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                        Returning 35 results for 'destroy interest are bare'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     the Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has
                                                
                                            
                                                
                                                     people. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
                                                
                                            
                                                
                                                     child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
                                                
                                            
                                                
                                                     topaz dragon their monarch, despite the dragonâs complete lack of interest and growing annoyance toward them.
Cold, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
                                                
                                            
                                                
                                                     cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
                                                
                                            
                                                
                                                     beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
                                                
                                            
                                                
                                                     instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
                                                
                                            
                                                
                                                     interest in you. 
   4  You survived a near-death experienceâbut shouldnât have. Ever since, death and ill omens follow you. 
   5  You are out of sync with time or reality. Anything you touch is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     drawn is sacrificed at nightfall. The ill-fated soul is stripped bare and either tied to a post or sent into the tundra to die. Accusations of rigged lotteries are common but usually not acted upon
                                                
                                            
                                                
                                                     interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     died trying to destroy Strahd. Every night, the ghostly adventurers attempt to complete their quest, and each night they fail. They have no interest in the living and canât be hit, damaged, or turned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Cult Reprisals The cults of Elemental Evil donât wait passively for a band of heroes to systematically eliminate each cultâs surface outpost. Even if the characters destroy one of the Haunted Keep
                                                
                                            
                                                
                                                     of danger and impels them to respond. You have four reprisals to choose from: âTremors,â âSkyriders,â âReaver Ambush,â and âFiery Fangs.â Let player interest and your own sense of pacing dictate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     guilds makes that difficult. The Zhentarim in Waterdeep is a fractured organization. Those who support Manshoon want to destroy Xanathar and seize political and economic control of the city. Those who
                                                
                                            
                                                
                                                     oppose Manshoon want to expose and destroy him before they are themselves apprehended or driven out of the city by the local authorities. Adventurers canât join Manshoonâs cause, but they can join and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork
                                                
                                            
                                                
                                                     devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
 Ogres trace their origins to wrathful deities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     fought the dragonmarked houses long ago and used his aberrant dragonmark to destroy Old Sharn. The smallest of the four criminal organizations described here, House Tarkanan has no interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Xenâdrik  In Xenâdrik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
                                                
                                            
                                                
                                                     gateway to Xenâdrik. Itâs proven difficult to maintain colonies within Xenâdrik, though the end of the Last War has created a new interest in exploration. Exotic Magic?
 One idea suggested in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     exceptionally devout, consider reviewing the deities presented in chapter 2 and see if you gravitate toward one. Perhaps this god has a special interest in you, is the deity your family has hailed as a
                                                
                                            
                                                
                                                     Nymosyne had her contest interrupted by a cyclops attack, she threw her rival at the creature, then snapped the bruteâs neck with her bare hands.
 Perhaps most dramatically, though, was the recent victory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim
                                                
                                            
                                                
                                                     will): guidance, thaumaturgy 
 1st Level (4 slots): charm person, create or destroy water 
 2nd Level (3 slots): hold person, silence 
 3rd Level (2 slots): dispel magic, tongues
 Vampiric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dungeon Masterâs Guide) hangs above each door. The chambers the fill the sphereâs interior have been scoured by the ooze creatures, leaving nothing but bare corridors and empty chambers. Even the metalwork has been corroded and eaten away. There is nothing of interest or value within.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
                                                
                                            
                                                
                                                    . Only the following spells will affect these items: telekinesis sends all three items of a set back to their original position; heat metal will cause one item to fall to pieces; disintegrate will destroy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to destroy Dezmyr and Zalthar before they can enact their plan to conquer Waterdeep, not realizing that death knights are not so easily vanquished. Melissara asks that she and Derrion be left out of
                                                
                                            
                                                
                                                     Hold, but doesnât know where.) If the characters have no interest in conversing with Melissara, she uses dimension door to get to area 11 and sends her lunatic husband to eliminate them. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     many of the dwarves there, they failed to destroy the clan. The survivors soon escaped, regrouped, and retook Thornhold by force under their leader, Ebenezer Stoneshaft, with the aid of Samularâs
                                                
                                            
                                                
                                                     the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they canât take it back. To most humans, Thornhold is merely the fortress above the surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    .
 The mayor addressed the villageâs council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
                                                
                                            
                                                
                                                     broken masonry. A framed portrait hangs on the right-hand wall.
 This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and champions. She speaks for Droaam, and is always interested in intrigues and plots. Sora Maenya is the commander of Droaamâs armies. Itâs said that she can crush a giant with her bare hands, then eat
                                                
                                            
                                                
                                                     before the armies of Droaam and agents of Daask make their move? A middle-of-the-road view is that the Daughters are motivated solely by Sora Terazaâs visions. They have no interest in gaining power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     creatures of interest. 4: Island Path A wide dirt path slopes up the craggy island, connecting the shore to the south to a towering stone structure at the isleâs northern tip. Standing in the middle
                                                
                                            
                                                
                                                     forgecaller (see the appendix). Theldin (neutral good, human commoner) toils alongside his kidnapper, performing the work that requires finer movements. Brimskarda has no interest in negotiating with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     room contains six stuffed armchairs with garish upholstery. 1c. Coat Room The walls of this room are lined with rows of bare metal hooks. 1d. Water Closet This room is equipped with stone sinks and
                                                
                                            
                                                
                                                     the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
                                                
                                            
                                                
                                                     have the Stonecunning trait have advantage on this check. This door is obvious to any creature in the passage beyond. C5: Ghost Orchid Tree The roots of a great, bare-limbed tree wind through the flat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sleight of Hand and Stealth skills. Confiscators are often rogues, and many have a history of stealing for profit rather than national interest. Hunter. The Hunter stalks humanoid prey, for purposes
                                                
                                            
                                                
                                                     form or another). Saboteur. The Saboteur interferes with the functioning of enemy assets. More than a reckless bomber, they combine a willingness to destroy with a knack for infiltration. Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     die, so does your symbiote. If you are subsequently returned to life, your symbiote revives as well. Sustained Symbiosis. Your symbiote has a vested interest in your survival and takes steps to ensure
                                                
                                            
                                                
                                                     symbioteâs goal, working with your DM to detail the specifics or create another agenda. Symbiotic Agenda    d6 Agenda 
     1  The symbiote seeks to destroy a specific type of being, such as fiends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies. 
   2  A band of minotaurs in service to Baphomet has captured a sapphire dragon
                                                
                                            
                                                
                                                     dragon wyrmling is actually the sapphire wyrmling who left home months before. 
   6  An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     something valuable: the Blackstaffâs patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions  Party Level Mission Brief
                                                
                                            
                                                
                                                     positions throughout the city. We must deal with this problem at once. Infiltrate Xanatharâs lair and destroy whatever is responsible for creating these creatures.â The characters must slay Nihiloor the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Places of Interest Most of Vermeillonâs buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
                                                
                                            
                                                
                                                     Duvezinâs Houseâ later in the adventure for more information about this location. V4. Tree A bare tree stands on the lawn in front of the mayorâs mansion. On the west side of the tree is a hollow knot, about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
                                                
                                            
                                                
                                                     particular colonyâs elder brain is something of a bully, and has been known to destroy illithids that outwit it in discussions. Guardrooms Chambers on the perimeter of the lair are continually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     above the doorways that anyone who knows Dwarvish or Giant can decipher: The future is a song we remember, but we cannot rush to its end lest we destroy the melody. 
 Unlike the other rooms in the
                                                
                                            
                                                
                                                    . Urmas and Ustova compare notes often to validate their visions. The prophecies in these rooms are limited to the future of giantkind â and the trials still to come for those once-great races â because this is Ustovaâs sole interest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Elemental Plane of Air. 
   Adult Gold Dragon Connections    d8 Connected Creatures 
     1  An adult gold dragon has sworn to destroy the balor who killed the dragonâs mate. 
   2  An adult gold
                                                
                                            
                                                
                                                     to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other. 
   4  An ancient gold dragon takes little interest in the day-to-day governance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     await any who oppose him. Rath Modarâs Ambition One such Red Wizard exile is Rath Modar, an illusionist of great skill who long ago made the Sword Coast his home. Having a natural interest in dragons
                                                
                                            
                                                
                                                     Wizards donât share the cultistsâ fanaticism for Tiamat. For them, bringing the Dragon Queen into the world is just one stage of what they call the Thayan Resurrectionâthe larger plan to destroy Szass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     who oppose him. Rath Modarâs Ambition One such Red Wizard exile is Rath Modar, an illusionist of great skill who long ago made the Sword Coast his home. Having a natural interest in dragons, it wasnât
                                                
                                            
                                                
                                                     donât share the cultistsâ fanaticism for Tiamat. For them, bringing the Dragon Queen into the world is just one stage of what they call the Thayan Resurrectionâthe larger plan to destroy Szass Tam and
                                                
                                            
                                        





