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                        Returning 35 results for 'destroy increase are bears'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to half the amount of necrotic damage dealt.
Additionally, when you make an attack with the whip on your turn, you can increase the range of the attack to 300 feet. This property of the weapon can
                                                
                                            
                                                
                                                     dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    "} to hit with spell attacks). She can innately cast the following spells, requiring no material components:At will: command, create or destroy water3/day each:  control water,  darkness,  water
                                                
                                            
                                                
                                                     and can't increase, she has disadvantage on Dexterity saving throws, it can't take reactions, and the only action she can take is a bonus action to emerge.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
                                                
                                            
                                                
                                                     your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
                                                
                                            
                                                
                                                     dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognomeâs manufacture can vary wildly; one
                                                
                                            
                                                
                                                     ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     holds weapons or bears wounds that donât exist. 
   2  When Iâm distracted, my shadow panics and tries to get other peopleâs attention, as if itâs desperate to escape me. 
   3  When itâs not being
                                                
                                            
                                                
                                                     Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). Shadow Strike. When you make a melee attack roll, you can increase your reach for that attack by 10 feet. Your shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
                                                
                                            
                                                
                                                     Tormâs forgiveness. Regional Effects The Terminus Level has been warped by Fazrianâs presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     out another part of your patronâs plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
                                                
                                            
                                                
                                                     sorcerer who is doing the bidding of the Chamberâand wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tarkananâs quest to discover the secrets of aberrant dragonmarks. Long ago, Halas Tarkanan and the Lady of the Plague possessed marks so powerful that they could destroy cities. Can Thora find a way to
                                                
                                            
                                                
                                                     to kill anyone who bears an aberrant mark. 4 House Tarkanan steals a key that can disable a ticking time bomb created by an artificer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Xenâdrik  Map 2.3: Continent of Xenâdrik View Large Version In Xenâdrik, you could⊠Seek to destroy an ancient mystical weapon before it falls into the hands of villains. Battle savage giants in the
                                                
                                            
                                                
                                                     the moons to hurl them at his enemies, even though heâd destroy the world in doing it. But the giants had gone too far, and Aureon set the dragons of Argonnessen upon them. The dragons destroyed the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
                                                
                                            
                                                
                                                     urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    :
 At will: command, create or destroy water
 3/day each: control water, darkness, water breathing, water walk
 1/day each: Evardâs black tentacles, lightning bolt.
 Actions
 Thunderous Touch
                                                
                                            
                                                
                                                     prone, her speed is 0 and canât increase, she has disadvantage on Dexterity saving throws, it canât take reactions, and the only action she can take is a bonus action to emerge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     leaders note that fighting all the oozes might not be necessary. If the adventurers can get to the Pudding King and destroy him, the oozes might be reduced to their typically mindless and disorganized
                                                
                                            
                                                
                                                     Pathshutter suggests that if EntĂ©mochâs Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with OgrĂ©mochâs Bane still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adorn the ceiling. The west wall bears a carving of a beautiful scene of a river and rolling hills inside a stone frame etched with symbols.
 The carving of the river scene is a portal to Elysium that
                                                
                                            
                                                
                                                     check, you gain the following benefits:
  Your Intelligence score increases by 2, to a maximum of 22. Once you gain this benefit, you canât use this scroll to increase your Intelligence again. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     through the eastern door, he casts greater invisibility on himself.
 Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see âTabletop Map
                                                
                                            
                                                
                                                     calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     mounted on the north wall. The shield bears the symbol of a broken arrow with a jagged arrowhead. Standing before the altar are a pair of duergar (Aximus and Exekarus) in drab robes.
 To prepare for their
                                                
                                            
                                                
                                                     maxims include: âNo matter how much wealth and power you have, itâs never enough.â âThe fight never ends. Take what you deserve and destroy all who stand in your way.â âLet no emotion rule you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed. Curse. The axe bears a curse that
                                                
                                            
                                                
                                                     destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Mecha-Halaster to destroy the cityâs walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
                                                
                                            
                                                
                                                     dwarf carved into its lid, the rim of which bears the following inscription in Dwarvish: âHere lies Lulz Klangphorn, trapsmith. He is survived by his work.â The lid can be pushed aside with a singular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     job herself. If the characters successfully help Kalista destroy the weapons, she pays them each 5 GP.  5: Provisionerâs Shop This cluttered shop provides supplies for travelers who venture into the
                                                
                                            
                                                
                                                     toward the back of the shop is roped off and bears a hastily scrawled sign that reads, âWARNING! FIRE GHOST. STAY OUT!â Inside the storeroom, jumbled goods cram floor-to-ceiling shelves.
 Shop Services
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
                                                
                                            
                                                
                                                     adamantine head, which is lighter than it appears (5 pounds). A detect magic spell or similar effect reveals an aura of transmutation magic around the scepter, which can be used to destroy the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     an undead god.
 Greyhawk. Perhaps Rary the Traitor found the Doomvault â yet another vestige of ancient Sulm â under the Bright Desert. Rary takes any chance to increase his power, even as he claims
                                                
                                            
                                                
                                                     the desire to destroy the accursed Scorpion Crown and return Sulm to its fertile state. Since his betrayal of the Circle of Eight and the subjugation of the people of the Bright Desert, Rary has made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     seriously, or seize property and goods from others to prepare for the disaster to come. The resulting chaos creates an opening for opportunistic evil organizations to increase their activities at a time
                                                
                                            
                                                
                                                     evil ways, turn aside from their self-destructive course, or send heroes to destroy the source of the disaster, the apocalypse is averted, and life can return to normal. Sometimes the coming disaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surviving quaggoths into his followers. Should Derendil perish, these quaggoths canât be controlled and fight to the death. If any drow escape the encounter, increase the pursuit level of the partyâs drow
                                                
                                            
                                                
                                                     characters are themselves demons, come to bind it into servitude, at which point it attacks and tries to destroy them. Web Break A strand of web under one randomly determined party member snaps. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Elminster. Fearing that he might be destroyed by his foes, Manshoon magically crafted several clones â but a mishap caused all of them to be awakened at once, whereupon they tried to destroy one another in
                                                
                                            
                                                
                                                     Waterdeep. Once the city is firmly in his clutches, Manshoon will then turn his attention toward Undermountain, destroy Halaster once and for all, and claim the dungeonâs riches.  Manshoon
 Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
                                                
                                            
                                                
                                                     the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     told of how those powers would increase if a magic orreryâs missing components were collected and placed within it. Unfortunately, Caerhan also never learned about the curse the orrery carried â and
                                                
                                            
                                                
                                                     concluded that the best place to ensure the orreryâs end was a secret shrine to destruction beneath Waterdeep, rumored to be able to destroy even powerful magic relics. So the pair packed up and headed for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      I am devoted to Bahamut or Tiamat and put their interests ahead of my own. 
   6  Iâm determined to destroy the adventurers who slew my parentâand everyone connected to them. 
   7  Iâm obsessed
                                                
                                            
                                                
                                                     scorn me if they knew how fondly I regard my minions. Theyâre so cute! 
   6  I am terrified of creatures from the Outer Planesâespecially modrons. 
   7  Another dragon has sworn to find and destroy me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     will but serve the Prince of Undeath directly. Any one of these bodaks can turn a slain mortal into a bodak with its gaze. Like each Hierophant of Annihilation, every bodak bears the mark of Orcus as
                                                
                                            
                                                
                                                     seeks out both its former allies and its former enemies to destroy them, as its warped soul seeks to erase anything connected to its former life. Minions of Orcus are the one exception to this compulsion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , obscured by frost (see the âWords of the Divine Oracleâ section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it canât be activated
                                                
                                            
                                                
                                                     its host and re-forms in the middle of this room. If it is destroyed, it re-forms after 24 hours. To truly destroy the ghost, characters must lay Eigeronâs spirit to rest by killing Blagothkus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     are some of the biggest in Wyllowwood. Their gnarled boughs form a tangled canopy that overhangs the pebbled beaches. Bears come to the riverâs edge to fish, and deer and elk come to drink and bathe
                                                
                                            
                                                
                                                     Crissannâs disembodied spirit. During the day, it hovers invisibly over the grave. With a whispery voice, it says, in Common, âTake my wand. Use it to destroy Wyllow, the elf witch!â If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Operator leads or organizes a team of agents in the field. Like a military officer, the Operator issues orders and bears responsibility for the agents on the team. High Charisma and Intelligence scores
                                                
                                            
                                                
                                                     form or another). Saboteur. The Saboteur interferes with the functioning of enemy assets. More than a reckless bomber, they combine a willingness to destroy with a knack for infiltration. Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     hybrid usually bears the name given by their human, elf, or vedalken parents. Some hybrids assume a new name after their transformation â a name chosen personally or by those who transformed them
                                                
                                            
                                                
                                                    . Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     his disintegration. Netherskullâs primary goals are to destroy Halaster and take over Undermountain. Arch Gate to Level 18. The arch in the north wall is one of Halasterâs magic gates (see âGatesâ). The
                                                
                                            
                                                
                                                    . The surface of the cube facing the secret door bears Halasterâs fleshy, grimacing visage. Disturbing the cube causes it to sprout spindly arms, legs, and wings. It then fights until destroyed. It has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sword in the Monster Manual, but increase each halberdâs damage to 1d10 + 1 and reduce its AC to 15. The halberds attack any creature that threatens the Heart of Sorrow. Vampire Spawn. Strahd senses if
                                                
                                            
                                                
                                                     any damage is done to the Heart of Sorrow and sends four vampire spawn to destroy those responsible. These vampire spawn are former adventurers whom Strahd defeated long ago. They use their Spider Climb feature to scuttle along the tower walls and arrive in 3 rounds.
                                                
                                            
                                        






