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Returning 28 results for 'destroys issues are breaking'.
Other Suggestions:
destroy issue are breaking
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destroys issue are breathing
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Monsters
Waterdeep: Dungeon of the Mad Mage
solid surface, doing so with a successful DC 17 Strength (Athletics) check. Breaking the staff in this manner destroys it.Melee Attack. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Magic Items
The Wild Beyond the Witchlight
. Using this property destroys the rose.
Chromatic Roses
Color
Visual Effect
Damage Type
Black Chromatic Rose;Black
Drips acid
Acid
Blue Chromatic Rose;Blue
Crackles with
lightning
Lightning
Green Chromatic Rose;Green
Issues green gas
Poison
Red Chromatic Rose;Red
Wreathed in fire
Fire
White Chromatic Rose;White
Covered in frost
Cold
Monsters
Fizban's Treasury of Dragons
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a successful one. Using this property destroys the rose. Chromatic Roses Color Visual Effect Damage Type Black Drips acid Acid Blue Crackles with lightning Lightning Green Issues green gas Poison Red Wreathed in fire Fire White Covered with frost Cold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
issues of the Sharn Inquisitive pasted on the walls of a burnt-out bookstore. But what if you’re right? Hmm?
3 You’re with the press. You’re a freelance chronicler for the Sharn Inquisitive, always
on the lookout for breaking news. You know your history and you know how to research a story. But if you want to make headlines, you need to be on the scene for something big.
4 You’re on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Characters acquainted with Waterdeep can easily recognize the locations being scried upon, since they are all prominent landmarks. Breaking a scrying device’s frame or removing it from the wall destroys its magic.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check. Breaking the staff in this manner destroys it. Treasure The game on the table is called Coroniir, more commonly known as crowns. A game of strategy like chess, it enables
following ability scores: Strength 12, Dexterity 12, Constitution 10, Intelligence 18, Wisdom 14, Charisma 10. Reducing the staff to 0 hit points destroys it. The staff is friendly toward Ezzat and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Lenk doesn’t reveal what’s inside. Cracking the Strongboxes A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
with the terms of the contract written in Infernal. Casting the contract into the River Styx or immersing it in molten magma of one of Avernus’s active volcanoes destroys it instantly. Destroying
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: A resounding, supernal voice issues from the zodar, astonishing everyone. “TAKE THE RING OF STARS INTO THE HEART OF THE STAR WHERE IT WAS FORGED, AND YOUR WORLD WILL BE SAVED.” At this pronouncement
what they must do to save their world: hurl Xeleth’s or Xedalli’s ring of shooting stars into the heart of Xaryxis. Doing so not only destroys the star but also kills off the crystal vines threatening
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread among them. A character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
and difficult terrain, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connected Creatures
1 After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
breaking apart!
With the brazier’s destruction, the magic holding the flying citadel aloft ends. This disengages the flying citadel helm in area S25 and destroys all the lesser death dragons allied with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) destroys a 5-foot-square section of it, freeing any creature trapped in that section. Fire-Breathing Statue Magic trap This trap is activated when an intruder steps on a hidden pressure plate
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is young and unpredictable, but he has supported the traditionalists’ viewpoint on most issues. At their best, traditionalists are community-minded folk who want Saltmarsh to return to its old way of
it means breaking the law. Gellan secretly believes that even if he is caught, he can spend his way back into the town’s good graces by throwing the biggest, most extravagant festival Saltmarsh has
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
pounds on a 10-foot square of ice immediately destroys that section; creatures and objects on that section of ice fall into the river. Giants’ Ruse. The giants know about the river and try to trick
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: “Halt! These candied apples are reserved for children and the
inside the cage. If the check fails, the character can try again. The cage doors are comparable to stone doors for the purpose of breaking or forcing them open. Prisoners. Two cages are occupied, though
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
five times their size. Removing a viewer from the walkway destroys the device. A character who aims a viewer at the lake (area S59) and succeeds on a DC 18 Wisdom (Perception) check glimpses the
here, breaking down the cargo doors in the process. S38b: North Growth. This area is blocked by a 10-foot-tall, unruly mass of razorvine. S38c: West Growth. Three conical, carnivorous plants with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thought to enter my palace and rob me, did you? Let’s make it interesting, then. See if you can convince me to spare you before my clockwork pet destroys you all!” The lich laughs as the clockwork
of the casino assume that anyone entering Lottie’s private domain is either invited or is soon to be dead, and pay no mind to characters breaking in. The floor of this room is covered in red tiles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful one. Exposing a patch of the mold to sunlight or dealing any fire damage to it destroys it. Treasure. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. The human
in the prison (see area 34). A character can pick the lock with thieves’ tools and a successful DC 18 Dexterity check. Breaking the door down is very difficult, requiring a successful DC 25 Strength check. On the other side of the door is a steep staircase that leads up to area 35 in the Foundry.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fully raise or lower one end of the chain. B10: Efreeti Face Carved into the slope of the volcano is the enormous visage of a scowling efreeti. A stream of lava issues from the efreeti’s open mouth
loincloth.
A chaotic neutral ogre named Yug occupies this cell. For the past three days, Yug has been confined here for breaking a duergar’s arm in anger over the theft of Gruk-Gruk, a crude rag doll
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
explore the House of Cards. The knight is incapable of breaking its own chains. The chains holding the knight have AC 19, 30 hit points, vulnerability to radiant damage, and immunity to poison and
psychic damage. They can be broken as an action with a successful DC 20 Strength (Athletics) check. They have no locks, but a spell of 3rd level or higher that creates bright light destroys the chains if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of






