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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
                                                
                                            
                                                
                                                     immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can’t use this property again until the next
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     mask, the recruiter can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
                                                
                                            
                                                
                                                     their identities. These masks have magical properties that function only for their intended wearers.Psychic
                                                
                                            
                                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     time the whip painfully embeds its tendrils into your arm.
You gain a +2 bonus to attack and damage rolls made with this magic whip, but attack rolls made against aberrations with this weapon have
                                                
                                            
                                                
                                                     a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again.
Symbiotic Nature. The whip can’t be removed from you while you’re
                                                
                                            
                                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the inside burrow into you.
While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
Symbiotic Nature. The
                                                
                                            
                                                
                                                     to the armor ends, and it detaches from you.
The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
                                                
                                            
                                                
                                                     function only for their intended wearers.
Oriq Blood Mage
Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
                                                
                                            
                                                
                                                     students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers.Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d8","rollType":"damage","rollAction":"Dagger (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of
                                                
                                            
                                                
                                                     Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims.
On
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     attaching the sphere to the weapon. The weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. While wielding this weapon, you gain the following benefits:
Dimensional Anchor. You have
                                                
                                            
                                                
                                                    .
When you end your attunement to the sphere, the sphere harmlessly detaches from the weapon, and the weapon reverts to a nonmagical piece of equipment.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
                                                
                                            
                                                
                                                     them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the
                                                
                                            
                                                
                                                     within 30 feet of you, you gain a +1 bonus to AC.
Into the Void. With or without its components, the attuned orrery infuses your spirit with the tumultuous energy of the planes. Over time, your
                                                
                                            
                                        
                                                    Spell Scroll
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the following table.
Spell Scroll
Spell Level
Rarity
Save DC
Attack Bonus
Spell Scroll
                                                
                                            
                                                
                                                     the spell.
2
The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a rando m target nearby if the caster was the intended target.
3
The
                                                
                                            
                                        
                                                    Wave
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
                                                
                                            
                                                
                                                     its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
                                                
                                            
                                        
                                                    Nilbog
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     its Reversal of Fortune reaction.
Nimble Escape. The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.Fool’s Scepter. Melee Weapon Attack: +4;{"diceNotation
                                                
                                            
                                                
                                                     damage to 0 and regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Reversal of Fortune"} hit points.When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     Depths
You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the teleport spell from the axe. If your intended destination is underground, there is no chance of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     for the entire attunement period, during which tendrils on the inside burrow into you. While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types
                                                
                                            
                                                
                                                     that ends a curse, your attunement to the armor ends, and it detaches from you. The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     whip around your wrist for the entire attunement period, during which time the whip painfully embeds its tendrils into your arm. You gain a +2 bonus to attack and damage rolls made with this magic whip
                                                
                                            
                                                
                                                     this weapon, the target is stunned until the end of its next turn. As a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again. Symbiotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
                                                
                                            
                                                
                                                     ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . This option is intended for player characters and nonplayer characters who have levels, as opposed to monsters who don’t.  Proficiency Die   Level Proficiency Bonus Proficiency Die   1st–4th +2 1d4 5th–8th +3 1d6 9th–12th +4 1d8 13th–16th +5 1d10 17th–20th +6 1d12
                                                
                                            
                                                
                                                    Proficiency Dice This optional rule replaces a character’s proficiency bonus with a proficiency die, adding more randomness to the game and making proficiency a less reliable indicator of mastery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     blindsight 30 ft. (can’t see beyond this radius), passive Perception 11
 Languages —
 Challenge 3 (700 XP) Proficiency Bonus +2
 Encephalon Progeny. The gemmule matures into an encephalon cluster if
                                                
                                            
                                                
                                                     Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.
 Bonus Actions
 Leech. The gemmule targets one creature within 5 feet of itself and forces the target to make a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Sentinel Does the attack granted by the third benefit of the Sentinel feat take place before or after the triggering attack? The bonus attack takes place after the triggering attack. Here’s why: the
                                                
                                            
                                                
                                                     feat doesn’t specify the bonus attack’s timing, and when a reaction has no timing specified, the reaction occurs after its trigger finishes (DMG, "Adjudicating Reaction Timing"). In contrast, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     giving it a try. Urge your players to provide feedback. If the rule or game element isn’t functioning as intended or isn’t adding much to your game, you can refine it or ditch it. No matter what a
                                                
                                            
                                                
                                                     bonus action per round, or attune to more than three magic items at a time. Rules and game elements that override the rules for concentration, reactions, bonus actions, and magic item attunement can seriously unbalance or overcomplicate your game.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +4
 Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
 Actions
 Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
                                                
                                            
                                                
                                                     daggersword’s current form (see Daggersword Shift below):
 Longsword. Xenk magically detaches the longsword’s blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     using magic items you normally couldn’t employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your
                                                
                                            
                                                
                                                     you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     using magic items you normally couldn’t employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your
                                                
                                            
                                                
                                                     can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Fighter Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? Action Surge gives you an extra action, not an extra bonus action. (Recent
                                                
                                            
                                                
                                                     intended to support a shield? Yes. A character with the Dueling option usually pairs a one-handed weapon with a shield, a spellcasting focus, or a free hand. If you use Great Weapon Fighting with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     understands the languages it knew in life but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Compression. The boneless can move through any opening at least 1 inch wide without squeezing. It
                                                
                                            
                                                
                                                     the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  13 (+1) 
 
  CHA
  6 (−2)
Skills Stealth +7
 Condition Immunities blinded
 Senses tremorsense 60 ft., passive Perception 11
 Languages —
 Challenge 3 (700 XP) Proficiency Bonus +2
                                                
                                            
                                                
                                                    , doing so with a successful DC 11 Strength check. On its turn, the carrion stalker can detach itself from the target by using 5 feet of movement. When it dies, the carrion stalker detaches from any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     after she grew weary of lazy Humanoid lackeys. (For more information about Y’demi, see area U4 of map 6.3.) When alerted to intruders or danger, the spectator detaches from the mannequin while
                                                
                                            
                                                
                                                     defenders. As a bonus action, Y’demi or the spectator can make the kites attack intruders. Damaging an inert kite also activates it, as does attacking the line of entrails that attaches the kite to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     warlock’s Awakened Mind feature allow two-way telepathic communication? The feature is intended to provide one-way communication. The warlock can use the feature to speak telepathically to a creature
                                                
                                            
                                                
                                                    . Does using a bonus action break invisibility from a warlock’s One with Shadows invocation? Taking a bonus action breaks the invisibility of a warlock’s One with Shadows. A bonus action is an action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
 Medium humanoid (any race), chaotic evil
 Armor Class 12 (15 with mage armor)
 Hit Points 78 (12d8 + 24)
 Speed
                                                
                                            
                                                
                                                    . The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     the use of dyes, transformational magic, and other markings intended to signify rank, achievements, and the identity of the individual’s leader. By these signs, neogi can identify each other’s place in
                                                
                                            
                                                
                                                     darkvision 60 ft., passive Perception 13
 Languages Common, Deep Speech, Undercommon
 Challenge 3 (700 XP) Proficiency Bonus +2
 Mental Fortitude. The neogi has advantage on saving throws against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
                                                
                                            
                                                
                                                     14
 Languages understands Draconic and the languages of its creator but can’t speak
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Amorphous. The ooze can move through a space as narrow as 1 inch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with
                                                
                                            
                                                
                                                     — that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
                                                
                                            
                                                
                                                     Perception 17
 Languages Common plus the languages spoken by its creator
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Design Specialization. When the android is created, it gains one of six possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     harbinger and that his quest for these shards is intended to bring about a metamorphosis of the Material Plane. However, any character who succeeds on a DC 16 Wisdom (Insight) check notices the peculiar way
                                                
                                            
                                                
                                                     15
 Languages Common, Goblin, telepathy 60 ft.
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead
                                                
                                            
                                        






