Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'detach instead are bottle'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        death instead are battle
                                    
                                
                                    
                                        detail instead are battle
                                    
                                
                                    
                                        detect instead are battle
                                    
                                
                                    
                                        death instead are battles
                                    
                                
                                    
                                        death instead are bustle
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage, and the eel attaches to the target. While attached, the eel can’t make Bite attacks. Instead, the target takes 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage
                                                
                                            
                                                
                                                    ","rollAction":"Bite","rollDamageType":"piercing"} piercing damage at the start of each of the eel’s turns. The eel can detach itself as a bonus action. A creature, including the target, can use
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Far Realm, the eggs within an encephalon cluster no longer hatch into illithid tadpoles. Instead, when one of an encephalon cluster’s eggs reaches maturity, it is ejected from the mass as an
                                                
                                            
                                                
                                                    ’t use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr, including the target, can use its action to detach the barkburr by
                                                
                                            
                                                
                                                     target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give
                                                
                                            
                                                
                                                     creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
                                                
                                            
                                                
                                                     of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
                                                
                                            
                                        
                                                    Stirge
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Blood Drain","rollDamageType":"piercing"} piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the
                                                
                                            
                                                
                                                     stirge's turns, the target loses 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Blood Drain"} hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a d20. On a 10 or higher, the armor or
                                                
                                            
                                                
                                                     shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
                                                
                                            
                                                
                                                     family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
 The stirge can detach itself
                                                
                                            
                                                
                                                     by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel’s turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action
                                                
                                            
                                                
                                                    Space Eel Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    ., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses
                                                
                                            
                                                
                                                     5 (1d4 + 3) hit points due to blood loss.
 The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    ) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to
                                                
                                            
                                                
                                                     blood loss.
 The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    , reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the
                                                
                                            
                                                
                                                     target loses 5 (1d4 + 3) hit points.
  The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     a successful save, the wonder drops to 1 Hit Point instead.
Wind-Up Operation. The wonder has the Unconscious condition until another creature winds it with the wonder’s unique key for 1
                                                
                                            
                                                
                                                     detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet horizontally for every 1 foot it descends in the air. If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
 The stirge can detach itself by spending 5
                                                
                                            
                                                
                                                     feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Encephalon Gemmule Due to the influence of the Far Realm, the eggs within an encephalon cluster no longer hatch into illithid tadpoles. Instead, when one of an encephalon cluster’s eggs reaches
                                                
                                            
                                                
                                                     turns, and the gemmule can’t use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     has the restrained condition as its body begins to transform into wood.
 An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr
                                                
                                            
                                                
                                                    , including the target, can use its action to detach the barkburr by making a successful DC 13 Strength (Athletics) check.
 Lignify. The barkburr targets the creature it is attached to, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Sudden Riches The wealth promised by the Gem card need not appear spontaneously at the characters’ feet. Instead, the card might be an omen foretelling a future event. The Gem Stories table provides
                                                
                                            
                                                
                                                     party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins. 5 The local merchants’ guild, enamored with the party’s exploits, offers to sponsor the characters. 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or
                                                
                                            
                                                
                                                     shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     instrument or artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a set of artisan’s tools or a musical instrument (one of your choice), a school uniform, and a
                                                
                                            
                                                
                                                     beset with such an overwhelming sense of ennui regarding my art. Nothing quite captures my attention anymore. 6 Instead of confronting my negative emotions, I channel them into explosive artistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , the khargra attaches to that armor or shield. While attached, the khargra doesn’t attack. Instead, at the start of each of the khargra’s turns, roll a d20. On a 10 or higher, the armor or shield
                                                
                                            
                                                
                                                     takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
 The khargra can detach itself by spending 5 feet of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     among their ranks. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp Feature
                                                
                                            
                                                
                                                     Trinkets. When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.  Mage of High Sorcery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Even though they are conjoined, the brain in a jar and the helmed horror roll initiative separately and attack as separate creatures. The brain can detach from the helmed horror as a bonus action
                                                
                                            
                                                
                                                    -skinned humanoid serves wine from an ornate bottle.
 If the illusion is dispelled, this area is shown to be a frozen ruin bereft of inhabitants. Treasure. Behind the rectangular counter, held in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Proficiencies: Arcana, Nature Tool Proficiencies: One type of artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school
                                                
                                            
                                                
                                                     to achieve something mathematically impossible. I must leave a legacy!  Quandrix Trinkets. When you make your character, you may roll once on the Quandrix Trinkets table, instead of on the Trinkets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Witchlight vane instead of the Witchlight watch, Burly asserts that the watch is easier to steal because it’s smaller and often tucked in Mister Witch’s pocket, whereas Mister Light is rarely seen without
                                                
                                            
                                                
                                                    ’ tools, a dagger, or a pair of scissors to snip or detach the chain securing the watch. If the characters rob Mister Witch of his timepiece, he and Light are desperate to get it back. They’d prefer not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
                                                
                                            
                                                
                                                     encourage competition between its upper ranks. An inventive beholder might use an eversmoking bottle to obscure dozens of pit traps in a room, but a more militaristic one might not have a use for it and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
                                                
                                            
                                                
                                                     may roll once on the Silverquill Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket. Silverquill Trinkets  d6 Trinket   1 A black leather notebook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ornate hand mirror, producing a cloud of glass shards that damages creatures like cloud of daggers (a 2nd-level spell). She might instead uncork a bottle of wasps that surround her and stitch up her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Witherbloom College. Skill Proficiencies: Nature, Survival Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a book about plant
                                                
                                            
                                                
                                                     the Witherbloom Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket. Witherbloom Trinkets  d6 Trinket   1 A black bird-shaped mask, trimmed with
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
                                                
                                            
                                                
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    . Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
                                                
                                            
                                                
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : History, Religion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
                                                
                                            
                                                
                                                     falls apart someday.  Lorehold Trinkets. When you make your character, you may roll once on the Lorehold Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    : Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
                                                
                                            
                                                
                                                     Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket.  Gate Warden Trinkets   d6 Trinket   1 A tiny vial pendant filled with a drop of honey that glows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
                                                
                                            
                                                
                                                     apiece), though water has destroyed the scrolls in them; a silver idol (worth 15 gp), which is actually a bottle holding a potion of clairvoyance; and a pair of gloves of missile snaring.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     your choice Tool Proficiencies: One gaming set of your choice (such as playing cards or three-dragon ante cards) Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set
                                                
                                            
                                                
                                                     magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to
                                                
                                            
                                        





