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                        Returning 35 results for 'destroy insight are burden'.
                    
                
                        
                            
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                                        destroy insight are burned
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     annihilates its body and leaves behind a spectral being composed of fragments from the victimâs psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
                                                
                                            
                                                
                                                     torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Flood","rollDamageType":"psychic"} psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.Precognitive Insight (3/Day). When the mage or a
                                                
                                            
                                                
                                                     people. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     randomly determined minor detrimental propertyâa burden Erebos imposes to test his faithful.
Piety 25+. The whip has 1 randomly determined major beneficial property.
Piety 50+. The whip has 1
                                                
                                            
                                                
                                                     dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                                
                                                     paladin of at least 10th level.
If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                                
                                                     is for the common people.
5
I will do anything to protect the temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more severely.
2
I put too much trust in those who wield power within my templeâs hierarchy
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                                
                                                     temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Aberrant Dragonmarks âYour sigil creates, child of Cannith. Mine holds the power to destroy.â
 â Rotting Bal, Tarkanan Enforcer
 The twelve dragonmarks are tied to specific bloodlines and passed
                                                
                                            
                                                
                                                     the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way â a burden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 16 (+3)
 
  INT
 14 (+2)
 
  WIS
 10 (+0)
 
  CHA
 18 (+4)
Skills Arcana +5, Deception +7, Insight +3, Persuasion +7
 Damage Resistances acid, lightning
                                                
                                            
                                                
                                                     Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
 At will: shape water
 1/day: create or destroy water
 Spellcasting. Shoalar is a 7th-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     than sympathy. Understandably, Krux is hesitant to trust a princess of the Xaryxian Empire, but the commodore is willing to give her the benefit of the doubt, if only to gain insight into the empireâs
                                                
                                            
                                                
                                                     only way to save the charactersâ world is to destroy Xaryxis, the star at the heart of Xaryxispace. If the star dies, the crystal vines on the charactersâ world die as well. (True) A member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     words âNeither virtue nor blade shall breakâ are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
                                                
                                            
                                                
                                                    , Insight +7, Survival +7
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Common, Thayan, Undercommon
 Challenge 10 (5,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     victimâs psyche and overwhelming psychic agony. Blasphemous Secrets. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip
                                                
                                            
                                                
                                                     seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     victimâs psyche and overwhelming psychic agony. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve
                                                
                                            
                                                
                                                     this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destroy an opposing force, not realizing the orc is an orog. When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of
                                                
                                            
                                                
                                                     any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogsâ superiority
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
                                                
                                            
                                                
                                                     are not a rescue team from another Netherese enclave, it tries to destroy them before they can steal any of Ythrynâs secrets. The same is true of invasive NPCs such as members of the Arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the Monster Manual.) Destroying Ezzatâs phylactery requires that it be struck by eight disintegrate spells at the same time. A legend lore spell cast on the box provides the following insight: âSeek out
                                                
                                            
                                                
                                                     eight magi who possess the power of disintegration and bring them to common purpose. Their combined force can destroy the phylactery.â Other reliable divination spells provide similar advice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     gith people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them. Githzerai Uniter Medium Aberration (Gith), Any Alignment
 Armor Class 16 (Psychic
                                                
                                            
                                                
                                                    
 Skills Insight +6, Perception +6
 Senses passive Perception 16
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Psychic Defense. While the githzerai is wearing no armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     what the type of challenge that needs to be overcome, the franchiseâs obviator determines the optimal way to shut down and destroy that challenge. (Nothing personal, Bob. Itâs just business.) As an
                                                
                                            
                                                
                                                     Functions: Destroy targets (people and information); study conflicts Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to make sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clan was destroyed to the last â leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
                                                
                                            
                                                
                                                     (+0)
 
  WIS
 18 (+4)
 
  CHA
 10 (+0)
Saving Throws Int +2, Wis +6
 Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
 Senses darkvision 60 ft., passive Perception 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to telepathic outbursts that betray her cruel nature. Personality Trait. âI have no patience for those who are less than meâand all are less than me.â Ideal. âAfter I destroy the Queen of Air and
                                                
                                            
                                                
                                                    , Dex +12, Wis +7
 Skills Deception +12, Insight +7, Perception +7
 Condition Immunities charmed, exhaustion, stunned
 Senses truesight 60 ft., passive Perception 17
 Languages Common, Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     drives her. More than any other member of the Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, sheâd take the entire multiverse with her. The Grim
                                                
                                            
                                                
                                                    
 23 (+6)
 CON
 18 (+4)
 INT
 12 (+1)
 WIS
 20 (+5)
 CHA
 19 (+4)
 
 Saving Throws Dex +14, Con +12, Wis +13
 Skills Deception +12, Insight +13, Perception +13, Stealth +14
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragonâs true intentions
                                                
                                            
                                                
                                                     refuses to part with it. Characters who observe Meloon during this exchange can ascertain whatâs going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewrightâs remains find
                                                
                                            
                                                
                                                     erase all knowledge of itself from that characterâs mind (see the itemâs description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , she discovered the site where Anthradusk killed Cozmiokoâand found the Brazen Egg among the brass dragonâs ashes. Eldemere absconded with this egg before Anthradusk could find and destroy her
                                                
                                            
                                                
                                                    , and she doesnât want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The eggâs true might awakens only when it is returned to Cozmiokoâs remains in Haskasori (see area H15).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     been). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage
                                                
                                            
                                                
                                                     investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     idea why Keranos grants you visions, and the burden weighs heavily on your soul. 
   Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
                                                
                                            
                                                
                                                     your background. Keranosâs Ideals    d6 Ideal 
     1  Devotion. My devotion to my god is more important to me than what he stands for. (Any) 
   2  Wisdom. The pursuit of knowledge and insight is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage. However
                                                
                                            
                                                
                                                     investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rights. Itâs not for the faint of heart. Thankfully, your business acumen draws on insight thatâs literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
                                                
                                            
                                                
                                                     creatures, the changing weather, the shapes of buildings, other stuff. 
   3  In secret, you curse the burden your deity has placed on you. 
   4  You wonder often if youâre worthy of your deityâs gifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     The characters can learn the following information from Vizeran by asking the right questions; he doles out information sparingly, but a successful DC 20 Wisdom (Insight) check might yield additional
                                                
                                            
                                                
                                                     outcome is inevitable given enough time. Vizeran wants desperately to destroy his old rival. But even more so, the archmage dreams of thwarting Lolth and of having the Demon Queen of Spiders revealed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their
                                                
                                            
                                                
                                                    ) 
 
  CON
  12 (+1) 
 
  INT
  17 (+3) 
 
  WIS
  16 (+3) 
 
  CHA
  19 (+4)
Saving Throws Int +6, Wis +6, Cha +7
 Skills Insight +6, Perception +6
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , took the sword and plunged it into a rock. I called on every ounce of goodness in my heart to raise a shield around it â a fortress against evil.â 
   3  âThe demon lord Yeenoghu wants to destroy
                                                
                                            
                                                
                                                     mean bone in her little body. She believes in the power of friendship and looks forward to kicking evilâs butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     90 ft.
   STR
 16(+3)
 
  DEX
 18(+4)
 
  CON
 14(+2)
 
  INT
 19(+4)
 
  WIS
 20(+5)
 
  CHA
 23(+6)
Saving Throws Int +9, Wis +10, Cha +11
 Skills Insight +10, Intimidation +11
                                                
                                            
                                                
                                                     restore the angel to life. Upon seeing the angel drop to 0 hit points, an indentured spirit can destroy itself, its debt discharged as it dissipates, after which the angel returns to life with 1 hit point.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies: Insight
                                                
                                            
                                                
                                                     the temple where I served. 6 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.   d6 Flaw   1 I judge others harshly, and myself even more severely. 2 I put too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    : Insight, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
                                                
                                            
                                                
                                                     protect the temple where I served. 6 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.   d6 Flaw   1 I judge others harshly, and myself even more severely. 2 I put too
                                                
                                            
                                        





