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                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                    ;t suppress.
5
I respect and emulate a great hero or ancestor.
6
An enemy destroyed something of value to me, and I will find where it lives and kill the offender.
Yuan-ti Flaws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    History of Krynn  Scholars and soldiers across Solamnia spread warnings
 of sinister forces rising beyond their nation’s borders While every world’s history is vast and fractured, with missing
                                                
                                            
                                                
                                                     pieces and forgotten perspectives, Krynn’s tale has been shattered by the global catastrophe called the Cataclysm. The world of Krynn was forged and destroyed, yet—broken and scarred—it continued on. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , and Silver Spring works well in the role of Bargewright Inn and Womford. You can invent another small village or two — perhaps a merchant house outpost — to serve as Westbridge, and provide a location that can be threatened or destroyed by cult reprisals as the adventure unfolds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     life linger as Undead until they’re destroyed or the Mists claim them. Spectral agents of Lord Godefroy remain alert for useful souls that might be enlisted into the Darklord’s service. Gryphon Hill
                                                
                                            
                                                
                                                    , hostage. Closing the Borders. When Godefroy wishes to close his domain, fog rolls in off the sea and blankets the land. Everything in the domain that’s outdoors is heavily obscured by the fog (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domain’s borders open. Mara re-forms
                                                
                                            
                                                
                                                     and don’t leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
                                                
                                            
                                                
                                                     Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
                                                
                                            
                                                
                                                     to repair these wounds, but the damage could linger for generations. As you create an Eberron character, consider your roots and the impact of the war. Was your hometown destroyed in the war? Is your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destroyed before the years have all passed, a summoned spectator vanishes. It otherwise never abandons its post. Erratic Servants. Though it can speak, a spectator communicates primarily by way of telepathy
                                                
                                            
                                                
                                                     isolation. It might invent imaginary enemies, refer to itself in the third person, or try to adopt the voice of its summoner. Like any beholder, a spectator views itself as the epitome of its kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
 Haungdannar
                                                
                                            
                                                
                                                     of two noted landmarks on the Sword Coast: the Stone Bridge and the Halls of the Hunting Axe. Less than three hundred years after it came into being, Besilmer was overrun and destroyed by a horde of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Cyran queen’s rightful claim to the throne of Galifar. Proud until the end, Cyre clashed with all the other nations. Now Cyre is destroyed, and Cyran refugees everywhere are dependent on the kindness of
                                                
                                            
                                                
                                                     bands; some independent war bands have even crossed the Talenta Plains to raid across the borders of Karrnath and Q’barra. High King Vadallia insists that these are the actions of individual soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
                                                
                                            
                                                
                                                     touchstones to past events. The characters might learn that a ruin they’re exploring was destroyed in a catastrophic battle or natural disaster.
 Historical Records. Written historical details might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     came to be is a mystery. Perhaps some Fey felt a deeper affinity with the natural world and chose to emulate it, while other Fey began to control nature, using magic to invent new ways of living
                                                
                                            
                                                
                                                     weather spirits.  Domain Borders As an archfey’s power waxes or wanes, their Domain of Delight can grow or shrink. If their domain grows big enough to abut or overlap another archfey’s domain, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each
                                                
                                            
                                                
                                                     is destroyed. 81–84 While you’re attuned to the Artifact, nonmagical flames are extinguished within 30 feet of you. 85–88 While you’re attuned to the Artifact, other creatures can’t take Short or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
                                                
                                            
                                                
                                                     of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties
                                                
                                            
                                                
                                                    , you emit a sour stench noticeable from up to 10 feet away. 31–35 While attuned to the artifact, all holy water within 10 feet of you is destroyed. 36–40 While attuned to the artifact, you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     are keyed to map 15.1. Mike Schley  Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
                                                
                                            
                                                
                                                     three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
                                                
                                            
                                                
                                                     before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     beyond it. If the characters are determined to explore the other Waterclock Guild chambers, you can invent water-themed or clockwork-based denizens and traps for them to encounter. Treasure. The clock
                                                
                                            
                                                
                                                     creatures, preferring to attack cultists. The wraiths fight until destroyed. C22: Latrine This filthy latrine is merely a deep pit with a few boards across it. The stink is overpowering.
 Secret Door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
                                                
                                            
                                                
                                                     adventurers of rampaging stone giants to the east. They claim that the giants have destroyed homesteads and settlements throughout Grayvale, and that Loudwater is doomed to fall as well. Delimbiyr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     territory.     
  Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
                                                
                                            
                                                
                                                    .
 If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.
 Freezing precipitation falls within 6
                                                
                                            
                                        





