Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'destiny interact are building'.
Other Suggestions:
destroy interest are building
destroy intact are building
destiny interest are building
destiny interest are bullying
destroy interact are building
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
their destiny on Stormwreck Isle. Ideally, the characters will spend time at Dragon’s Rest and then explore both Seagrow Caves (described in chapter 2) and the wreck of Compass Rose (chapter 3). They can
players bring their characters to life as they interact with Runara and the other residents of Dragon’s Rest.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deck’s effects into your campaign
something else entirely: a circle of twenty-two doorways, or a die with twenty-two sides, each roll of which had the power to change an individual’s destiny. Soon those inspired by the deck sought to
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
;t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
building in a village or label every street in a large city. If the characters start in the baron’s dungeon, you’ll need the details of this first adventure site, but you don’t have to name all the baron’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the features of a settlement that you know you’ll need, along with notes on general features. Then allow the place to grow organically as the adventurers interact with more and more of it, keeping
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
endeavors while pursuing its destiny. It isn’t unusual among elves to meet someone who is expert in disparate disciplines, such as a battle wizard who also is a settlement’s best vintner and famous for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
record of adventures, which you can refer to if your own log is incomplete.) NPC Notes. Record statistics and roleplaying notes for any NPC the characters interact with more than once. For example, your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim his homeland—so Bob chooses
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful life even more glorious—only to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons and their
your misfortune, select Tough. Building a Ruined Character Ruined characters were on top of the world before misfortune struck. Many were wealthy. Others come from modest backgrounds, but they were
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Macreadus and interact with it only if they cross over to the Border Ethereal, which is what happens to someone who dies in the cabin (see “Dying in the Black Cabin” below). In the Border Ethereal, the
himself for his failure. He welcomes the company of others, but anyone who questions his motives or mocks his invention quickly loses his favor. He spent months locked away in the cabin, building the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to water their horses and refresh themselves, gesturing to his nearby farm. Uncle Polder’s house is typical of farmhouses in the Ribbon and the Rattle—a wood-frame, single-story building with a large
it’s part of another pact. It’s not far from Uncle Polder’s, but people in the Rattle mostly stick close to home. The farmers of the two pacts don’t interact often. Uncle Polder recalls helping
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
quest for further development, depending on how and if the characters interact with the dwarves in the wedding party. Amara Dhargun. Amara (NG female dwarf bandit captain) is Gwendolyn’s mother — a
guests carry weapons, for the safety of all attending. Character-Building Exercise If the characters use an alternative plan to gain access to Horn Enclave, they might not play out the NPCs’ secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides help once, not help for life. The contact remains friendly, which can influence roleplaying and how the characters interact with them, but doesn’t come with a guarantee of help. You can assign
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of lower rank. Downtime Activities. You might allow characters to spend downtime between adventures building relationships and gaining renown within an organization. For more information on downtime
are the master of your own destiny. Never be less than what you deserve to be. Everything and everyone has a price. Goals. Amass wealth, power, and influence, and thereby dominate Faerûn.
Typical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude: 1d12) trading riddles with 1 djinni (attitude: 1d6 + 4)
3 1d6 nothics (attitude: 2d4 + 2) coveting cloud giant arcana
4 1 cloud giant destiny gambler* (attitude: 1d8 + 2) conferring
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the east, this large hall narrows to a raised area with an altar. The north side of the building is a tangle of fallen stone and beams. The south side holds two doors.
The ceiling here is 20 feet
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragon’s Rest, the characters can interact with any of its residents. All the residents but Runara live in the small monastic cells cut into the cliff face (area A1 on the cloister map). Elder Runara
conversationalist. Laylee has a curious mind and a talent for tools and building. She serves as Myla’s helper. Mumpo is so audaciously courageous that he stole a copper piece from Runara’s hoard. He’s convinced she
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor is clearly decorative, though the helmet and the sword are genuine items of good quality. Above the armor is a trapdoor that opens upward into an attic that runs the length of the building. The
or some other frightening occurrence scares it off. If the characters don’t interact with it, the cat gives up and leaves for the kitchen. The top drawers of the dresser contain elegant, well-made
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
of truth spell.
Whenever you would speak falsely, you cannot speak at all.
33
You gain a sense of destiny that directs you toward an important goal, as determined by the DM.
Your head is filled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
have decor matching a particular theme. Improvements can also be of a fantastic or magical nature, such as flickering magical torches or portraits that watch and interact with observers. The DM has
small beach with a dock. Expanded Tavern. The building adjacent to the tavern has been bought out and connected to it, allowing for more guest chambers, a larger common room, a larger kitchen, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) There’s a lovely building just here,
With turrets and domes far and near.
’Tis a shame you can’t spy it,
As we urge you to try it.
Solve the puzzle and see it appear!
Palace of Spires
illusion concealing a 6-foot-deep pit. A character who searches the tunnel and succeeds on a DC 14 Intelligence (Investigation) check, or who tries to interact with the illusion physically, discerns the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
painting showing the same couple dancing on the shores of a lake.
The art in this room all depicts Caerwyn and Porphura. The pieces are affixed to the building and can’t be moved from their positions
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hope of escaping their plight. Outsiders who don’t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
, members of the Watch are familiar with the city’s patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
of the Watch are familiar with the city’s patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
naga from the world of Oerth) Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss) P39. Roost This 20-foot-square room has an 8
, intelligence or wisdom? Are we at the mercy of fate, or do we create our own destiny? Which has more power, the sword or the quill? The door enthusiastically debates either side of each point. There are no
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a magically lit chamber containing the following: Thorvin Twinbeard (see appendix B), Xanathar’s engineer, is building a large contraption in the middle of the room. Floating nearby is an albino gazer
with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their






