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Returning 35 results for 'detach instead are belt'.
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Monsters
Spelljammer: Adventures in Space
":"piercing"} piercing damage, and the eel attaches to the target. While attached, the eel can’t make Bite attacks. Instead, the target takes 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage at the start of each of the eel’s turns. The eel can detach itself as a bonus action. A creature, including the target, can use
Monsters
Phandelver and Below: The Shattered Obelisk
Far Realm, the eggs within an encephalon cluster no longer hatch into illithid tadpoles. Instead, when one of an encephalon cluster’s eggs reaches maturity, it is ejected from the mass as an
’t use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
Monsters
Quests from the Infinite Staircase
wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr, including the target, can use its action to detach the barkburr by
target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is
Magic Items
The Wild Beyond the Witchlight
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give
creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
upon have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food
Stirge
Legacy
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Monsters
Basic Rules (2014)
":"damage","rollAction":"Blood Drain","rollDamageType":"piercing"} piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the
stirge's turns, the target loses 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Blood Drain"} hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its
Monsters
Mordenkainen's Fiendish Folio Volume 1
metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a d20. On a 10 or higher, the armor or
shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
Rogue
Legacy
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. The Rogue Table
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel’s turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action
Space Eel Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the
target loses 5 (1d4 + 3) hit points.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses
5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself
by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses
5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself
by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the
target loses 5 (1d4 + 3) hit points.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel’s turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action
Space Eel Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to
blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to
blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Encephalon Gemmule Due to the influence of the Far Realm, the eggs within an encephalon cluster no longer hatch into illithid tadpoles. Instead, when one of an encephalon cluster’s eggs reaches
turns, and the gemmule can’t use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Encephalon Gemmule Due to the influence of the Far Realm, the eggs within an encephalon cluster no longer hatch into illithid tadpoles. Instead, when one of an encephalon cluster’s eggs reaches
turns, and the gemmule can’t use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5
feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5
feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
has the restrained condition as its body begins to transform into wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr
, including the target, can use its action to detach the barkburr by making a successful DC 13 Strength (Athletics) check.
Lignify. The barkburr targets the creature it is attached to, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
has the restrained condition as its body begins to transform into wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr
, including the target, can use its action to detach the barkburr by making a successful DC 13 Strength (Athletics) check.
Lignify. The barkburr targets the creature it is attached to, and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or
shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or
shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
might display more than one of these items.
Status Symbols
d20
Status Symbol
1
Earrings and notches in an ear
2
Rib bones tied into hair
3
A belt made from raccoon pelts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the khargra attaches to that armor or shield. While attached, the khargra doesn’t attack. Instead, at the start of each of the khargra’s turns, roll a d20. On a 10 or higher, the armor or shield
takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
The khargra can detach itself by spending 5 feet of its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
ride works, he might say the following: “Toil and trouble” instead of “bubble” “Gnarly tree knot” instead of “teapot” “Bramble thicket” instead of “ticket” If a character engages with Treaclewise in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
ride works, he might say the following: “Toil and trouble” instead of “bubble” “Gnarly tree knot” instead of “teapot” “Bramble thicket” instead of “ticket” If a character engages with Treaclewise in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the khargra attaches to that armor or shield. While attached, the khargra doesn’t attack. Instead, at the start of each of the khargra’s turns, roll a d20. On a 10 or higher, the armor or shield
takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
The khargra can detach itself by spending 5 feet of its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
training. This doesn’t change the way these features function; it means that instead of making a pact with a fiend, your warlock has a connection to an elite order of arcaniers that share these abilities
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
training. This doesn’t change the way these features function; it means that instead of making a pact with a fiend, your warlock has a connection to an elite order of arcaniers that share these abilities
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight vane instead of the Witchlight watch, Burly asserts that the watch is easier to steal because it’s smaller and often tucked in Mister Witch’s pocket, whereas Mister Light is rarely seen without
’ tools, a dagger, or a pair of scissors to snip or detach the chain securing the watch. If the characters rob Mister Witch of his timepiece, he and Light are desperate to get it back. They’d prefer not