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                        Returning 35 results for 'detailed interests are bond'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
                                                
                                            
                                                
                                                     discovery. Sheâs as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
                                                
                                            
                                        
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
                                                
                                            
                                                
                                                     Orzhov Syndicate, community means the syndicate alone, with its interests taking priority over those of any other group.
Loxodon Names
A loxodonâs name includes subtle tones, produced in a loxodon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     obtain a bond. Flaws. In one sentence, describe how the Darklordâs personality causes them to act against their own best interests, especially in their quest to win their bonds and desires. Flaws are
                                                
                                            
                                                
                                                     you might give any NPC, as detailed in the section on creating nonplayer characters in the Dungeon Masterâs Guide: Ideal. In one sentence, describe an ideal that the Darklord holds dear and that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     characterâs interests and disposition. Personality traits might describe the things your character likes, his or her past accomplishments, things your character dislikes or fears, your characterâs self
                                                
                                            
                                                
                                                     than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a characterâs connections to people, places, and events in the world. They tie you to things from your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Features Those familiar with San CitlĂĄn know the following facts: Hallmarks. San CitlĂĄn is known for its magical industry but also its economic disparity. Its people maintain a strong bond with their
                                                
                                            
                                                
                                                     intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlån is Citlanés, which is related to Tletlahtolli (the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he mustâand when itâs in his own best interests. In most games, evil
                                                
                                            
                                                
                                                     adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
  Languages Your race indicates the languages
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
                                                
                                            
                                                
                                                     my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ivanaâs Intrigues Ivana Boritsiâs interests lie in manipulating sweeping aspects of Borcaâs society, asserting her dominance amid an ever-shifting landscape of petty noble schemes. She isnât a
                                                
                                            
                                                
                                                     poisons detailed in the Dungeon Masterâs Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the NPC is currently under a playerâs control). An NPCâs loyalty score increases by 1d4 if other party members help the NPC achieve a goal tied to its bond. Likewise, an NPCâs loyalty score increases
                                                
                                            
                                                
                                                     party members act in a manner that runs counter to the NPCâs alignment or bond, reduce the NPCâs loyalty score by 1d4. Reduce the NPCâs loyalty score by 2d4 if the character is abused, misled, or
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     up with the family you are part of âthere are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of
                                                
                                            
                                                
                                                     and raised in a different world from the one that most folk knowâone that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , the character can express a wish for a deeper connection with that NPC. This might be a romantic pairing, a deeper platonic camaraderie, or a sibling-like bond. Before this encounter takes place
                                                
                                            
                                                
                                                    , talk to the player to ensure a clear understanding of what sort of Relationship they seek with the NPC.  Students discuss their shared interests during a sunset date Becoming Beloveds If a player wants a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     well.
 Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
                                                
                                            
                                                
                                                     for above all else. A characterâs bond represents a connection to a person, place, or event in the world â someone the character cares about, a place that holds a special connection, or a treasured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     threshold at which theyâll be entertained are detailed on the Loyalist Benefits tableâalong with how the request adjusts the characterâs renown score with the faction, if applicable. Ramya treats those with
                                                
                                            
                                                
                                                      Convincing the faction to heed advice seemingly counter to its interests  â5 
   25  Convincing Ramya to leave Jadurai  â5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Baroviaâs borders whenever something that interests him threatens to
                                                
                                            
                                                
                                                     escape, surrounding the domain with poisonous mist. Those who enter the Mists choke and are affected as detailed in âThe Mistsâ section at the start of this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
                                                
                                            
                                                
                                                    , Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! Iâve snuck some notes throughout this bookâit felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
 âAsteria
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
                                                
                                            
                                                
                                                     goals of the tribe donât concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     excuses herself to check on her company at the mercenary camp (detailed in the âVogler Gazetteerâ section). Ridomir âCudgelâ Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
                                                
                                            
                                                
                                                    . âI like a well-thought-out plan, but a well-executed one is sublime.â Bond. âMoney motivates, but the right cause inspires.â Flaw. âI can be slow to leave the comforts of an inn or tavern.â
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
                                                
                                            
                                                
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     interests in occultism. Some members are actual invested scholars, while others are simply bored rich folk. But all have a strong interest in séances, fortune-telling, secrets of the afterlife, sightings
                                                
                                            
                                                
                                                     truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As youâll see, ten sentences can sum up the main elements of a
                                                
                                            
                                                
                                                     memorable NPC, one sentence for each of the following: Occupation and history Appearance Abilities Talent Mannerism Interactions with others Useful knowledge Ideal Bond Flaw or secret Although the material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The ghostly son of Ingrid and Rudolph van Richten (detailed later in this section) follows his father, trying to aid him and ever wishing he could let his father know heâs okay. But the interaction of
                                                
                                            
                                                
                                                     has a purpose.â Bond. âI lost my family, but I can embrace a new one. Anyone who needs me and means well is welcome.â Flaw. âIâve been the source of so much trouble. I never want to be a bother
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and precision.â Ideal. âI take pride in work done to perfection.â Bond. âIâll show my people what I can do. My name wonât be forgotten.â Flaw. âI wonât accept any course of action that doesnât put the
                                                
                                            
                                                
                                                     headed north. He doesnât know their destination, but he suspects theyâre not just wandering. He suggests that perhaps the Dragon Army, the elves, and the characters have similar interests in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     feeds on the innocent is the worst of all evils and must be destroyed.â Bond. âIâve known little of family, but I hold those I care for close, and one day Iâll consider them a family of my own.â Flaw
                                                
                                            
                                                
                                                     when featuring Ez in an adventure: Ez discovers an incarnation of the tragic soul Tatyana (detailed in the âBaroviaâ domain). While investigating ways to keep her safe, she accidentally alerts Strahdâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrettâs trustworthiness now so the characters know
                                                
                                            
                                                
                                                     he apologizes profusely. Personality Trait. âMy mind sometimes works faster than I can talk, and I often second-guess myself.â Ideal. âMy honor is my life.â Bond. âAs Becklinâs student, Iâm trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     regalia of the Cyran crown. Two of the dragonmarked houses, Orien and Cannith, also have vested interests in investigating the Mournlandâs ruins and often hire adventurers to pursue those interests
                                                
                                            
                                                
                                                     glass eye 5 A silver lapel pin of a finely detailed gorgonâs head with ruby eyes 6 A monocle that can be used as a telescope 7 A six-inch-tall mechanical marmoset in need of minor repairs 8 A small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , becomes their mentor, traps them within the bond of lycanthropy, and then uses them as tools (see the âInsatiable Hungersâ section later in this domain for details). Such alliances rarely last for more
                                                
                                            
                                                
                                                     close Kartakassâs borders, a soothing song fills the Mists. The Mists function as detailed in âThe Mistsâ at the start of this chapter, but in addition, any creature in the Mists that has its speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Guild Membership You establish your characterâs membership in a guild by choosing that guildâs background from among those detailed in this chapter. This book assumes that you have chosen a guild and
                                                
                                            
                                                
                                                     theyâre not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the âTravelers in the Mistsâ section
                                                
                                            
                                                
                                                     between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Asteria Tinnel Lovitt  Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
                                                
                                            
                                                
                                                     engages Asteria in conversation about her interests finds her an overflowing font of information. But she also retains her stubborn streak and quickly repudiates anyone who tries to order her around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     a bond of loyalty, gratitude, or love. You can delegate decisions about an NPCâs actions to one of the players, especially in combat, but you can override the playerâs decisions to reflect the NPCâs
                                                
                                            
                                                
                                                     the partyâs best interests. The disloyal NPC either leaves the party (attacking characters who attempt to intervene) or works in secret to bring about the partyâs downfall. Crew Loyalty and Mutiny
                                                
                                            
                                        






