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Returning 35 results for 'destroyed intended are buttons'.
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Monsters
The Wild Beyond the Witchlight
fly to their intended recipients. If a message’s recipient is on another plane of existence or is otherwise unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
VARIANT: SCROLL MISHAPS
A creature who tries and fails to cast a spell from a spell scroll must make a DC 10
the spell.
2
The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a rando m target nearby if the caster was the intended target.
3
The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad (so named after its last owner). Yet with the defeat of Baron Lum, his Infernal Machine was said to have been destroyed as well. Currently, the archdevils Zariel and Bel both have designs
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including a light-purple button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and
) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure Any search of the room recovers two vials of thessaltoxin poison (see appendix C) and a vial
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
complicated weave of magic in the Temple of Moloch. If the homunculus is destroyed, the eidolon in the main temple (area 25) must immediately use its Incorporeal Movement trait to enter the nearest
available sacred statue, where it remains trapped. If no sacred statues are available, the eidolon is destroyed. Thessalar’s homunculus uses the normal stat block with the following change: The homunculus
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
century—the Mournland was the nation of Cyre. An apocalyptic event called the Day of Mourning destroyed Cyre and transformed the region. Remnants of the Last War’s battlefields, such as the fire-spewing
. In the Mournland, magic doesn’t always function as intended, particularly teleportation and divination magic. See the “Regional Effects” section later in this chapter for more.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
until destroyed. Treasure. The rubble includes the nameplates that once adorned the coffins. One reads, “Nolan Dolindar, Beloved Brother” and the other reads, “Evisha Dolindar, Beloved Sister.” Each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the mind blade functions as a normal sword of its kind. In the hands of its intended wielder, the mind blade is a magic weapon that deals an extra 2d6 psychic damage to any target it hits. Mind Carapace
attune to it: either a specific mind flayer or one of its thralls. While worn by any other creature, the mind carapace armor functions as normal armor of its kind. To its intended wearer, the armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
. Embedded in the wall next to the door is a brass panel with four brass buttons arranged in a diamond formation. (A similar panel appears inside the chamber.)
Light. A crystal dome in the ceiling sheds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of a ritual that can free a servant after the mummy lord is destroyed. The last page of the book appears to be a list of those who have undergone this rite to become a mummy lord’s servants—but it
the tome came to Valin. The names Valin has added at the end are those of the oracle’s current and intended victims, as seen in her visions: Alessia Baseer, Valin Sarnaster’s longtime attendant (and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Flourishing Giants You might set your campaign in a world where giants still rule over smaller peoples—as Annam intended, the giants might say. This world could be the ancient past of a setting such as
giants ruling the world as Annam intended, perhaps the All-Father hasn’t turned his back on his children. He might be a much more active deity here, and giants might be more engaged in his worship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from Atagua. The eggs are easily broken; each has AC 10, 5 hit points, and immunity to poison damage. If they’re destroyed, the energy within dissipates, leaving the closest creature with a fleeting
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the vast and largely unexplored continent of Xen’drik. It was created or caused by the Mourning — the mystical cataclysm that destroyed Cyre — and has only been around for four years. It’s a product of
sourcebook that’s come before it, this book is intended to be a source of inspiration: use what inspires you, but always feel empowered to change the world to better suit the story you want to tell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
circumstances foretold in an ancient prophecy. Now the prophecy is coming to pass, but the dragon won’t let the artifact be used for its intended purpose.
5 A gem dragon from another world is searching for
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed her birth village and killed her parents, neighbors took her in and moved to Etizalan. There she learned a sense of community and acquired a strong desire to help others. As a youth, her
travelers intended to look for the warriors and then take offerings to the Gate of Illumination, a shrine to the gods, in hopes of placating them and quelling the earthquakes. The group has traveled only a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous. Undead Nature. A flameskull doesn’t require air, food, drink, or sleep
against spells and other magical effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
characters. Thereafter, it makes melee attacks using the mace or its rotting fists. Treasure Wongo’s mummy clutches a mace of terror. The mace turns to dust and is destroyed if it leaves the Tomb of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neglect have all but destroyed wall carvings that depict elves mounted on elk, parading through a forest as the seasons change around them.
Secret Door. A secret door in the north wall leads to area 26b
solid block of alabaster with a fake lid carved to appear openable — a false tomb built to confound would-be treasure-hunters. 26c. Halaster’s Crushing Eye Destroyed Tables. Three stone tables lie
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of Horrors. (His previous assignment for Moghadam was to spy on its workers while in rat form.) Control Panel The control panel is covered with dials, switches, and buttons—including a speckled gold
cannot be severed or destroyed. Concealed Door Located at the back of an empty iron maiden, this locked door leads to area 23, and is used by Andras to check on the clones there. It can be detected
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-tall statue of a Humanoid brain adorned with diamonds.
This room is intended for eventual habitation by more cultists of Ilvaash. Seven Fragments. If the fanatics found all seven obelisk
obelisk has AC 17 and immunity to poison and psychic damage. The obelisk can’t be directly destroyed and therefore doesn’t have hit points. When the obelisk would take damage, the nearest fanatic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
: back straight, arms crossed, and head slightly lowered. Ruins. Except for the mill, every building in Ialos was destroyed on the Day of Mourning. Broken stone and rotten timber lie strewn about the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
check reactivates the disabled engine. Whether it succeeds or fails, each check represents 10 minutes of work. The engine can also be destroyed. It has AC 16, 50 hit points, and immunity to poison and
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its intended destination. Caught at Last! When it is finally found, the nimblewright (see appendix B) is wearing a stolen cloak and hiding under a pile of uncollected garbage in an alley. Exactly
where and when the characters stumble upon it is up to you. With nowhere to go and no other purpose, it fights until destroyed. Regardless of where and when this event takes place, six members of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
driven berserk, she fights until the Abbot reasserts control or until she is destroyed. She has the supernatural strength of a typical flesh golem despite her smaller size. The Abbot has no desire to
turnip and rabbit soup, intended for the mongrelfolk imprisoned in areas S12c and S15. Roleplaying the Abbot The Abbot believes he is righteous. He regrets transforming the Belviews into horrid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
action to set off the explosion, and then uses its Shadow Teleport bonus action to escape. The pillar is destroyed in the explosion. The last meenlock detonates any remaining pillars before it flees
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Grista gruffly greets the characters. The dwarf makes it clear that she despises Harbin and his attempts to govern the town, but she wants the criminals who destroyed her bar brought to justice. She
the counter. The Clue. The legible parts of the graffiti read, “Zorz ws here.” This is intended to say, “Zorzula was here,” and the goblins left the graffiti in reference to Zorzula’s Rest. The graffiti
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the Prince of Demons, arrived in the Claw Rift of Menzoberranzan and rampaged through the city before escaping into the wider Underdark. The intended purpose of Gromph’s ritual is unclear, but
to the drow as the treacherous creature she is. His deepest, burning desire is to watch Menzoberranzan destroyed by a demonic rampage. Then the ragged survivors of the drow will turn away from Lolth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sheets of enchanted parchment, which she then folds into the shape of paper birds that fly to their intended recipients. If a message’s recipient is on another plane of existence or is otherwise
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
either of them. The statues use the animated armor stat block and fight until destroyed. Alarms. An alarm spell has been cast on the bottom of the grand staircase. Another such spell has been cast on the
block and fights until destroyed. At your discretion, a noisy fight might attract the attention of the guards patrolling area V1. Guards’ Patrol Routes. If the characters didn’t snatch Alda’s clutch
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
along the way. If the combat robot was destroyed, Aphelion sends a friendly worker robot to accomplish the same task. If the characters refuse, Aphelion’s visage appears on a nearby screen, and the
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enters the room or starts its turn there must succeed on a DC 13 Dexterity saving throw to avoid colliding with a statue. Reduce the DC by 1 for every three dancing statues that have been destroyed. A
(see “Treasure” below). It remains suspended in the air above the dais even if the statue on the dais is destroyed. Slaad Guardian. An invisible gray slaad in its true form appears near the dais when






