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Returning 35 results for 'destroyed insults are broad'.
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Monsters
Mythic Odysseys of Theros
amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to poison and psychic damage.He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on his brow
horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine.
He claims that he was a great king who was cursed by Mogis
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Like the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Like the
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasigâs broken body is partially buried behind nearby crates, clutching a Periapt of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infested with unknown perils, except for three city-states that stand proudly on broad islands of miraculously dry land. The islands on which the cities of Ashwadhatu, Sagorpur, and Tippurika stand were
each granted to the people by a different riverine, and at the heart of each city is a temple dedicated to that cityâs patron riverine. A fourth city, Manivarsha, was destroyed in a cataclysm five
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
the statue, the eidolon begins a tirade of insults and threats. If the characters engage the creature in conversation while fighting the allips they can learn of the deal the creature made with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and hallsâall claimed by the cult of Aurnozciâriddle the treeâs rotten interior. Huge
tree limbâs edge. Scabbery. When Aurnozciâs minions are destroyed on the Material Plane, their souls slip through cracks in the multiverse and drip to Xulregg to feed Gorewoodâs thirsty roots. After
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dare insult tritons in their home environment, but those who do and survive often learn that the tritonsâ wrath doesnât end at the shore. Triton Shorestalker Some insults donât wash away with the
spaces in water within 60 feet of the triton. The water weirds act immediately after the triton on the same initiative count and fight until theyâre destroyed. They disappear if the triton dies
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
or insults 7 Dueling 8 Execution (d8) 1 Beheading 2 Burning at the stake 3 Burying alive 4 Crucifixion 5 Drawing and quartering 6 Hanging 7 Impalement 8 Sacrifice (living) 9 Impersonation or disguise
extra damage when used against the villain. 5 The villain is destroyed if it speaks its true name. 6 An ancient prophecy or riddle reveals how the villain can be overthrown. 7 The villain falls when an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
had horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine. When Antigonos spies the characters, he hails them
effect also ends if the amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to poison and psychic damage. In addition to taking action against those who donât fit inside his amphora
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
to assess and manipulate its magic. Beyond it lies a dark void that canât be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
magical effects.
Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the heart of Gauntlgrym, the Iron Tabernacle is the central hub of the cityâs passageways and railways. Broad corridors, winding stairs, iron rails, roadways carved into the earth â nearly all the
ghosts quickly attacks. Start with a total number of ghosts equal to the number of intruders present, then add two new ghosts for each ghost destroyed. Iron Tabernacle Random Encounters The Iron
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, whose northern and western shores hold broad stretches of slave-tended fungi fields that feed much of Menzoberranzan. The dark, cold waters of the lake have a sinister reputation, dating back to days when
be slain. If it can be proved that two or more houses attacked another house, all the houses that participated in the attack will be destroyed jointly by the remainder.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
and psychic damage. If any segment of the bridge is destroyed, the entire structure crumbles, causing creatures on it to fall. This part of the Spire has no ceiling or floor. Any creature that falls
. Those who investigate see the following: This broad cave is humid and covered in thick mold. At the center sprawls a greasy, gray, wart-covered giant. He stares hopelessly into the darkness above
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurers, as the characters soon discover. Approaching the Nest As the characters draw closer, they see a broad expanse of detritus and guano spread out below the nest. With a successful DC 10 Wisdom
(Perception) check, a character notes that a great amount of that detritus appears to be shredded parchments and bound books â all works destroyed by Raah in various fits of pique. Either before or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
a gigantic, humanlike figure looming over a broad, circular table. A ladder to the north descends, while a ladder to the south climbs to the floor above.
Two four-armed, insectile creatures inspect
with 1d4 + 2 magic beads. W7: Meditation Chamber The lights in this room have been destroyed, leaving the area in dim light. Ancient tapestries of the planes and cosmic alignments cover the walls of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that cityâs ruins and the remnants of a destroyed skybridge called
broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearingâs center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
alcoves flanking the door to the north stand twin life-sized statues of a figure wearing a burial mask. Both reach out, as if to accept or offer a gift.
Much of this shrine has been destroyed, its altar
notices a movable wall panel. 7. Tomb of Orestes This chamberâs ancient masonry rises to form a corbelled dome. At the roomâs center lies a pool of sludge. A broad sarcophagus rises from the pool, its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
full hit points if the dais is touched again. Shattered Dais. The hilt (see âTreasureâ below) can be easily claimed once the dais is destroyed. The first creature to pick it up must make a DC 16
shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais canât re-form around
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamberâs center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Constitution saving throw or become infected with sight rot (detailed in the Dungeon Masterâs Guide). If the pool is drained (perhaps using spells like stone shape) or the skin within is destroyed or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area. The undead attack until they are destroyed or the intruders have been driven away. They pursue intruders throughout the tunnels but do not leave the Winding Way. Once any intruders have been
until either it is destroyed or the party is driven from the Winding Way. It will not pursue beyond area 11. Trapped Strongbox. The strongbox is locked and trapped. A character who studies the chest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
clear a pile of stony rubble inside the derroâs lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
, glass-like material with a burnt appearance. The star is nonmagical but extremely resilient; it canât be destroyed by anything short of a Disintegrate spell. Treasure. One derro apprentice wears a
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
other legions when a host forms. The warlords of rival legions donât seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
debates are largely performative affairsâhour-long bouts where faction representatives embarrass each other and themselves with thinly veiled insults, boasting, and magniloquent rhetoric. The factions of
business that went up in its place, Fretterâs Fetters and Fritters, was destroyed when the tower suddenly reappeared. Until recently, most folk believed the Lady of Pain consigned the tower and its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
from bodies destroyed in attempts to infuse oozes with humanoid intelligence. The piles are 3 feet high. It costs 15 feet of movement to move 5 feet across a pile. A creature that enters or starts its
perfect assassins.â If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
. Stairs to Residences These circular stairs once led to residences and offices. They are now choked with rubble, as the sections that housed those spaces were destroyed. H6. Desecrated Altar of Torm
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
canât leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see âReduced-Threat Monsters
the charactersâ disruptions will draw Szass Tamâs attention away from him. If the lich is destroyed here, he might later be destroyed permanently if the party succeeds in collapsing the Phylactery
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal. A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The six
and fights until destroyed. Mummy Lordâs Heart. The statue here is a Small object with AC 13, HP 10, and Immunity to Poison and Psychic damage. Within lies Yaarnakâs shriveled heart. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
with such objects. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isnât natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
didnât harm themâit seemed curious about them, not hostile. The warriors use the stat blocks of scouts, but their weapons have been destroyed and they each have 1 hit point remaining. Their manacles have






