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Returning 35 results for 'destroy images are bow'.
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
monsters
: destroy as much in their paths as possible. Before eldritch eddies manifest, telltale signs signal their arrival. Roll on or choose a result from the Eldritch Eddy Manifestations table to inspire what
.
2
Spectral images of screaming mages or terrible beasts swirl in a whirlwind.
3
Electricity flashes, flames ignite, and the air smells acrid.
4
Purple smoke billows into a vortex
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weapon and hide it, so that the devils would not destroy or corrupt it. Yael took the sword and fled, along with Zariel’s faithful hollyphant companion, Lulu. Zariel’s other two generals, Olanthius
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Quest Goals To complete the Foul Weather at Wayside quest (see “Leilon Quests”), the adventurers must defeat the cultists of Talos at the Wayside Inn, destroy the shrine of Talos before it is fully
is a powerful tool. Images or symbols, when repeated, become a pattern that strengthens a story. Subtle differences in repeated scenes can add to the horror, comedy, or drama of a situation.
In this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. From this light emerges a ghostly procession. Wavering images of doughty women toting greatswords, woodwise men with slender bows, dwarves with glittering axes, and archaically dressed mages with beards
died trying to destroy Strahd. Every night, the ghostly adventurers attempt to complete their quest, and each night they fail. They have no interest in the living and can’t be hit, damaged, or turned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchise’s success
. Seeming a “square peg” for the task at first glance, a barbarian might be an excellent choice, as they would destroy both the round hole and their own corners in the attempt to serve. It would be neat to see if this worked outside of an analogy.
— K’thriss Drow’b
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
rampage with one purpose: destroy as much in their paths as possible. Before eldritch eddies manifest, telltale signs signal their arrival. Roll on or choose a result from the Eldritch Eddy
fireworks. 2 Spectral images of screaming mages or terrible beasts swirl in a whirlwind. 3 Electricity flashes, flames ignite, and the air smells acrid. 4 Purple smoke billows into a vortex. 5 A geyser of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
Gods. The water around the shrine is 2 feet deep. 16A. Shrine Entrance A plaque above the shrine entrance displays an inscription in Old Omuan: “Papazotl teaches us to bow before no one.” Characters who
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
minions, destroy them!” she shouts.
The lumps in the pools take shape into towering, bipedal monsters that crawl from the pools, ready to attack. The woman screams and erupts in a gout of multicolored
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
.
— Elminster
Offensive and Defensive Uses A colony that has access to a nautiloid uses it as a weapon only in rare circumstances, perhaps as part of the final phase of a plan to subvert, destroy, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and strife. Yet with the passing of time, he became bored with his position. Then one day three mortals, each a powerful adventurer, met Jergal in the lands of the dead, determined to destroy him
— the Bone Throne.
“I claim this throne of evil,” Bane the tyrant shouted to Jergal.
“I’ll destroy you before you can raise a finger,” threatened Bhaal the assassin.
“And I shall imprison your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
it
8 A hammer forged to resemble a giant’s fist on one side and a dragon’s head on the other
9 A helmet shaped like the head of a hare, with tiny diamonds for eyes
10 A bow carved
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreck of a cog (a 54-foot-long cargo vessel with a single mast). The wreck’s features are as follows: Hull. The ship has broken in half, the shattered bow aiming northward and the aft section
and gives them the opportunity to flatter his singing. After these pleasantries, he offers the characters a quest: destroy the lich Ezzat on level 20 and give the lich’s phylactery to Ichthyglug. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragons, Cryovain and Isendraug, returned from a hunt and demanded that the giants relinquish their offspring. Storvald threatened to destroy the unhatched wyrmlings unless Cryovain and Isendraug
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
worth 0 XP. If the characters turn or destroy any of the artists, a tyrannosaurus zombie (see appendix D) bursts up from a cavity beneath the floor and attacks, leaving a 20-foot diameter hole and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
images of soaring dragons is embedded in the middle of the north wall, atop a 3-foot-high red marble dais. Carved into the wall above the arch are the following words in Draconic: “Only a dragon can
his disintegration. Netherskull’s primary goals are to destroy Halaster and take over Undermountain. Arch Gate to Level 18. The arch in the north wall is one of Halaster’s magic gates (see “Gates”). The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
believe there is an outside force affecting the dragon. She begs the characters to find the source and destroy it or use magic to heal the dragon’s mind. B4. Scaly Eye Chambers Scaly Eye members eat
walls and pillars of this chamber are carved with hundreds of images of metallic dragons. The ceiling is engraved with Draconic script which reads, “Only those who speak her Scaly Eye name may ascend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
, and they like it that way. When a solitary beholder dreams another beholder into existence, the creatures’ basic nature often means that the first thing they do is try to destroy one another. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
would destroy seafaring vehicles that dared sail into it. Directly east of the spire is the opening to a flooded cave.
Characters who explore the area underwater can search the submerged portions of
magical cannon powered by elemental air. Though its function as a cannon is obvious, only characters who succeed on a DC 25 Intelligence (Arcana) check can understand the images well enough to operate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
The pool in this room once served as a reflecting pool for a pillar sculpted with images of serene, intertwined snakes with glowing crystalline eyes. The waters have since been despoiled by rotting
C6. They try to convince intruders to free them by slaying the monster there. In truth, they want to trick the characters onto the rope bridge so they can destroy it, dropping the characters into the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
destroy that kingdom and was bound into The Scrivener’s Tale by a powerful ritual created by Zyrian. The ghost can’t open the sealed door into the great library (area H8), but Zyrian can explain how the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
dull metal kitchen implements hangs from the ceiling.
This kitchen has a few enchantments that remain active. The sink replenishes itself with fresh water every hour using create or destroy water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swift and merciless. Beauty is something hobgoblins associate only with images of conflict and warfare. The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of
. Idols of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of rank or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pillars. Clearing the snow off the lid reveals an engraving of a brazier. You also notice a carving near the top of each pillar; from north to south, these images depict a twig, a pinecone, a flame, a
. The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
unfold. Read the following text after all the scenes have played out and the characters are in this area: The violet flames waver, forming ominous images once more. The terrifying knight from the last
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem attacks any creature that enters the chamber. The golem fights to the death and pursues trespassers
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
This was the bedroom of Demetrius, a priest in the Mages of Usamigaras. When the Cult of Zargon corrupted his twin brother, Darius, Demetrius vowed to destroy the cult. However, its hold over Darius
the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
innately cast the following spells (an asterisked spell is from appendix B):
At will: shape water*
1/day: create or destroy water
Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting






