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                        Returning 35 results for 'details impact are born'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
                                                
                                            
                                                
                                                     curse. And if bargaining doesn’t work, there’s always blackmail. (See the “Using the Moonstalkers in Your Campaign” section in chapter 11 for more details.)Change Shape
                                                
                                            
                                        
                                                    Hermit
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     hence the reason for your return to society.
Work with your DM to determine the details of your discovery and its impact on the campaign.
Other Hermits
This hermit background assumes a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     determine the details of your discovery and its impact on the campaign.
Buldur’s Gate Feature: The Real City
You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
                                                
                                            
                                                
                                                     for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     comrade and work out the details with the player on the spot. The Personal Impact table provides ideas for plot hooks that could directly involve a player character in a scenario.  Personal Impact   d6
                                                
                                            
                                                
                                                    Personal Impact As players develop characters in an Eberron campaign, you can work with them to determine the role that the war played in their background. Here are a few topics for conversation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     you have. If you are a dwarf or an elf, subtract 2 from your roll. Then, roll on the Birth Order table for each sibling to determine that person’s age relative to yours (older, younger, or born at the
                                                
                                            
                                                
                                                     how the others do. Other Details. You can decide any other details you like about each sibling, including gender, personality, and place in the world. Number of Siblings  d10 Siblings   2 or lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
                                                
                                            
                                                
                                                     Eberron or any other D&D setting. Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron, handy details whether you’re a player seeking inspiration for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     characters make a greater impact on the world, they face greater danger whether they want to or not. Powerful factions see them as a threat and plot against them, while friendly ones court their favor in
                                                
                                            
                                                
                                                     about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature that tracks its prey
                                                
                                            
                                                
                                                    . While the beast within certainly has a physical impact on a shifter, it has a spiritual and psychological effect. Two beasthide shifters share the same special ability, but if one has the aspect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     traits and prefer to run with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature
                                                
                                            
                                                
                                                     that tracks its prey. While the beast within certainly has a physical impact on a shifter, it has a spiritual and psychological effect, as well. Two beasthide shifters share the same special ability
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
                                                
                                            
                                                
                                                     a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Thrane Characters As you develop a Thrane character, consider the following details: The Impact of Faith. If you want to reflect a close bond to the Silver Flame, you could gain a few divine spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     before him makes it clear he has heard the story already, but he records any new details the characters share. When the characters’ account is complete, Atiba-Pa pauses thoughtfully, then shares the
                                                
                                            
                                                
                                                     following information: The spirits called haints aren’t uncommon in Djaynai, as spirits born of sorrow were spawned all too frequently during the Passage of Vultures. The manifestation of the sigils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
                                                
                                            
                                                
                                                     were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     significant impact on the franchise the characters will establish at the end of this episode. At the ruins of Tresendar Manor, the characters find clues about what caused the destruction. They locate one of
                                                
                                            
                                                
                                                     the two surviving members of the previous franchise, the half-orc majordomo Gildha Duhn. Gildha provides details about the attack and the apparent goal of those who struck the manor — retrieving a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
 The latter part of the chapter, intended for the
                                                
                                            
                                                
                                                     DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
 The Sky of Many Things A zodiac is a series of constellations that appear to rotate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     have the same origin, but it’s more likely (particularly in the hoard of an older dragon) that the coins have a variety of origins. If you aren’t interested in explaining the details of coinage from a
                                                
                                            
                                                
                                                     Table E in the Dungeon Master’s Guide are minor items, a category that includes common items, potions and scrolls (which can be used only once), and other items whose impact on the game is minor or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Ancient Mysteries  Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
                                                
                                            
                                                
                                                     is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     or the inspiration for a barbarian’s rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
                                                
                                            
                                                
                                                    .
 Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
                                                
                                            
                                                
                                                     shape, either by the moon or by other external factors. He prefers his human form, but explores different physical details as the mood strikes him. He’s rarely seen without his signature wide-brimmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                                
                                                    , driving home the impact of the campaign’s most climactic moments. Whether this gallery serves as a game aid or inspires your own designs, use it as you please, further detailing the existing adventures or exploring Tyranny of Dragons stories yet to be told!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                                
                                                    , driving home the impact of the campaign’s most climatic moments. Whether this gallery serves as a game aide or inspires your own designs, use it as you please, further detailing the existing adventures or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     great NPCs of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer characters the chance to receive advice from
                                                
                                            
                                                
                                                     of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer them the chance to receive advice from experienced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                                
                                                    , driving home the impact of the campaign’s most climactic moments. Whether this gallery serves as a game aid or inspires your own designs, use it as you please, further detailing the existing adventures or exploring Tyranny of Dragons stories yet to be told!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
                                                
                                            
                                                
                                                     gods, it presents omens that might launch heroes on the road to adventure, details hundreds of plot hooks, includes maps of potential adventure locations, and presents a short introductory adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     marked on both the DM’s map and the players’ map are described below in alphabetical order. This information is not secret, and can be shared with players if they request details about a particular
                                                
                                            
                                                
                                                     picture of the location, or you can draw what they see on a piece of graph paper, copying what’s on your map while omitting details as appropriate. It’s not important that your hand-drawn map perfectly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     could try to take the statuette from the winner on their way out, Verity wants to limit the heist’s impact to Quentin as much as possible to shame him publicly. Verity’s Bag of Holding Made of purple
                                                
                                            
                                                
                                                     herself, so she can’t provide details. She tells the characters the following information: Arrival. Wooden boats shuttle visitors and personnel to and from the casino, which is built inside a cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     players’ other characters get involved in the investigations, the players know the details. Survivors give every player a part to play in one character’s ominous nightmares, such as those resulting
                                                
                                            
                                                
                                                     details on such adventures). Whether the characters survive or meet spectacular ends doesn’t matter, as death might mean a return to the character’s original body, a second chance to try again, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons that are born on the Shadowfell or seek out new lairs after their transformations establish lairs according to the preferences of their kind, though they find comfort only in the most gloomy and
                                                
                                            
                                                
                                                     eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , a new elf god was born. One of these beings, although privileged to be elevated above the rest of the primal elves, was not satisfied with being one of Corellon’s trusted underlings. She — for she
                                                
                                            
                                                
                                                     had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     dreadful impossibilities. Idle Uneasiness Occasionally slow your adventure’s pace to draw out the tension you’ve established. Linger on describing sensory details. Ask players to describe what their
                                                
                                            
                                                
                                                     bursts. Focus less on senses and more on descriptions of impact—a splash of crimson, who knows where it came from? Split the characters’ attention. Roleplay other creatures begging, panicking, and trying
                                                
                                            
                                        





