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                        Returning 35 results for 'destroyed interact are bracers'.
                    
                
                        
                            
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                                        destroyed interest are bravery
                                    
                                
                                    
                                        destroy interact are bravery
                                    
                                
                                    
                                        destroy interest are bracers
                                    
                                
                                    
                                        destroyed interest are bearers
                                    
                                
                                    
                                        destroyed interest are brokers
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
                                                
                                            
                                                
                                                     also warp the fabric of the multiverse to cast the wish spell as its final actâit is destroyed once the spell is cast.Acid, Fire, Poison
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     that attunes to one of Malaxxixâs cursed items becomes afflicted with the curse of Malaxxix. The curse enables Malaxxix to interact with the cursed creature in special ways:
Scrying. Malaxxix
                                                
                                            
                                                
                                                    .
If Malaxxix dies or the Unborn Palanquin is destroyed, these effects end immediately.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
                                                
                                            
                                                
                                                     the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can unearth a phrase hidden
                                                
                                            
                                        
                                                    Book of Exalted Deeds
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
                                                
                                            
                                                
                                                     interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the haloâs bright light make attack rolls against you with
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
                                                
                                            
                                                
                                                     made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     any character attuned to them disturbingly moist. The bracers turn to dust and are destroyed if they leave the Tomb of the Nine Gods (but see "Lost Treasures"). Kubazanâs Spirit. The spirit of
                                                
                                            
                                                
                                                     performed incorrectly, three wraiths rise from the bones on the floor. The wraiths attack until they are destroyed and pursue any characters who flee this area. When the wraiths appear, any character wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind. Benefits granted by the Book of
                                                
                                            
                                                
                                                     you advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     platinum bracers (250 gp each) and a spider-shaped obsidian pendant magically animated so that its legs twitch (50 gp). This amulet doubles as a holy symbol of Lolth. Zress Orlezziir A deadly warrior from a
                                                
                                            
                                                
                                                     destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
                                                
                                            
                                                
                                                     gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marcianoâs trust, he shares the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
                                                
                                            
                                                
                                                     Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gods reside â turn to dust and are destroyed as soon as they exit the tomb. These items include Oboâlakaâs ring of protection (area 10), Moaâs staff of the python (area 14), Wongoâs mace of terror (area
                                                
                                            
                                                
                                                     16), Papazotlâs amulet of health (area 22), Nangnangâs egg-shaped pearl of power (area 24), Iâjinâs horn-shaped wand of wonder (area 35), Kubazanâs bracers of archery (area 42), Shagambiâs instrument
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     example, you might decide that a mummy was created through a curse and it can be destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created
                                                
                                            
                                                
                                                     Possession is one example of an environmental curse. Demonic Possession Demonic Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
                                                
                                            
                                                
                                                     imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victimsâ corpses. The hags lair in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created deliberately or originate as the result of supernatural events. Such items are
                                                
                                            
                                                
                                                     Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
                                                
                                            
                                                
                                                     pragmatic, with a kind and honorable heart. As an elder of a Bedine tribe, he is wary of magic users and not above scolding them, citing the folly of the Netherese and how their arrogance destroyed a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     characters negotiate poorly, or if any brains are destroyed, certain disks deactivate â and reaching the treasury becomes a greater challenge. In order to persuade the brains to keep all the floating
                                                
                                            
                                                
                                                     provide advantage on another characterâs check. For each failure, one brain deactivates both its disks. If the players enjoy extended dialog and more social encounters, you can have them interact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it
                                                
                                            
                                                
                                                     garbage, but still generally resembles the creature it is imitating. This simulacrum obeys the hagâs commands and is destroyed on initiative count 20 on the next round.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
                                                
                                            
                                                
                                                     illusionary; Vecna canât interact with any creature in this chamber, and vice versa. K5: Kasâs Chamber The unmistakable form of Kas sits hunched in the far corner of this dank, stone room. Each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dispel magic spell (DC 17) is destroyed for good. 1c. Ichthyglugâs Cavern Music. Magical harp music fills this 30-foot-high cavern.
 Pool. A 15-foot-deep freshwater pool is home to a marid and six
                                                
                                            
                                                
                                                     wears a pair of golden bracers shaped like octopi (250 gp each) and a large silk vest studded with ten blue spinels (500 gp each). These baubles vanish with the marid when he returns to the Elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     illusion of him, created by Xelethâs mislead spell. As long as he maintains concentration on the spell, Xeleth can interact with anyone present through this illusion. If the characters attack the illusory
                                                
                                            
                                                
                                                    . (These ships are detailed in chapter 8). After 5 rounds of bombardment, the following ships are destroyed before their crews can mount a defense: the Skyrra, the Remora, the Vrusk, the Tarrasque
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fear that any creature not under its direct control is working for an enemy. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. For an example of an eye
                                                
                                            
                                                
                                                     remains unabated. A death tyrantâs paranoia about its enemies tends to be related to how it fears it will be destroyed, and its plans take that fear into account. For example, a death tyrant who imagined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that cityâs ruins and the remnants of a destroyed skybridge called
                                                
                                            
                                                
                                                     veterans; see âThe Dragon Huntersâ earlier in this adventure) arrive 3 rounds later. If the characters took an indirect path but didnât interact with the dragon hunters, the dragon hunters are already
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     and is destroyed.
 Reactions
 Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
                                                
                                            
                                                
                                                     evil and good, remove curse, shield, and Tenserâs floating disk. Vellynne Harpell and her kobold minions Vellynne Harpell
 Medium humanoid (human), neutral
 Armor Class 13 (bracers of defense)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     bridges or towers) by linking their bodies or dig around impediments. No matter how many modrons are destroyed, more take their place. Any non-modron that enters the path of the marching modrons on foot is
                                                
                                            
                                                
                                                     condition until initiative count 0 of the next turn or until the eye is destroyed. Tyrantâs Spiral Locations The following locations are keyed to map 15.1. This map is divided into six smaller maps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
                                                
                                            
                                                
                                                     glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesnât activate if the rod is moved without anyone touching it or approaching it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     full hit points if the dais is touched again. Shattered Dais. The hilt (see âTreasureâ below) can be easily claimed once the dais is destroyed. The first creature to pick it up must make a DC 16
                                                
                                            
                                                
                                                     shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais canât re-form around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
                                                
                                            
                                                
                                                     prone condition. On a successful save, it takes half as much damage only and is pushed to the nearest unoccupied space outside the trapâs area. Objects wedged under the trap are destroyed. The stone then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     takes damage in the Waterdeep simulation. A psipod shuts down if it is disabled or destroyed. To disable a psipod, a creature must disconnect three of the eight copper wires connecting it to the metal
                                                
                                            
                                                
                                                     constantly being refined for greater authenticity. Within âAlterdeep,â the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , as well as books about planar lore and the summoning of fantastic creatures. All the books are firmly affixed to the shelves by enchanted chains and canât be freed without being destroyed. Treasure
                                                
                                            
                                                
                                                     or some other frightening occurrence scares it off. If the characters donât interact with it, the cat gives up and leaves for the kitchen. The top drawers of the dresser contain elegant, well-made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
                                                
                                            
                                                
                                                     to return the dragon to slumber, or local elders Javek and Vara Horn if theyâd enjoy spending more time exploring the region. If your players want to interact with the various NPCs and weigh the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
                                                
                                            
                                                
                                                     of any previous interaction with the characters. Zyrian can be permanently destroyed by reducing his ghost to 0 hit points after the havenâs guardian creatures have been dispatched and the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
                                                
                                            
                                                
                                                     nearest unoccupied space outside the trapâs area. Objects wedged under the trap are destroyed. The stone then retracts into the ceiling, and the trap resets. A successful Dispel Magic spell (DC 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
                                                
                                            
                                                
                                                     pouches of the skeletons. However, a character who succeeds on a DC 15 Intelligence (Investigation) check can recover a cobweb-covered pair of bracers of celerity (see appendix B) from one of the duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     material component of a simulacrum spell. Manshoon can use it to create a new simulacrum if his current one is destroyed. E8. Reading Room This room contains the following features: Delightful warmth
                                                
                                            
                                                
                                                     as it does so). It obeys Manshoonâs commands if he is present, and it fights until destroyed. Table. The tableâs drawer has an arcane lock spell cast on it. The spell can be bypassed by someone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     trapâs effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trapâs saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
                                                
                                            
                                                
                                                     mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
                                                
                                            
                                        






