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Returning 35 results for 'detailed instincts are bear'.
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details instincts are bear
detail instinct are bear
Magic Items
Dungeon Masterâs Guide
are set in a row along the haft. It has three other properties as well, detailed below.
Buttons. You can press one of the following buttons as a Bonus Action; a buttonâs effect lasts until you
apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
Button 5. The rod transforms into a handheld battering
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
in a row along the haft. It has three other properties as well, detailed below.
Six Buttons. You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a
, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
If you press button 5, the rod transforms into a handheld
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifterâs
personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifterâs personality
takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts, while
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
spirit hones your survival instincts. Totemic Attunement These options are available to you when you choose a totem animal at 14th level. Elk. While raging, you can use a bonus action during your move to
to the spirits of the Path of the Totem Warrior as shown in the following table.
Totem Spirit
Black Lion Tiger
Black Raven Eagle
Blue Bear Bear
Gray Wolf Wolf
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spine. When placed next to each other in the proper order, they spell the command word, âliberty.â The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
cover of The Joy of Extradimensional Spaces. IMP FIGURINE
The imp figurine in Matreousâs possession (see area M1) appears to be a very detailed carving of an imp made from onyx. Itâs not a statue
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event â a bearâs claw marks on a tree, a flock
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, then vanishes. This shield symbol doesnât bear the belladonna sprig that traditionally crosses it. If a character presents a belladonna sprig, such as from the plant in area 7, the arcane lock is
howls, âHalvhrests! We smell Halvhrests!â Chimney Witch. The fireplace here connects to the haunted chimney detailed in area 10.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
brute force isnât enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creatureâs carrying capacity and the amount it can push, drag, or lift. For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, punctuated with treks across the brutal desertsâlandscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Masterâs Guide. In the
historian Kharafek has excavated a canyon riddled with sealed tombs. Sheâs paying laborers well but is also using them to bear the brunt of the curses the crypts conceal.
3 The hermits settled in
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants arenât particular about the designs stamped
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. Six Buttons. You can press one of the rodâs six buttons as a
inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. If you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tucked in nooks along the west wall of this open cave. Many of the book spines and scroll cases bear the Strixhaven star.
Items bearing the Strixhaven star were stolen from the university. A
passive Wisdom (Perception) score of 17 or higher spot the shadow demons before they attack and arenât surprised by them. The stairs in the north wall lead down to areas U1 through U4, detailed later in the âUnderground Caveâ section.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. Buttons. You can press one of the following buttons as a
, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. Button 5. The rod transforms into a handheld
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. Six Buttons. You can press one of the rodâs six buttons as a
and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might foretell events in your characterâs future. Consider how much your character knows about the destinies detailed in the table; these events might be a mystery to your character, shared only between
organization such as a druid circle, paladin order, or temple watch over you. Moon You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
other properties as well, detailed below. Buttons. You can press one of the following buttons as a Bonus Action; a buttonâs effect lasts until you push a different button or until you push the same
and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Constitution saving throw or become infected with sight rot (detailed in the Dungeon Masterâs Guide). If the pool is drained (perhaps using spells like stone shape) or the skin within is destroyed or
throw or become infected with sight rot (detailed in the Dungeon Masterâs Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
vampire was never vanquished, and to this day, the soldiers dare to speak her name only in hushed tones. (Drelnza is further detailed in appendix B.) Consider awarding inspiration to characters who share
routes of several border patrols, as well as the locations of a gnome vale, a hermitâs hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
Haungdannar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
huntersâ most precious trophies: a pair of large golden antlers. (The antlers can be found in area D6 of the derro lair, which is detailed earlier in this adventure.) If the characters learn what the derro
indifferent toward the characters. Treasure. The only items of significant value in the camp are animal skins. The many wolf, bear, and fox pelts have a total value of 90 gp and a combined weight of 720 pounds.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
to Mount Celestia. Two towering, bear-headed sentinels in heavy armor guard the gate. Other locals linger nearby, meditating on the gate.
The gateâs guards are warden archons (see Morteâs Planar
Guard or Sincerityâs home (detailed later in this chapter). Law and Archons As a hound archon, Varrel is a being of absolute law and goodness. Even if the characters are helping him, he wonât condone
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
table presents several infamous layers; detailed descriptions of these layers follow the table. Layers of the Abyss Layer Description The Plain of Infinite Portals On layer 1, corroded iron
would crumble and all mortals would embrace their predatory instincts. Baphometâs layer is a never-ending dungeon with the Horned Kingâs enormous palace at its center. A confusing jumble of crooked
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are surprised when several many-legged creatures hurtle out of the northwest passage. These five aurumvoraxes (detailed in the âAurumvoraxesâ section at the end of this adventure) are hostile and
leader (detailed in the âAurumvoraxâ section at the end of this adventure). Characters who want to sneak up on the aurumvoraxes can attempt a group DC 13 Dexterity (Stealth) check. (Assume one prince
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Subclass You gain a Barbarian subclass of your choice. The Path of the Berserker, Path of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses are detailed after this classâs
. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative rolls. Level 7: Instinctive Pounce As part of the Bonus Action you take to enter your Rage, you can move up to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). This roomâs ceiling is 30 feet high. The walls to the left and right of the entrance bear small bas-reliefs of a new moon, a waning moon, a half moon, and a waxing moon. When the moon reaches one of
room. Paperwork full of notes and detailed schemes sits atop a desk, alongside a tiny portrait of Delour, Augustus, and Pyrite painted soon after the guild was founded. Boss Delour (see the stat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this classâs description. A subclass is a specialization that grants you features at certain Barbarian
on your turn. Level 5: Fast Movement Your speed increases by 10 feet while you arenât wearing Heavy armor. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
safe. Make use of the techniques detailed in the âHorror Monstersâ section of chapter 5. SUBVERT CLICHĂS
When characters and worlds feature clichés, they become dull and predictable. If your
quash stereotypes. Donât use clichĂ© accents, especially to represent marginalized people. Matter-of-factly provide opportunities for everyone to be exceptional. Magical settings bear no resemblance to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warriorâs face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into his visual rebuses. Fellâs Tattoos is a modest, oblong shack down the street from the Smoldering Corpse Bar (detailed below). A pearl lightning bolt above the door marks the parlorâs entrance
Sigil, Fell knows the locations of hundreds of portals throughout the City of Doors and their keys. At the DMâs discretion, Fell can reproduce any of the magic tattoos detailed in Tashaâs Cauldron of






