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                        Returning 35 results for 'destroy insight are burned'.
                    
                
                        
                            
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                                        destroy insight are burden
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Spawned from deep rancor, the firegaunt seeks out living creatures to destroy. Like a specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining
                                                
                                            
                                                
                                                     its final oblivion.
A firegaunt looks like a severely burned corpse. Supernatural crimson flames flow through its veins, erupting from its wounds and its mouth.Fire, PoisonNecrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     Flood","rollDamageType":"psychic"} psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.Precognitive Insight (3/Day). When the mage or a
                                                
                                            
                                                
                                                     people. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
                                                
                                            
                                                
                                                     original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
                                                
                                            
                                                
                                                     the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                                
                                                     paladin of at least 10th level.
If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                                
                                                     is for the common people.
5
I will do anything to protect the temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more severely.
2
I put too much trust in those who wield power within my temple’s hierarchy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
 Charred Furnishings. The charred remains of
                                                
                                            
                                                
                                                    16. Arcane Sanctum Three invisible will-o’-wisps linger in this area in case Vertrand or Berlain require their services. 16a. Burned Library Berlain (see area 18b) lost her temper here a tenday ago
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                                
                                                     temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     is unlit, but abundant half-burned candles and empty lanterns appear throughout the rooms. Unless otherwise noted, ceilings inside the house are about 10 feet high, and the doors are made of stout
                                                
                                            
                                                
                                                     immediately, accompanied by bleeding boards or glimpses of horrifying spaces beyond the woodwork. Discourage characters from trying to destroy the house while it’s dormant (the investigators oppose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
                                                
                                            
                                                
                                                     that stood here, but when invaders burned the sacred tree Bathalang Puno and the surrounding city, the ninuno was overwhelmed by the pain of those who died. Angry spirits still haunt the island, their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 16 (+3)
 
  INT
 14 (+2)
 
  WIS
 10 (+0)
 
  CHA
 18 (+4)
Skills Arcana +5, Deception +7, Insight +3, Persuasion +7
 Damage Resistances acid, lightning
                                                
                                            
                                                
                                                     Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
 At will: shape water
 1/day: create or destroy water
 Spellcasting. Shoalar is a 7th-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Firegaunt A fire giant whose burning hatred prevents it from moving on to the afterlife rises as a firegaunt. Spawned from deep rancor, the firegaunt seeks out living creatures to destroy. Like a
                                                
                                            
                                                
                                                     specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     than sympathy. Understandably, Krux is hesitant to trust a princess of the Xaryxian Empire, but the commodore is willing to give her the benefit of the doubt, if only to gain insight into the empire’s
                                                
                                            
                                                
                                                     only way to save the characters’ world is to destroy Xaryxis, the star at the heart of Xaryxispace. If the star dies, the crystal vines on the characters’ world die as well. (True) A member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
                                                
                                            
                                                
                                                     daughter and sole surviving heir, Varissa Schaller, wants to avenge her brother’s murder and begs the party to help destroy her father. 
   7  Prospectors seeking rare gas pockets discover numerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destroy an opposing force, not realizing the orc is an orog. When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of
                                                
                                            
                                                
                                                     any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogs’ superiority
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
                                                
                                            
                                                
                                                     are not a rescue team from another Netherese enclave, it tries to destroy them before they can steal any of Ythryn’s secrets. The same is true of invasive NPCs such as members of the Arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
                                                
                                            
                                                
                                                     for the alchemy used to create these horrors, a faint echo of the original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
                                                
                                            
                                                
                                                    ) 
 
  CHA
  19 (+4)
Saving Throws Int +5, Wis +4
 Skills Deception +7, Insight +4, Perception +4
 Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Aberrant Dragonmarks “Your sigil creates, child of Cannith. Mine holds the power to destroy.”
 — Rotting Bal, Tarkanan Enforcer
 The twelve dragonmarks are tied to specific bloodlines and passed
                                                
                                            
                                                
                                                     carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     sections of the tree crackle and glow with ancient embers, though Gorewood grows faster than any fire can destroy it. Wet, sticky tar seeps from Gorewood’s bark, fueling the tree’s eon-spanning burn
                                                
                                            
                                                
                                                     before. Warrens of Rot. The endless miles of sodden tunnels and caves beneath Gorewood are called the Warrens of Rot. Each passage was once a tentacular root that at some point caught fire, burned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
                                                
                                            
                                                
                                                     rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the Monster Manual.) Destroying Ezzat’s phylactery requires that it be struck by eight disintegrate spells at the same time. A legend lore spell cast on the box provides the following insight: “Seek out
                                                
                                            
                                                
                                                     eight magi who possess the power of disintegration and bring them to common purpose. Their combined force can destroy the phylactery.” Other reliable divination spells provide similar advice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     gith people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them. Githzerai Uniter Medium Aberration (Gith), Any Alignment
 Armor Class 16 (Psychic
                                                
                                            
                                                
                                                    
 Skills Insight +6, Perception +6
 Senses passive Perception 16
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Psychic Defense. While the githzerai is wearing no armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Lingering Spirits. The stone cursed possess a
                                                
                                            
                                                
                                                     to extract memories from it to gain insight into the victim’s past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesn’t require air, food, drink, or sleep. CRYPTIC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Examples of such figures appear on the Forest Shrine Villains table. Forest Shrine Villains    d6 Villain 
     1  A group of dryads, enraged by seeing a section of forest burned, plots to destroy the
                                                
                                            
                                                
                                                     threats.  Map 4.11: Forest Shrine View Player Version Forest Shrine Villains Villains in a forest shrine are likely either trying to destroy nature or using the power of the natural world to harm others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     what the type of challenge that needs to be overcome, the franchise’s obviator determines the optimal way to shut down and destroy that challenge. (Nothing personal, Bob. It’s just business.) As an
                                                
                                            
                                                
                                                     Functions: Destroy targets (people and information); study conflicts Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to make sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
                                                
                                            
                                                
                                                     (+0)
 
  WIS
 18 (+4)
 
  CHA
 10 (+0)
Saving Throws Int +2, Wis +6
 Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
 Senses darkvision 60 ft., passive Perception 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to telepathic outbursts that betray her cruel nature. Personality Trait. “I have no patience for those who are less than me—and all are less than me.” Ideal. “After I destroy the Queen of Air and
                                                
                                            
                                                
                                                    , Dex +12, Wis +7
 Skills Deception +12, Insight +7, Perception +7
 Condition Immunities charmed, exhaustion, stunned
 Senses truesight 60 ft., passive Perception 17
 Languages Common, Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     drives her. More than any other member of the Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, she’d take the entire multiverse with her. The Grim
                                                
                                            
                                                
                                                    
 23 (+6)
 CON
 18 (+4)
 INT
 12 (+1)
 WIS
 20 (+5)
 CHA
 19 (+4)
 
 Saving Throws Dex +14, Con +12, Wis +13
 Skills Deception +12, Insight +13, Perception +13, Stealth +14
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
                                                
                                            
                                                
                                                     refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , she discovered the site where Anthradusk killed Cozmioko—and found the Brazen Egg among the brass dragon’s ashes. Eldemere absconded with this egg before Anthradusk could find and destroy her
                                                
                                            
                                                
                                                    , and she doesn’t want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The egg’s true might awakens only when it is returned to Cozmioko’s remains in Haskasori (see area H15).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
 Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
 Burning. The Sea Ghost
                                                
                                            
                                                
                                                     is mainly of wooden construction, so fire always presents a hazard. The ship could, with some difficulty, be set ablaze and burned down to the waterline. The vessel will not ignite readily, for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to a grave in the middle of this cavern. The grave stands amid a grove of dead, burned trees. It is marked with a headstone that reads in Common, “Here lies Crissann, human friend and companion.” The
                                                
                                            
                                                
                                                     Crissann’s disembodied spirit. During the day, it hovers invisibly over the grave. With a whispery voice, it says, in Common, “Take my wand. Use it to destroy Wyllow, the elf witch!” If the characters
                                                
                                            
                                        





