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Returning 35 results for 'destroyed interact are broken'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops to â5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing
concentration is broken (as if concentrating on a spell).Multiattack. The Huge Gray Ooze can make two attacks with its pseudopods.
Pseudopod. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to
Monsters
Waterdeep: Dragon Heist
Crumbling Colossus. When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw
â), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff can animate the other seven.
Landmarks
Monsters
Baldurâs Gate: Descent into Avernus
Regeneration. Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he
Elturel. He sees his cause as a noble one â fighting the demons whose chaos marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
Spelljammer: Adventures in Space
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
also warp the fabric of the multiverse to cast the wish spell as its final actâit is destroyed once the spell is cast.Acid, Fire, Poison
Monsters
Guildmastersâ Guide to Ravnica
Death Link. If its specter rider is reduced to 0 hit points, the gloamwing is destroyed.
Flyby. The gloamwing doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Sunlight
of House Dimir erases a person's identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod canât be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Monsters
Tales from the Yawning Portal
Focused Conjuration. While Var is concentration on a conjuration spell, his concentration can't be broken as a result of taking damage.
Legendary Resistance (3/Day). If Var fails a saving throw, he
can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
Monsters
Curse of Strahd
destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Rejuvenation. When Vladimir body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse
Dragon. Broken though the order may be, my allegiance never dies.â
Flaw. âDestroying Strahd would end the vampire's torment, and that is something I will never allow.âPoisonNecrotic, Psychic
Monsters
The Book of Many Things
that attunes to one of Malaxxixâs cursed items becomes afflicted with the curse of Malaxxix. The curse enables Malaxxix to interact with the cursed creature in special ways:
Scrying. Malaxxix
.
If Malaxxix dies or the Unborn Palanquin is destroyed, these effects end immediately.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Waterdeep: Dungeon of the Mad Mage
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
Magic Items
Mythic Odysseys of Theros
attack roll required, casting the ice storm spell there.
Destroying the Bow. The bow canât be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the
winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn
Monsters
Eberron: Rising from the Last War
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
Magic Items
Tashaâs Cauldron of Everything
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deckâs Twist of Fate property, and both you and the
Magic Items
Keys from the Golden Vault
other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can unearth a phrase hidden
Monsters
Princes of the Apocalypse
tremors"} rounds. At first, damage is minor â broken windows, cracked plaster, items toppled off shelves. The longer OgrĂ©moch remains, the stronger the tremors become. After 5 days, the
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
until her concentration is broken (as if concentrating on a spell).Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form
Magic Items
Tashaâs Cauldron of Everything
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the toothâs story
than 3 magic items, you gain 1 level of exhaustion that canât be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
in your space and engulfs you. The gelatinous cube is hostile and remains until it is destroyed. If there isnât enough space for the gelatinous cube to appear, this card has no effect.
Path
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the haloâs bright light make attack rolls against you with
Species
Eberron: Rising from the Last War
mark can mend broken things with a touch, and always has a minor magic item theyâve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an
weapons and warforged, along with mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
Backgrounds
Ghosts of Saltmarsh
.
4
I repair broken things to redeem whatâs broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its
through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.
If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold
Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing
through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.
If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold
Backgrounds
Sword Coast Adventurer's Guide
. Whatâs more, you arenât alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
Honor. I donât steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasigâs broken body is partially buried behind nearby crates, clutching a Periapt of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Belviewsâand all suffer from some form of madness. Whenever the characters interact with a mongrelfolk who isnât detailed here, roll on the Indefinite Madness table (see âMadness Effectsâ in chapter 8 of
the other mongrelfolk in the abbey to hoot and holler with excitement as they wait to be fed. The windows of the north wing are made of leaded glass that is translucentâgood for letting in light but not good for seeing through. The windows of the east wing are broken outward and have damaged shutters.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pieces and forgotten perspectives, Krynnâs tale has been shattered by the global catastrophe called the Cataclysm. The world of Krynn was forged and destroyed, yetâbroken and scarredâit continued on. Most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Shattered Mirrors This corridor lies at the bottom of the staircase from level 9. Its features are as follows: Broken Mirrors. The shards of a dozen shattered mirrors cover the floor. (Murial
destroyed the mirrors in a fit of rage.)
Empty Frames. Tall, rectangular frames of sculpted stone line the walls. They appear to have once held mirrors but now stand empty. (The wall behind one such
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q28. Knightsâ Quarters Tattered and faded drapes cover the windows of this circular room, and empty torch sconces line the walls. Broken bunk beds and armor stands are strewn on the floor. Three
phantom warriors (see appendix D) haunt this room. They manifest only when the characters enter the room or trigger the magic trap in area Q25. They fight until destroyed. Treasure Buried under the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Tower Falls If all six web anchors are cut or destroyed, Hurricane Tower crashes 400 feet down the cliffside, leaving only its foundation behind. Once it starts falling, the characters have 1
minute to escape the tower. Characters who fail to do so take 70 (20d6) bludgeoning damage. The towerâs fall has a number of additional effects: Destroyed Citadel Areas. If the characters cut or destroy
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind. Benefits granted by the Book of
you advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Bridge A 70-foot-long, 10-foot-wide sloped bridge used to connect the village bailey to the motte. However, a falling rock struck the bridge and destroyed a 15-foot-long section of it, cutting
off Nandar Keep from the village. A creature with a Strength score of 15 or higher can leap across the broken section of the bridge if it moves at least 10 feet before the jump. The jump is made more
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
the walkway while the Zombies shamble across the ground and climb the walls to fight. The warlordâs spirit is too tenacious to be easily destroyed. Once the Wraith is reduced to 0 Hit Points, its
form explodes into three Shadows, each of which looks like a more insubstantial version of the warlord. The Shadows fight until destroyed, preferring to attack whichever character defeated the warlord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
middle of the cave, under the fog. The minotaurs destroyed the construct and carried off its body for use in fashioning weapons, leaving its head behind. 1b. Foggy Alcove The fog obscures the skeleton
of a duergar lying on the floor near the back wall of this alcove. The duergar was impaled through the back with a broken-off stalactite by one of his kin and the body hidden here. The stalactite is still lodged in the duergarâs skeleton, which has been picked clean by vermin.






