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Returning 35 results for 'detailed inside are bodies'.
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details inside are bodies
Magic Items
Spelljammer: Adventures in Space
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these
bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.
Monsters
Van Richten’s Guide to Ravenloft
carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.
Every carrionette
Monsters
Mythic Odysseys of Theros
they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an object
disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the
Monsters
Bigby Presents: Glory of the Giants
+4", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Stinging Dust. One creature of the dust hulk’s choice inside its space must make a DC 14
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Mythic Odysseys of Theros
":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.Multiattack
death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.
Undead
Monsters
Spelljammer: Adventures in Space
start of each of the scavver’s turns from the poisonous gas in the scavver’s gullet.
If the scavver takes 15 damage or more on a single turn from a creature inside it, the scavver must
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
Monsters
Spelljammer: Adventures in Space
start of each of the scavver’s turns from the digestive juices in the scavver’s gullet.
If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must
of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical
vehicle, rousing the body from death. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways—throwing up gouts of blood, excreting piles of squirming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes psychic or force
trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
Horror (Oozing Organs);Oozing Organs. The horror’s body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
tendrils, or mist.
4
Unspeakable Horror (Oozing Organs);Oozing Organs. The horror’s body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast"}
Hex
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast"}
Hex
1
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The
Monsters
Fizban's Treasury of Dragons
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The sapphire dragon lair shown in map 5.12 is a series
Species
Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Monsters
The Tortle Package
inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.
Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them
Species
Van Richten’s Guide to Ravenloft
to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
target must make a DC 20 Charisma saving throw. On a failed save, the target’s soul is magically trapped inside one of the demilich’s gems. While the soul is trapped, the target&rsquo
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
destroyed in the city’s renovations. As characters explore the Mansions, consider how to represent the thousands of perpetually sleeping bodies inside. Do I’Cath’s residents lie where they fell? Did the
residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of Ping’On Tower wander the Mansions, searching for homes and families long ago
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret The characters can dismantle this unreality by touching the feather and performing one of the actions detailed in the “Dismantling an Unreality” section earlier in this chapter. If
the astral dreadnought dies while the characters are searching its demiplanar donjon for the manifested secret, the demiplane ceases to exist, and everything inside it appears around the dreadnought’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
cover of The Joy of Extradimensional Spaces. IMP FIGURINE
The imp figurine in Matreous’s possession (see area M1) appears to be a very detailed carving of an imp made from onyx. It’s not a statue
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are inside the gate-town’s walls, though, they’re not allowed to leave. A secret path to freedom exists, but the characters must be willing to pay the price and take the risks of accessing it
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
degrees and driving snow scours the land (detailed in the Dungeon Master’s Guide). Those who reach the Mists find they function as detailed in “The Mists” at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
through one of the following three ways, among others: Death’s Door. Corpse collectors wheel carts of bodies to a sturdy iron door around the back of the structure colloquially referred to as “Death’s
Door.” After delivery, corpses pass through a series of metal chutes that sort them by size and deposit them in the corpse-receiving-and-shipping department (detailed later in this supplement
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
room is locked, and the only key is inside. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. This room belonged to Agatha Kavenza
conspicuous bag on the floor. This is a bag of holding. A superstitious character of your choice might consider this scene evidence of the Bagman (detailed in “Horror Monsters” in chapter 5). Victro’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
techniques tells how the physical and spiritual aspects of one’s being can be joined to achieve immortality. The book offers detailed descriptions of pressure points that all the bodies of humanoid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s
Common plus two other languages
CR 10 (XP 5,900; PB +4)
Traits
Haunted Zone. Constitution Saving Throw: DC 17, any creature that casts a spell while inside the revenant’s space. Failure: The spell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
written on its first page. A character who succeeds on a DC 15 Intelligence (History) check knows Derwyth is a druid who lives nearby in Cernant Valley (detailed later in this adventure). Shalfey’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who






