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Returning 35 results for 'details immortal are building'.
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Monsters
Vecna: Eve of Ruin
fails.Lady Alustriel Silverhand, called the Shining Lady, has been an influential wizard and proponent of good across Toril for centuries. Alustriel is one of the Seven Sisters—immortal daughters
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
felt like a joke—one at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
catalog all its details in a journal.
6
You mistakenly assume that surface folk know about and are impressed by your people’s history.
Triton Names
Most triton names have two or three
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Using the Entries For each dragon’s entry in this chapter, you’ll find information about crafting personalities, inspiration for building adventures, details about lairs, and ideas about the kinds of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Knowledge The characters know the basics about the Strixhaven campus, as well as the following information: Central Campus. The Biblioplex isn’t the only building on the central campus
, where students spend a lot of time. Two other popular locations are Firejolt Café and Bow’s End Tavern, whose maps are found later in this chapter. Colleges. Characters know the overall details
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
, “Please, let me die.”
The 145-year-old shield dwarf held captive in the southwest corner of the building is named Kharbek. They use the scout stat block with these changes: Kharbek speaks Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L2. Living Quarters Members of the order live in a modest single-story building built on raised posts. Its shingled roof provides protection from the elements, and its sliding exterior wall panels
(area L5), but far enough away to provide Bak Mei with solitude he requires. L2a. Monk Quarters This room contains several narrow, hard bunks where the Immortal Lotus monks sleep. L2b. Private Quarters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
haunted doors; see the “Haunted Zones” section for details. Lighting Unless otherwise noted, each room in the house is lit with bright light by oil lamps, a fireplace, or some other light source when
the characters arrive. The cultists take oil lamps into the ritual chamber (area D38) when they gather there. The Mists When the characters enter Death House, the Mists surround the building and prevent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? Backgrounds provide a strong foundation for building a story. If you’re a noble, are you tied to one of the founding families of Sharn, or are you a scion of another nation visiting the City of Towers
for the first time? If you’re an entertainer, are loved in the upper wards or a favorite in Sharn’s lowest dives? The tables provide a range of ideas that can be used for PCs or NPCs with strong ties to Sharn; work out the details with your DM.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiences to advice for building safe, suspenseful campaigns. It also includes an atmospheric adventure to draw characters into Ravenloft’s fearful grip. Chapter 5 details how to make any foe into a
process of creating characters, domains, and stories ripe for chilling D&D adventures. Chapter 1 details how players can create characters primed for fright-filled adventures. It presents options for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters to spend their treasure and pursue their goals. This downtime gives the characters an opportunity to sink their roots a little deeper into the world, building a personal investment in what
happens to the people and places around them, which can, in turn, draw them into further adventures. Chapter 5, "Equipment" of the Player’s Handbook details the expenses that a character incurs for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventuring party If you’re using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
Free City of Greyhawk, described later in this chapter, is an ideal starting location and illustrates the kinds of things to consider as you detail a starting location. If you’re building your own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
House, a well-appointed, two-story, mud-brick building painted pale blue. The characters have a full day to rest and explore Djaynai before they meet with the official who arranged their journey at
. Each is given a private room, and delicious meals are prepared and served in the common room. Anadoua is happy to share details from the “Djaynai and Janya Gazetteer” section or direct the characters toward the market for any mundane items they require.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this section includes information to help you roleplay a character of that
race, including personality, physical appearance, and features of society. These details are suggestions to help you think about your character; adventurers can deviate widely from the norm for their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this chapter includes information to help you roleplay a character of that
race, including personality, physical appearance, and features of society. These details are suggestions to help you think about your character; adventurers can deviate widely from the norm for their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Netherese Tongue” sidebar). Immortal servants known as magen (see appendix C) tirelessly perform their duties or wait in silence for new orders. Deadly living spells (see appendix C) guard a handful
of locations in the city. Random Encounters After each hour the characters spend exploring the city, or each time the characters conduct a thorough search of an unnumbered building on the map, roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
building in a village or label every street in a large city. If the characters start in the baron’s dungeon, you’ll need the details of this first adventure site, but you don’t have to name all the baron’s
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
studious, while a character with low Intelligence might speak simply or easily forget details. A character with high Wisdom has good judgment, empathy, and a general awareness of what’s going on. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alliance of dragons and celestials—eventually defeated the Overlords. But these fiends couldn’t be destroyed; instead, their immortal essences were bound in Khyber. Whatever the true details of this tale
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Naga Deathless Serpentine Mind Bender Habitat: Underdark; Treasure: Relics Viko Menezes Nagas are immortal but not invincible, and powerful magic can end their lives. Bone nagas are skeletal
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
coming dusk. At Melecio’s invitation, leaders from across Atagua are gathering to represent their people during this rare, important ritual. Melecio can also share details on the Green Doctors and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Wisdom (Perception) check, provided you describe the character searching in the hidden object’s vicinity. On a success, you find the object, other important details, or both. If you describe your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Wisdom (Perception) check, provided you describe the character searching in the hidden object’s vicinity. On a success, you find the object, other important details, or both. If you describe your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
requires special coaxing to wear the band. See that area for more details. Investigating. Once the characters catch their third mascot, a successful DC 16 Intelligence (Arcana or Nature) check
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign unfolds, focus adventures on different conflicts to keep the players’ excitement high. Use the Campaign Conflicts tracking sheet to record your campaign’s conflicts (with room to add details
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
people from expressing themselves.
2 A guard imprisons people who worship gods opposed to Ephara, such as Phenax and Nylea.
3 A noble is building a new development directly in a forest, where
3 Meletian hoplite MOoT
9 War priest VGtM
11 Gynosphinx* MM
15 Hundred-handed one MOoT
17 Androsphinx* MM
23 Empyrean MM
* See chapter 6 for details about these creatures in Theros.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be able to relate the details about the last Great Modron March, which R04M was following. The characters might seek other sources for information about the last Great Modron March, but the event was
encounters occur only when you choose. Time also has little meaning, as the characters and many of the NPCs in this adventure are effectively immortal. The following chapters could take place over the course
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members. Building a Planar Philosopher Character Some groups of planar






