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                        Returning 35 results for 'detailed insects are bonus'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with
                                                
                                            
                                                
                                                     throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     are set in a row along the haft. It has three other properties as well, detailed below.
Buttons. You can press one of the following buttons as a Bonus Action; a buttonâs effect lasts until you
                                                
                                            
                                                
                                                    This rod has a flanged head, and it functions as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made with it. The rod has properties associated with six different buttons that
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the beltâs rarity. In addition, you
                                                
                                            
                                        
                                                     Magic Items
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    A dire wolf tooth dangles from this simple cord necklace. While you wear it, the necklace grants you a +1 bonus to ability checks and saving throws.
Curse. Attuning to Harkonâs Bite curses you
                                                
                                            
                                                
                                                     removing the necklace, whether you are attuned to it or not, you are afflicted with werewolf lycanthropy as detailed in the Monster Manual. The curse lasts until the dawn after the next full moon. If you are still wearing the necklace at this time, you are afflicted with the lycanthropy again.
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the dragon has resistance to damage that isnât force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
                                                
                                            
                                                
                                                     within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
A cloud of swarming insects fills a 20-foot-radius sphere
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
                                                
                                            
                                                
                                                    ", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
                                                
                                            
                                                
                                                     points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
                                                
                                            
                                                
                                                     transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    These handy books contain detailed information on a single large city or notable destination chosen by the GM. Most of these guides were written by Jonall, though some were written by other notable
                                                
                                            
                                                
                                                     explorers. A travelerâs guide allows you to add your proficiency bonus to any Intelligence checks you make related to the destination it details.
                                                
                                            
                                        
                                                    Star Spawn Larva Mage
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
                                                
                                            
                                                
                                                    : circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
                                                
                                            
                                        
                                                    Proficiency Bonus
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
                                                
                                            
                                                
                                                     checks, saving throws, and attack rolls.
Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different rules say you can add your
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
First Roar. Each creature
                                                
                                            
                                                
                                                     creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Rod of Lordly Might
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     in a row along the haft. It has three other properties as well, detailed below.
Six Buttons. You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a
                                                
                                            
                                                
                                                    This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set
                                                
                                            
                                        
                                                    Saving Throws
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     modifier for a Dexterity saving throw.
A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the DM.
Each class gives
                                                
                                            
                                                
                                                     bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.
The Difficulty Class for a saving throw is determined by the effect that causes it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Staff of Power Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and
                                                
                                            
                                                
                                                     damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Path of Memories As the characters leave Windâs End (detailed in chapter 5), they follow ancient tunnels through the cliffs surrounding the City of Lost Names. The tunnels eventually breach the
                                                
                                            
                                                
                                                     part of the adventure, read the following: The passage from Windâs End runs through ancient stone, winding through darkness alive with skittering insects. After traveling for hundreds of feet, you pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Giant Dragonfly A giant dragonfly has a 20-foot wingspan. It drones loudly as it hovers and darts through the air, searching for smaller insects to consume. Giant Dragonfly
 Large Beast, Unaligned
                                                
                                            
                                                
                                                     (â4)
Senses passive Perception 10
 Languages â
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragonhide Belt Wondrous Item, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the
                                                
                                            
                                                
                                                     saving throw DCs of your ki features. The bonus is determined by the beltâs rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You canât use this action again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Underdarkâ in chapter 2). The first time a Small or larger character reaches the tunnel intersection, two swarms of insects (centipedes) emerge from nests under the thicket and attack. Two more swarms
                                                
                                            
                                                
                                                     of insects (spiders) arrive on the second round of combat, plus another swarm of insects (centipedes) on the third round. Treasure The abundance of fungi in the thicket makes it easy to forage here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     are detailed in chapter 1. In parentheses after the Hit Points, the monsterâs Hit Point Dice are provided, along with the contribution of its Constitution, if any, to its Hit Points. Following the
                                                
                                            
                                                
                                                    . See also âBurrow Speed,â âClimb Speed,â âFly Speed,â and âSwim Speed.â Ability Scores. A table provides the monsterâs ability scores, modifiers, and saving throw modifiers, all of which are detailed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     are detailed in âPlaying the Gameâ. In parentheses after the Hit Points, the monsterâs Hit Point Dice are provided, along with the contribution of its Constitution, if any, to its Hit Points
                                                
                                            
                                                
                                                     detailed in âPlaying the Gameâ. Skills. This entry lists the monsterâs skill proficiencies, if any. See also âPlaying the Gameâ (âProficiencyâ). Resistances and Vulnerabilities. These entries list the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Bonus Feats Whatever background you choose for a character in a Dragonlance campaign, you gain bonus feats, as detailed below. Characters involved in the War of the Lance or other conflicts on Krynn
                                                
                                            
                                                
                                                     are changed by the dramatic experiences they face. 1st-Level Bonus Feat If you select the Knight of Solamnia or the Mage of High Sorcery background, you gain the feat specified in that background. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Special Officer Actions During an encounter, the captain, first mate, and bosun each have access to two special action options: Take Aim and Full Speed Ahead, both detailed below. Take Aim As an
                                                
                                            
                                                
                                                     ship forward faster. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the shipâs speed until the end of the shipâs next turn. If the ship is already benefiting from this actionâs bonus, donât add the bonuses together; the higher bonus applies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Initiative. A monsterâs Initiative modifier is typically equal to its Dexterity modifier, but some monsters have additional modifiers, such as Proficiency Bonus, applied to that number. If you donât want to
                                                
                                            
                                                
                                                     roll a monsterâs Initiative, use the Initiative score as the monsterâs Initiative in combat. Initiative is further detailed in the Playerâs Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Ioun Stone Wondrous Item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
                                                
                                            
                                                
                                                     the stones presented in the Dungeon Masterâs Guide, the following new Ioun stone can play a part in this adventure. Vitality (Very Rare). You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Initiative. A monsterâs Initiative modifier is typically equal to its Dexterity modifier, but some monsters have additional modifiers, such as Proficiency Bonus, applied to that number. If you donât want to
                                                
                                            
                                                
                                                     roll a monsterâs Initiative, use the Initiative score as the monsterâs Initiative in combat. Initiative is further detailed in the âRules Glossaryâ.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in "Step-By-Step Characters." Monsters also have this bonus, which is incorporated in their stat blocks. The
                                                
                                            
                                                
                                                     bonus is used in the rules on ability checks, saving throws, and attack rolls. Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Ioun Stone Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Masterâs Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
                                                
                                            
                                                
                                                     the stones presented in the Dungeon Masterâs Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Points (XP) a monster is worth is based on its CR, as detailed in the Experience Points by Challenge Rating table. XP is awarded for defeating the monster in combat or otherwise neutralizing it
                                                
                                            
                                                
                                                      62,000 
   25  75,000 
   26  90,000 
   27  105,000 
   28  120,000 
   29  135,000 
   30  155,000 
   
 Proficiency Bonus A monsterâs Proficiency Bonus (PB) is determined by its CR, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in
                                                
                                            
                                                
                                                     the rules on ability checks, saving throws, and attack rolls. Your proficiency bonus canât be added to a single die roll or other number more than once. For example, if two different rules say you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Harrowâs three leaders, the Grim Champion of Pestilence is nonetheless a fearsome entity of sickness and blight. A swarm of insects surrounds him in a mockery of a halo, and debilitating plagues flow from
                                                
                                            
                                                
                                                    , frightened, poisoned, stunned, unconscious
 Senses darkvision 60 ft., passive Perception 17
 Languages Common, Infernal
 Challenge 15 (13,000 XP) Proficiency Bonus +5
 Halo of Pestilence. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     donât normally choose to make a save; you must make one because your character or a monster (if youâre the DM) is at risk. A saveâs result is detailed in the effect that caused it. If you donât want to
                                                
                                            
                                                
                                                     Bonus You add your Proficiency Bonus to your saving throw if you have proficiency in that kind of save. See âProficiencyâ later in this chapter. Difficulty Class The Difficulty Class for a saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Challenge Rating appear in appendix B. Experience Points The number of Experience Points (XP) a monster is worth is based on its CR, as detailed in the Experience Points by Challenge Rating table. XP
                                                
                                            
                                                
                                                     
   
 Proficiency Bonus A monsterâs Proficiency Bonus (PB) is determined by its CR, as shown in the Proficiency Bonus by Challenge Rating table, and is reflected in saving throws, skills, and other statistics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)  Staffs Left to Right: Insects,
Healing, Power, Magi, and Frost This staff can be wielded as a magic
                                                
                                            
                                                
                                                     quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     donât normally choose to make a save; you must make one because your character or a monster (if youâre the DM) is at risk. A saveâs result is detailed in the effect that caused it. If you donât want to
                                                
                                            
                                                
                                                     Bonus You add your Proficiency Bonus to your saving throw if you have proficiency in that kind of save. See âProficiencyâ later in this chapter. Difficulty Class The Difficulty Class for a saving
                                                
                                            
                                        






