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                        Returning 35 results for 'destroyed interacted are bow'.
                    
                
                        
                            
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                                        destroyed interact are bow
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     attack roll required, casting the ice storm spell there.
Destroying the Bow. The bow can’t be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the
                                                
                                            
                                                
                                                     arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
                                                
                                            
                                                
                                                     like those of other liches.
Unlike a true lich;lich's phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s
                                                
                                            
                                        
                                                     monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any
                                                
                                            
                                                
                                                    ":"Necrotic Sword", "rollDamageType":"Necrotic"} Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Necrotic Bow"}, range 150/600 ft. Hit: 6
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
                                                
                                            
                                                
                                                     but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     space that you can see within 320 feet of you, no attack roll required, casting the ice storm spell there. Destroying the Bow. The bow can’t be destroyed without first destroying all its arrows. The
                                                
                                            
                                                
                                                     on the summer solstice. Then the autumn arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
 Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
                                                
                                            
                                                
                                                     (1d8) Necrotic damage.
 Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
 Life Drain. Constitution Saving Throw: DC 13, one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     can mop up any crew left alive on deck (see “Dreadnaught Locations” for information on both these defenses). Characters whose ship was destroyed earlier are instead “rescued” by the galleon. When the
                                                
                                            
                                                
                                                     mounted to its mainmast and its ragged sails are stitched from worn leather. A giant’s skeleton clutching a halberd is lashed to its bow.
 The cultists of Talos onboard the vessel fight to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     scene should be a student the characters have interacted with. Read or paraphrase the following, altering the text to incorporate the student’s name or other details: The air buzzes with excitement—and
                                                
                                            
                                                
                                                     been outfitted with a tiny costume. One wears a makeshift cape, another has suspenders, a third wears a stylish bow tie, and the fourth has a top hat perched jauntily on its head.
 Someone has used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face
                                                
                                            
                                                
                                                     round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     this way, it can’t cast either spell until the next dawn. Your soul keeps this armor together. If you die while you are attuned to the armor, the armor is destroyed. Suzanne Helmigh  Armor of the Fallen
                                                
                                            
                                                
                                                    , you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     pools’ surfaces.
 A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
 “Soon, everyone shall bow to me! My
                                                
                                            
                                                
                                                     a Large monster made of elemental energy; use the game statistics of a Fire Elemental. When the Fire Elemental would be destroyed, Vox transforms into an unharmed, Chaotic Evil human Cultist Fanatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
 The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make
                                                
                                            
                                                
                                                    , using Frost Axe or Great Bow in any combination.
 Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
 Great Bow. Ranged Attack Roll: +9, range
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     they be destroyed. Scavenging Scavvers. Three gray scavvers (see Boo’s Astral Menagerie) pick at the drifting corpse of an astral elf warrior. Wounding a scavver causes it to dart away. Will-o’-Wisp
                                                
                                            
                                                
                                                     over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     her chest. The caryatids face inward.
 Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
 Bas-Reliefs. The
                                                
                                            
                                                
                                                    . This magical effect can be activated four times, once for each pillar touched. The pillars regain their magic at the next dawn. The caryatids lose their magic if even one is destroyed or toppled. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     warrior with red-orange skin and a bow stands behind a rickety barricade of interlocking spears. “Halt!” she commands. “State your business or face the wrath of our battalion—thirty hobgoblins strong
                                                
                                            
                                                
                                                     once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     until they are all destroyed. Each marionette has AC 15, 1 hit point, and immunity to poison and psychic damage. Any character who has interacted with korreds can tell that the marionettes are strung with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     furnace and directs forward thrust by way of a propeller located at the back of the ship, helming the craft with a wheel positioned in the bow. Metal runners below the ship allow a battle balloon to
                                                
                                            
                                                
                                                     speed of the ship’s propeller, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.
 Control: Balloon
 Armor Class 12
 Hit Points 75
 If its balloon is destroyed, a battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow
                                                
                                            
                                                
                                                     liches. Unlike a true lich’s phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s mind is transferred to the periapt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Tiamat Skyreach Castle** Red Wizards Arcane Brotherhood Mask of the Dragon Queen * Including any free wyrmspeakers the adventurers have interacted with. ** If it survived the previous adventure and
                                                
                                            
                                                
                                                     success. If it is claimed or destroyed, the ritual fails, but Severin uses all the power of the mask to keep it in his possession. Factional Assets Order of the Gauntlet. Troops of the Order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Dark-skinned and dark-haired, the Bedine were warriors and nomads in southern Anauroch. Once divided into over a hundred tribes, the clannish Bedine mostly kept to their desert lands and interacted
                                                
                                            
                                                
                                                     destroyed their civilization. The Nars abandoned their ruined and accursed cities and became nomads and traders. Nars have tanned skin, brown or black eyes, and black hair, often worn long and tied in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     broadcasts on an endless loop until Vorryn or Dredavex decides to shut it off, or until the transmitter is disabled or destroyed (see area N7). The signal has a range of 50 miles. Those lucky few who can
                                                
                                            
                                                
                                                     the ship came down, it dug a furrow through the snowy valley before skidding to a stop. Its construction is partly organic, and the tentacles protruding from the ship’s bow are coated in mucus that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the wreck of a cog (a 54-foot-long cargo vessel with a single mast). The wreck’s features are as follows: Hull. The ship has broken in half, the shattered bow aiming northward and the aft section
                                                
                                            
                                                
                                                     dispel magic spell (DC 17) is destroyed for good. 1c. Ichthyglug’s Cavern Music. Magical harp music fills this 30-foot-high cavern.
 Pool. A 15-foot-deep freshwater pool is home to a marid and six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Dory. (If the characters cut a deal with Grotten Longflint, the gnome’s assistance might make it easier to sell off the goods, as you determine.) All this treasure is destroyed if the warehouse burns. D2
                                                
                                            
                                                
                                                     chains, all of which creak and groan ominously as the ship shifts in the wind. The only apparent access to the vessel’s interior is near the bow on the port side. A grate in the hull there belches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     bridges or towers) by linking their bodies or dig around impediments. No matter how many modrons are destroyed, more take their place. Any non-modron that enters the path of the marching modrons on foot is
                                                
                                            
                                                
                                                     condition until initiative count 0 of the next turn or until the eye is destroyed. Tyrant’s Spiral Locations The following locations are keyed to map 15.1. This map is divided into six smaller maps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
 Actions
 Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any
                                                
                                            
                                                
                                                     combination. It can replace one attack with a use of Life Drain.
 Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
 Necrotic Bow. Ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     later came into the possession of Netherese wizards, who built similar obelisks of their own. They believed that if some catastrophe destroyed their empire, these obelisks could help restore it
                                                
                                            
                                                
                                                     mythallar. Unless Iriolarthas is destroyed, the demilich is already attuned to the mythallar. If Iriolarthas senses that another creature is trying to use the mythallar, it always disallows the attempt and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsperson feature; see “Iconic Faction Features” in appendix B) studies the characters, touching his fingers to his chin as he
                                                
                                            
                                                
                                                     headquarters first, Szorrulax easily defeats and kills Bracus. When the characters arrive, Szorrulax is claiming Dran Enterprises’ two components, having destroyed the lizardfolk’s living loot satchel to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
                                                
                                            
                                                
                                                     (Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
                                                
                                            
                                                
                                                     thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Good spell. Demetrius automatically fails his saving throw against any effect that turns Undead, which also forces his spirit back into the robe. If the robe is destroyed or taken from the ziggurat while
                                                
                                            
                                                
                                                     the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Idols of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of rank or
                                                
                                            
                                                
                                                     deny advancement in status to a banner that has earned it, nor do they withhold higher rank from a deserving individual. If a banner attains great glory in battle but is nearly destroyed, the handful of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
 Call to War: Formation of the Host When the three
                                                
                                            
                                                
                                                     Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
 The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
                                                
                                            
                                                
                                                    , in Common, “Ten-Towns will be destroyed—if not by my hand, then by the Frostmaiden’s!” The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     and containers, some of which have been destroyed or pried open, spilling their contents on the floor. Inside are building materials, fertilizers, and other foundational supplies intended for the
                                                
                                            
                                                
                                                     hit. As the androids attack, they shout the following programmed motivational phrases: “It’s time to work up a sweat!” “Let’s see some hustle!” (When destroyed) “G-g-great form!” S41a: Locker Room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
                                                
                                            
                                                
                                                     believed destroyed in the conflagration of the Spellplague, Halruaa has largely been restored to the insular, magic-mighty nation it once was. Because of the foresight of their divinations, Halruaan
                                                
                                            
                                        





