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                        Returning 17 results for 'detached interest are border'.
                    
                
                        
                            
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                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
                                                
                                            
                                                
                                                     into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                                
                                                     their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     monasteries are full of decaying, dying, and dead animal and plant specimens, which they study with detached interest. They frequently purchase rare specimens from adventurers and merchants that they
                                                
                                            
                                                
                                                    . These monks seek the secrets of life by studying death itself. It is the condition of being dead that concerns them most, and not what lies beyond; the afterlife holds little interest for them. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Border Ethereal, where it appears as any other structure from the Material Plane: ghostly and immaterial. A group of four star spawn manglers (see appendix A) lurk in the mists surrounding this chamber
                                                
                                            
                                                
                                                     and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     area for villagers hoping to see the mayor, this room holds little of interest. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. The desk on the front
                                                
                                            
                                                
                                                    .
 This room belonged to the mayorâs daughter, Nia. It contains nothing of interest. H8. Master Bedroom A double bed sits beneath the windows along the far wall. A fireplace occupies one corner, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     blissfully unaware of the partyâs intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
                                                
                                            
                                                
                                                     might feel itâs in their best interest to ally with one or both of them. By swearing allegiance to either queen, an archfey gains the privilege of audiences with the queen and faint assurances that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
                                                
                                            
                                                
                                                     a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Masterâs Guide). During the ritual, you tell a story of your future journey, relating details of what will be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     await the atropalâs apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
                                                
                                            
                                                
                                                     the cage. If the characters take an interest in the skeleton gate, the dolls reveal what they know about it: Five skeleton keys are needed to unlock the skeleton gate. Each key looks like an animated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tiny spiders move through the webs.
 All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
                                                
                                            
                                                
                                                     scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine  The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , and now the emissaries have grown anxious waiting for his answer. Both emissaries show evidence of their (false) interest in currying favor with House Freth by coming to its defense if Spiderwatch Keep
                                                
                                            
                                                
                                                     delicate hinged doors. The silver cage is fused to the wall and canât be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
                                                
                                            
                                                
                                                     cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nothing of interest. B4. Main Room This room contains lingering smells of burnt wood and flesh. You also catch the faint odor of wine. Snow has fallen through holes in the roof, then been pushed into
                                                
                                            
                                                
                                                     the party is dead and trapped as a spirit in the Border Ethereal, nothing more can be done with the device until someone else comes along who can attune to it. Fortunately for the characters, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    ; see Morteâs Planar Parade) commands the Harmonium. His devotion to his fellows, particularly new recruits, is renowned, and he takes a personal interest in all members who cross his path. Tough as
                                                
                                            
                                                
                                                    , ensuring the face of justice is detached from its duty. Role in Sigil. The Mercykillers headquarter in the Prison, an imposing gray fortress that holds criminals sentenced by the courts of Sigil. Non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . T4. Happy Horse Ranch The Karnveller family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family
                                                
                                            
                                                
                                                     speaks of his past or his family, and he has no interest in describing how he ended up a shop owner in Triboar. The truth is, several members of Othovirâs family are secret worshipers of Asmodeus, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to attack anyone who snoops around her room. Logbook. On the desk is a log of all the treasures and prisoners transported to and from the Three Moons Vault. Of interest to the characters are the
                                                
                                            
                                                
                                                     allows a creature to view the chamber below (area V34). A black moonlight mirror is suspended from three iron chains connected to the sides of the opening. The mirror can be safely detached from one iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
                                                
                                            
                                                
                                                     to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     room are normal for the place â none are valuable or of more than passing interest. Carcasses. The carcasses are those of a sahuagin and a shark. If Oceanus is with the party, he can identify the
                                                
                                            
                                                
                                                     lizardfolk in area 23. Treasure. About 5 feet north of the center of the southern wall, partially buried in the mud, is a breastplate â much battered and twisted and now detached from the full suit
                                                
                                            
                                        






