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Returning 35 results for 'details imagine are buildings'.
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details imagine are building
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
catalog all its details in a journal.
6
You mistakenly assume that surface folk know about and are impressed by your people’s history.
Triton Names
Most triton names have two or three
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
than cryptic workers, yet these mysterious beings also punish those who disrupt city life. Whatever opposes the Lady’s edicts or the smooth functioning of Sigil, dabus work to correct. For more details on dabus, see Morte’s Planar Parade.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domain Overview The domain’s buildings, natural elements, and landmarks all represent the Darklord’s vile past. When developing these features, follow these steps: Specify Locations. Choose locations
similar to settings that appear in your Darklord’s past, or take inspiration from the Settings tables in the “Genres of Horror” section later in this chapter. Combine Locations and Visceral Details
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are now. Exaggerated Reflections. For each favored personal characteristic, imagine and write down a version twisted to its extreme. For example, transform “I idolize a particular hero of my faith, and
. Opposite Reflections. For each favored personal characteristic, imagine and write down its opposite—specifically, a version that compels characters into conflict. For example, transform “I idolize a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). For each evil act, imagine the scene where it took place, and then answer the following questions: What does the act sound like from a distance or to someone in the next room? How does the act, or its
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
. Each is given a private room, and delicious meals are prepared and served in the common room. Anadoua is happy to share details from the “Djaynai and Janya Gazetteer” section or direct the characters toward the market for any mundane items they require.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
Settlement Maps. A map of a settlement often shows terrain (cliffs, trees, streams, and so forth) in addition to buildings, bridges, and other important features.
Wilderness Maps. A wilderness map shows
.
Often a map is intended for the DM’s eyes only. You can copy portions of a DM’s map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
city’s forsaken warrens. Each ward contains one or more faction headquarters: grand buildings where Sigil’s philosophers convene and divide the city’s functions. Establishments near one of these hubs
introduction presents interactions that characters might have while adventuring in the ward. Factions. This section details the factions that are headquartered in the ward and their operations. Locations. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
, Daerismun was not so fortunate. As we approached, this ruined cityscape seemed uninhabited. Its expanse is fairly limited, and consists almost entirely of a mess of destroyed buildings and massive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
out. These details can fade into the background as your adventures focus on more exciting threats, or you can highlight the cosmic dread that declares, yes, this place doesn’t make sense at all, yet it
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
2 I’m skilled at making others feel that I’m interested in the details of their tiny, meaningless lives.
3 Every word I say is worth hearing, so I speak loudly and eloquently to make
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
maybe even a secret that each one of them has. Campaign Calendar. Your world feels more real to your players when the characters notice the passage of time. Note details such as the change of seasons and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, head of Kalaman’s military. Trade Camps Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were
replaced by simple buildings aligned along muddy streets. They now house hundreds who can’t find lodgings within the city’s walls. Wyhan’s Apothecary Wyhan (lawful evil, human mage) is a black-robed Mage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old
ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
begins to stink of sulfur.
A character who considers these environmental details as a Study action can make a DC 12 Intelligence (Arcana or Nature) check. On a success, the character recognizes these as
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aren’t. Sketch out these characters broadly, perhaps noting only their professions or roles in adventures. You can expand on their details as your adventures take shape. Entangling the Heroes. The Darklord
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that they’re
injustices and discrimination Game-specific content, such as dangers, monster types, and setting details you might use Specific genres of horror, like those in chapter 2 If you’re not comfortable
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
defines you, not what others assume about you. Everything D&D. Anything from any D&D setting and anything you can imagine might appear in Planescape adventures. Characters might encounter D&D’s
devices—will accompany you through this product. These magic items are detailed in chapter 1 of this book, and they offer details about remarkable realms and candid snippets from residents of the planes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
guard the tower rooftop, which is furnished with a ballista. See area 6B for details. Ground Floor A silver chime attached to the inside of each door rings whenever the door is opened, alerting the
care of them. But just in case, you should know that they are entirely serious about making dragons a power along the coast again. Can you imagine? The nerve.” If they sway the giant to their side, he
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
battlefield.
The sulfurous smoke that moves across the battlefield never dissipates. It lightly obscures the details of the buildings and the denizens within them. The wails of soldiers in pain can
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, which is furnished with a ballista. See area 6B for details. Ground Floor A chime attached to the inside of each door rings when the door is opened, alerting the tower’s inhabitants. A staircase hugs
just in case, you should know that they are entirely serious about making dragons a power along the coast again. Can you imagine? The nerve.” If they sway the giant to their side, he locks himself in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Settlement Tables and Tracker The following tables allow you to flesh out details about a settlement. You can use the accompanying Settlement Tracker to record important information about a village
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cosmic phenomena. Its power slips into the world in the same form, with star fields filling the shadows of Nyxborn beings that are infused with its power (see chapter 6 for details on Nyxborn). While
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. See appendix D for these creatures’ statistics. The grungs on the roof unleash arrows to ward off intruders. If the intruders fight back, more green-skinned grungs close in from nearby buildings
spear belonging to Shagambi (a kamadan). For details, see “Legend of the Nine Gods." While the treasures remain in the shrine, they look and feel real. If a character removes a treasure from the shrine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making
area with a thick layer of dust. Temporary structures seemingly set up to aid the reconstruction have been badly damaged by force and fire, though a couple of wooden buildings still stand amid the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Use the following points to guide the initial conversation, but see “Unexpected Interruption” below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
details about Icewind Dale, share the suggestions from the Character Hooks Tied to Backgrounds table with them. Character Hooks Tied to Backgrounds Background Character Hook
Acolyte Auril
Waterdeep’s politics.
Outlander You’re a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
into attacking the four elemental cults. She doesn’t lie out of malice, though Nurvureem has plenty of that, but because she’s trying to motivate the adventurers. She invents details to entice the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
path to the lair and whether they met the dragon hunters along the way. See “Dragon Hunters” below for more details. Pangil ng Buwan (see the bakunawa stat block at the end of this adventure) is covered
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Prominent Patriar Families
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
patriars and was instrumental in building the city’s original walls.
Tillerturn owns and leases out many buildings in the city.
Vammas controls the majority of trade from Chult.
Vannath fled the city






