Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'detailed improving are bow'.
Other Suggestions:
details improvise are bow
detail improving are bow
detached imposing are bow
details imposing are bow
details improving are bow
Species
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters agree to return the tomes, the two haints invite the characters to bow deeply to the throne in area T4 to honor the ancestors who once sat upon it. If the characters do so, the
the tomes, the throne in area T5 starts shedding dim light. Each character who bows before the obsidian throne for the first time gains the charm below (a type of supernatural gift detailed in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of consciousness (or you could even make it a sentient magic item, as detailed in chapter 7 of the Dungeon Master’s Guide.) In that scenario, the orrery’s consciousness might be what the portalometer
missions might tie in to improving the magic of the portalometer and involving tracking down lore or components. Or the characters could discover several possible locations for the Six’s ritual, then
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inheritors of a heroic tradition, and each person owes it to themselves and to society to strive for greatness. Beyond Meletis’s common folk, a few groups that hold noteworthy standing are detailed here
currently predominates Meletian thought and politics, carrying on the works of the heroic Epharan oracle Elpidios. The Elpidian school strives to put magic and philosophy to use in improving the lives of
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary toward his orrery (detailed later in this supplement). 2 Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. 3 A death tyrant, eager to build
bow; the mummies attack all who refuse. 7 A cadaver collector† emerges from a portal to Acheron, dragging a cart of corpses behind it. 8 A deathlock mastermind† leads four deathlocks† in an unholy
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the entrance (area A1).
A1: Entrance A twenty-foot-long tunnel leads into the cave.
This tunnel contains a hidden pit trap, as detailed below.
Pit Trap. This 10-foot-deep pit is covered
centipedes—a fact they report to any who mention the beasts. If the characters slay the centipedes and show proof to a kobold, this deed earns the kobold’s respect, improving its attitude toward them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to anyone who was hurt. The urchins, harmless troublemakers, are detailed in the sidebar “The Three Urchins.” If they are asked about Fenerus, the children know who he is. They describe him as a big
when it comes to helping his friends.
Squiddly is a slim 9-year-old tiefling boy with an eye patch, a small bow, and a quiver of toy arrows. He rarely thinks before he talks or acts.
Jarlaxle in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Accessible only to bigwigs trusted with special portal keys, the Platinum Rooms feature a rogue’s gallery of some of the multiverse’s most dangerous players. Fortune’s Wheel is further detailed in the
maruts (detailed in Mordenkainen Presents: Monsters of the Multiverse) and truth-seeking components of itself, also dubbed kolyaruts (see Morte’s Planar Parade). Rule breakers who violate these sacred
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):
First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500
Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
deluge of sand. If the characters leave the ziggurat, proceed to this adventure’s conclusion. Mosaic. The mosaic on the walls shows the history and fall of Cynidicea (detailed at the beginning of this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
similar magic, the diary gives a first-hand account of the ship’s mission and the mold outbreak (detailed in this adventure’s background) from the perspective of a maintenance worker. On the last page
character comes within 30 feet of the android, it calls out to them for help. The android introduces itself as a bartending unit named Oakley. The android wears a bow tie and has a suave, shell-form
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
glass dome, making iridescent colors shimmer across the crumbled marble walls. Gilded lines and jeweled inlays form a detailed star map spanning the dusty floor. Four alabaster statues of scholars stand
. Bow down to the children of Tiamat!” “Enough of this! This work is too important to be hindered by the likes of you!” The dragon fights until reduced to 10 or fewer hit points, at which point he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
waiting. THE SIX DAELKYR
Six daelkyr are known on Eberron through their cults and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr surely
parasite living in my brain!” 2 “I can feel myself evolving into an aberration.” 3 “Aberrations are the only natural things.” 4 “A part of me has become a conscious entity.” 5 “My opponents must bow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
must make a DC 17 Charisma (Deception or Intimidation) check to pacify the robots, improving their attitude by one step—from hostile to indifferent, or from indifferent to friendly—on a successful check






