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Returning 35 results for 'detailed imparted are back'.
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Monsters
Planescape: Adventures in the Multiverse
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
their questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments.
Kolyaruts are four-armed beings of magic and machinery. Like maruts, they
Monsters
Curse of Strahd
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Magic Items
Princes of the Apocalypse
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
apply, as detailed in chapter 5 of the Dungeon Masterâs Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
Monsters
The Book of Many Things
relocated to Cair Ophidian, a small hideaway in the Outlands detailed later in chapter 22. There, Euryale embraced the quiet life of a gardener, and she spends her time tending to the plants sheâs
caretaker at heart.PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. Euryale changes shape into her Huge serpent form or back into her Medium medusa form. Euryaleâs game
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Species
Van Richtenâs Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
of Dread (detailed in chapter 3):
HarâAkir. You died and endured the burial rites of this desert realm, yet somehow a soulâyours or anotherâsâhas taken refuge in your
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supply Camp The characters find the Kalaman ships at Dread Wolf Cove. If the characters didnât already venture here in chapter 5, they find it as detailed there. The shore near the vessels is guarded
by a small camp of Kalaman soldiers. One of the ship captains, a human man named Haldri Leddis, recognizes the characters and prepares a ship for their journey back to Kalaman. The other vessels wait
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
to Ezra, an aloof god who embodies the Mists (as detailed at the start of this chapter). With no domain-spanning organization, the church serves largely as a formalization of local superstitions
the Shadowlands (detailed in âOther Domains of Dreadâ) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has a strong incentive to do otherwise. At the end of the battle, regardless of the outcome, take back all the special NPCs. For each NPC who survives, give the characters that NPCâs corresponding
special quest. A special quest is imparted even if the NPC didnât participate in the battle. These special quests shouldnât be revealed to the players until youâre ready to move on to the next part of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
status as the partyâs prisoner â if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cultâs hierarchy and
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool â and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
status as the partyâs prisonerâif only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cultâs hierarchy and plans
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the poolâand that it has already been found and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detailed in the âEncounters in Yonâ section sit atop high peaks and plateaus and are easily spied from a distance. Shortly after arriving in Yon, the characters encounter a talking dandelion named Amidor
Yon. Guide from Yon to Hither or the Palace of Heartâs Desire Amidor, a swashbuckling dandelion, can guide the characters from Yon to Hither and back to Yon. It also knows a safe overland route to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the eastâa flying city (detailed in chapter 6)âand in so doing, the kingpriest had
Knight Sarlamirâs hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamirâs loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
her subjects. She and her soldiers kill anyone who she considers a traitor, a status extended not only to those who back Arijani and Reeva, but even to those who donât support her vociferously enough
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in âTreachery in Kalakeriâ later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
through one of the following three ways, among others: Deathâs Door. Corpse collectors wheel carts of bodies to a sturdy iron door around the back of the structure colloquially referred to as âDeathâs
Door.â After delivery, corpses pass through a series of metal chutes that sort them by size and deposit them in the corpse-receiving-and-shipping department (detailed later in this supplement
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the recipientâs bodyâs statistics, but donât gain access to the recipientâs knowledge, class features, or proficiencies. Dr. Mordenheim can swap a donorâs brain or head back from the recipientâs body to
degrees and driving snow scours the land (detailed in the Dungeon Masterâs Guide). Those who reach the Mists find they function as detailed in âThe Mistsâ at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sea Voyage If the characters need further persuasion, Mitor Jans tells them that he and his ship, the Dog Ear, have made the trip from Candlekeep to the trading post and back again more times than he
the book he has written about fish anatomy, which includes a detailed examination of sahuagin biology. He is willing to transport the party, but neither he nor his crew will join in a fight.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Fractured Soul An evil Undead called a soul shaker (detailed at the end of this adventure) manipulates many of the events in this story. Its origin and objectives are tied to one of the most infamous
flooded, drowning the house in brackish muck. Tales say the houseâs residents struggled to escape the pit, but the farmâs ownerâdesperate to keep her family with herâdragged them back into the sinking
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxorâs orb (detailed at the beginning of this adventure). These students should be a mix of students the characters know and donât know. If a character goes to the infirmary with the sick students
studentsâalong with any others who came to the infirmary during the âSick Leaveâ eventâare back on their feet, though something is clearly wrong. The afflicted students are all suffering from the Visions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characterâs inclusion in the organization. She promises to contact the characters when she hears back from the Magesâ leaders at the Tower of High Sorcery in Wayreth. She agrees to aid the character in
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the âMages of High Sorceryâ section of chapter 1). Wyhan is willing to answer a couple more questions about the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
rats in Richemulot are especially intelligent and eagerly obey Renierâs will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
the Borders. When Jacqueline Renier wishes to close her domainâs borders, the Mists rise at the edge of the lands, as detailed in âThe Mistsâ at the start of this chapter. Additionally, the Mists are filled with swarms of rats; endless waves of them attack any creatures that enter the Mists.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
encounters. You can also modify encounters to suit your tastes. If the characters stray, they might find themselves at a loss for what to do next. You have a couple of easy ways to guide them back on
recover the gold, which takes another 2d6 days. Once the gold is recovered, the villain moves forward with a master plan as detailed in the introduction. If the characters are still alive, they could oppose the villain by stealing the gold from the villainâs lair.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani travelers who graciously nursed her back to health. The author and her horse traveled with the Vistani for three months, during which the author spent most of her time laid up in a Vistani
detailed account of the Vistani way of life, with emphasis on their food and music. Their overland journey is also discussed, albeit from the viewpoint of one who spent most of it inside a covered
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramyaâs claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
threshold at which theyâll be entertained are detailed on the Loyalist Benefits tableâalong with how the request adjusts the characterâs renown score with the faction, if applicable. Ramya treats those with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their rooms are frightened by the sight. Amid the mist are two terrified figures who cry out, saying âPlease, theyâre coming after us!â and âWe canât lose them again!â These haints (detailed at the end of
havenât already attacked, they back away from the wraith and reluctantly join it in attacking the characters. All three Undead attack until the wraith is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. It pauses before the figure, who climbs onto the undead terrorâs back. Together, they rise into the air and circle the city before flying south and out of sight.
The character with the highest
passive Wisdom (Perception) score recognizes the Undead dragonâs rider from Kalamanâs catacombsâthis is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wester, as they did for the Fellowship of the Golden Mongoose. âFranchise Advancementâ in chapter 2 has detailed explanations of all these benefits and more. One of the franchiseâs first hires might be
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Saga of the Whirlwyrm Whether aboard the Courier or back on shore, the unusual nature of a whirlwyrm attack becomes clear. If the characters havenât met Bkol, he witnessed their encounter with the
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: âBkol! Back from the land of legends! Glad to see we keep you coming back






