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Returning 35 results for 'destroy immerse are back'.
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Magic Items
Dungeon Masterâs Guide
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
Monsters
Princes of the Apocalypse
tremors are strong enough to destroy flimsy structures. After 10 days, they are strong enough to destroy ordinary wooden buildings. After 20 days, they can seriously damage or destroy reinforced or
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Vecna: Eve of Ruin
destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
Magic Items
Quests from the Infinite Staircase
use a bonus action to dim the lantern, reducing the light to dim light in a 5-foot radius, or brighten the lantern back to its normal bright light radius.
Lenses. When found, the lanternâs
5,000 gp
Destroying the Lantern. To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must
Monsters
Curse of Strahd
castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later
domain, in hopes that they will find a way to destroy the vampire or set Strahd free.
For the Love of Strahd. The Dark Powers of Ravenloft would consider Madam Eva a worthy choice to replace Strahd as
Monsters
Van Richtenâs Guide to Ravenloft
damage.
Change Shape. The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is
emissaries can assume two forms: a lesser form suited to infiltration and a greater star spawn emissary;greater, physically overwhelming form. To destroy an emissary, characters must reduce each of
Magic Items
Tashaâs Cauldron of Everything
at a time. If a third creature tries to attune to it, nothing happens.
The servantâs controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures
on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within
Monsters
Tomb of Annihilation
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja Nâbaza, an
offers to help them find Omu and destroy the Soulmonger.
The first time a situation forces Artus to use the Ring of Winter, he warns the characters that evil forces are after the ring and that his
Magic Items
Princes of the Apocalypse
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
reaches the edge of the area of effect; at that point, the water flows downhill (and possibly recedes back to its origin). Light structures collapse and wash away. Any Large or smaller creature caught in
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Keresta isn't in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.
While in bat form, Keresta
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragonâs mood.
Embodiment of
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainenâs Tome of Foes
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
pacifists by nature, they share the githyankiâs racial hatred for mind flayers, and from time to time they send out squads to destroy illithid outposts.
If the two races were ever to team up
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the
to destroy goblins and giants or to protect dwarves.
Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
â Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foul essence is cast back into the Abyss, ending the demonic threat to the Underdark. If the characters fail to destroy Demogorgon, see âDemon Lords Triumphant.â ALTERNATIVE SHOWDOWN
If you prefer, a
Destroying Demogorgon If the characters reduce the Prince of Demons to 0 hit points, they disrupt and destroy his material form. Shrieking and gibbering, the Prince of Demons disintegrates as his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Destroying Valin Valin is permanently destroyed only if the characters reduce her to 0 hit points and also destroy her heart before she re-forms. Once Valin is destroyed, the priests of the House of
the All-Seeing Orb can convert the tomb back into the temple it once was. If the characters canât find Valinâs heart, spells such as commune or divination can lead them to the truth about Alessia Baseer.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heâs done with all his previous apprentices: teach them ways to mutilate and destroy themselves.
Goal 6: Locate Jhesiyra. Somewhere in the back of his twisted, paranoid mind, Halaster believes that
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
receiving their orders, Zodge sends a squad of six Flaming Fist veterans and one flameskull to escort the characters to the tavern, kill anyone who refuses to go, and report back to him. If the characters destroy or escape this squad, Zodge mobilizes two more squads to hunt them down.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
to the archdevil Bel and his infernal legions. Many of Zarielâs warriors fought bravely, but for others, the horrors of the Nine Hells proved too great. They fled back through the portal, sealing it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
be used either to destroy the skull or end the curse. If the curse ends but the skull survives, it teleports back to its pedestal and waits for another character to touch it. The curse can also be
, teleporting back to the characterâs side if it loses sight of him or her. As it hovers, Yakaâs skull supplies a stream of deadpan banter in a mocking, hollow voice. Unless the skull is magically
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zarielâs Wrath If the characters fail to redeem Zariel and donât make a deal with her (see âMaking a Deal with Zarielâ), she attacks. Her first goal is to destroy the adventurers who dared insult her
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, and even the undead withdraw back into the ship. If Fheralai Stormsworn still lives, Talos demands that she explains her failures to him. If the party advised her on what to say to her god, she may
destroy the rest of the crew! If Fheralai still lives, she fights alongside the party to prove herself to her god. The goal in this final battle is to escape the vessel: make it clear to the players
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
agenda. Vizeran has cultivated his role as a patron and ally of the council to gain influence among its members â while giving them no hint of his desire to destroy the drowâs obsessive worship of Lolth
. Vizeran has told council members that adventurers are helping him banish the demon lords back to the Abyss, and that they might come to Menzoberranzan seeking lore from Gromphâs sanctum in Sorcere. The council stands ready to disable the magical wards on the tower, should this come to pass.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to enter the mortal realm; its destruction could hurl Klothys back into the Underworld for untold ages to come.
Klothysâs Divine Schemes Klothys has many designs for Theros and for the futures she
Schemes d4 Scheme
1 Convinced that Heliodâs boundless ambition will destroy Theros, Klothys creates an artifact that will destroy the sun god once he claims it as his own. She needs mortal
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
webbed and, like a shark, she has an angular dorsal ïŹn that protrudes from the middle of her back. Fhenimore (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 13 (natural
Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
only a matter of time before it falls to the demon queenâs will. Focused but fearful, the entity asks the adventurers to cut out and destroy the diseased part of its mind before itâs too late. The
takes 3d6 poison damage at the start of each of its turns. A poisoned creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. As the characters destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Destroy the Lair Narâl Xibrindas has smuggled smokepowder into the lair (see area X36) and, with Thorvin Twinbeardâs help, identified areas that are structurally unstable. If these areas all suffer
of the secret door Area X6, at the top of the stone buttresses Area X17, at the base of any three pillars Area X20, against the back wall Area X22, between the columns Area X30, anywhere in the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
other creatures in its path. Reghed and Uthgardt clans usually put aside their territorial rivalries to oppose and destroy a rampaging orc horde. Settlements throughout the North form their own coalitions
their mighty allies were defeated and sent scurrying back to their mountain lairs, numerous settlements throughout the Silver Marches were left in ruins, among them the fortress-city of Sundabar.
Not
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
harvested from Xaryxis, our dying star. Once the crystal vines have drained all the energy from your world, they will discharge that energy in a beam of light back to Xaryxis, replenishing it.
âXeleth
only way to save the charactersâ world is to destroy Xaryxis, the star at the heart of Xaryxispace. If the star dies, the crystal vines on the charactersâ world die as well. (True) A member of the






