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Returning 35 results for 'detailed image are beyond'.
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Spells
Player’s Handbook
can be activated again.
The trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could
create an illusion of yourself to appear and warn off others who attempt to open a trapped door.
Physical interaction with the image reveals it to be illusory, since things can pass through it. A
Monsters
Adventure Atlas: The Mortuary
boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets.
Beyond the City of Doors, animated coffins serve similar—albeit less industrial—roles
sardines
3
A groaning mummy
4
A patch of yellow mold (see the Dungeon Master’s Guide)
5
A slumbering vampire spawn
6
A portal to the Path of Graves (detailed in Adventure Atlas: The Mortuary)
Poison, Psychic
Monsters
Quests from the Infinite Staircase
), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Mischief. You receive an uncommon wondrous item (chosen by the DM), or you can draw two additional cards beyond your declared
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
. Illmarrow is a fiefdom on the isle of Farlnen — home to a community of elves exiled from Aerenal, who have practiced necromancy for centuries. But Lady Illmarrow’s roots extend far beyond her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
Magic Items
Tasha’s Cauldron of Everything
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
Monsters
Fizban's Treasury of Dragons
ability (spell save DC 20):
At will: mage hand (the hand is invisible), minor illusion
1/day each: detect thoughts, dispel magic, etherealness, major image, misleadThe dragon can take 3 legendary
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
spellcasting ability (your choice).
Tower. Draw two additional cards beyond your declared number of draws. The magic of these cards doesn’t immediately take effect; instead, choose one of the two
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
illusion can be activated again.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area
word or phrase.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an
Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
Nolzur's Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
First Roar. Each creature
ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals.
Lair Actions
On initiative count 20 (losing initiative ties), the sphinx can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could create an illusion of yourself to
appear and warn off others who attempt to open a trapped door. Physical interaction with the image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
finishes performing, it disappears and remains dormant for 10 minutes, after which the illusion can be activated again. The trigger can be as general or as detailed as you like, though it must be based on
interaction with the image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to examine the image can determine that it is an illusion with a successful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spine. When placed next to each other in the proper order, they spell the command word, “liberty.” The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
cover of The Joy of Extradimensional Spaces. IMP FIGURINE
The imp figurine in Matreous’s possession (see area M1) appears to be a very detailed carving of an imp made from onyx. It’s not a statue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters after the Chimney Witch detailed in area 10. Theodora Halvhrest: “SEEK THE WITCH STONE”. The planchette then moves to the candle image. Theodora tests the characters’ willingness to help by
WITCH”. The planchette then moves to the skull image at the top of the spirit board. Mara wants to use the characters to free her consciousness from the house. She tests them first, setting the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 9 – Glorium: Heroes of the Day The gate-town of Glorium rings with songs of glory. In the bay beyond the town swirls a great whirlpool that regularly swallows and disgorges ships. This is the
gate to Ysgard, where the characters must bring the Mosaic Mimir. Glorium is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Bruce Brenneise Whirlwyrms attack the living ship, Courier, in the whirlpool-portal to Ysgard
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some more esoteric barrier. Beyond the form the locks and keys take, you might also consider adjusting the creatures depicted with each lock to suit your adventures. Just keep in mind that the number of
with a particular image of a creature, consider presenting a riddle alongside each lock. The answer to each riddle should be the related creature’s name, allowing characters to match the riddles’ answers to the proper keys.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecna’s realm lies just beyond. Invariably, those troops never return, leaving the
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the “Mists of Ravenloft” section in chapter 2). If the characters ask an NPC spellcaster about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
booming tick at a time—in sync with the workings of the plane beyond. To repair the Mosaic Mimir, the characters must visit Automata’s gate—a feat easier said than done in the rigidly structured gate-town
. To complicate matters, agents of chaos are eager to disrupt the town’s perfect order. Automata is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enchanted to display an image that corresponds to a performer’s standing with Endelyn. What a creature sees in a mirror depends on how Endelyn feels about that creature: If Endelyn is tolerant or unaware of
the onlooker, the image is the performer’s normal appearance. If the onlooker is out of favor with Endelyn, the image is a sickly and haggard version of the creature. If Endelyn is plotting the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
passive Wisdom (Perception) score recognizes the Undead dragon’s rider from Kalaman’s catacombs—this is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to Ezra, an aloof god who embodies the Mists (as detailed at the start of this chapter). With no domain-spanning organization, the church serves largely as a formalization of local superstitions
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers are allied with a dragonmarked house, you can concentrate on the house’s positive aspects and its work in moving Khorvaire beyond the feudalism of Galifar. At the same time, the houses also
, preserving the house’s image and reputation. If the plays a significant, recurring role as a villain in your campaign, the characters’ eventual task will be to prove that these so-called “rogue agents” have actually been taking orders from the top of the house’s leadership.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
actually yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covered by a permanent major image spell (save DC 15). The bones, spider, and sword hilt are real. Eastern Door
in at either the top or the bottom of this secret panel causes the opposite end to swing outward, providing enough space to crawl through into the secret passage beyond.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
extended, both slabs open at the same time, regardless of any efforts taken to prevent them from doing so. When this happens, read: The slab sinks into the floor, revealing a dusty passageway beyond
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
farmlands into the maze of graceful structures beyond. As you watch, a pale mist rises from within the city. It drifts through the gates and breaks over the walls as if the entire city were exhaling one
characters have no way of knowing it, but this fog is created by Won Ha’s gwishin (detailed in the “Gwishin of Dae Won-Ha” section).






