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Returning 35 results for 'details inhabit are black'.
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Monsters
Planescape: Adventures in the Multiverse
lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where they can weave webs of shadow undisturbed.
A
time using its shadow web.
Reel. The darkweaver pulls each creature it has grappled up to 60 feet toward itself.Arachnid predators of the Shadowfell, darkweavers inhabit caves, dungeons, and other
Magic Items
Mythic Odysseys of Theros
.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Species
Mythic Odysseys of Theros
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to tear down all they see and rule over what remains. Black dragons are terrifying creatures with curved horns and withered visages suggestive of fiendish skulls. They typically inhabit stagnant
Black Dragons Dragons of Decay and Despair Habitat: Swamp; Treasure: Relics Black dragons delight in suffering and ruin. While other chromatic dragons scheme for power and wealth, these dragons seek
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Black Geode The Black Geode is a natural cavern distinguished by the seams of luminous violet crystal. Marlos Urnrayle used Ironfang to transform these caverns into an earth node. In the Black
Geode’s largest cavern lies a portal that leads to Ogrémoch’s domain on the Elemental Plane of Earth. Bizarre creatures from that place have crossed through the gate and now inhabit the caverns, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creatures from across many worlds. Drawn by the power of the Auroral Diamond, spirits from countless lands make their home in the Preserve. Spirits from the same lands or of similar origins inhabit tiny
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Minotaurs Twenty-three minotaurs inhabit the southern half of the Maze Level. They spend most of their time fighting the drow. Their leader is a priest of Baphomet named Maku, a devout follower of
Level seek to emulate him through their blood lust and savagery. He appears as a great, black-furred minotaur with iron horns, burning red fire in his eyes, and a massive bloodstained glaive. Fervent
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
creatures from across many worlds. Drawn by the power of the Auroral Diamond, spirits from countless lands make their home in the Preserve. Spirits from the same lands or of similar origins inhabit tiny
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
west wall. Dozens of ooze creatures — black puddings, gray oozes, and ochre jellies — inhabit this cavern. However, they don’t attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yongjing Features Those familiar with Yongjing know the following details: Hallmarks. Yongjing is known for its courtly drama and labyrinthine bureaucracy. Its rulers enjoy exceptionally long
lifespans. People. Humans and dwarves make up most of the population of Yongjing, with humans outnumbering dwarves three to one. Almost all residents have black hair, warm skin tones, and rounded faces
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Features Those familiar with Godsbreath know the following details: Hallmarks. Godsbreath is a land known for its cooperative agricultural communities and the importance its people place
on maintaining their oral history. People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier
in area 11 (see that area for details). Treasure The bones of a zorbo (Obo’laka’s animal form; see appendix D) lie in a dusty pile within the sarcophagus. A ring of protection rests atop the pile. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman in the Dragon Queen’s name. To aid in this mission, Kansaldi has ordered the black-robed wizard Lohezet to follow his research to a ruin in the Northern Wastes, where he believes a great weapon
reveal details about Kansaldi, primarily her fanatical devotion to the Dragon Queen, the fear and respect she commands from her troops, her tactical prowess, and her signature crimson eye. More details on Kansaldi appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
improvisational outdoor play (see “All the World’s a Stage” later in this chapter). Chatter Details The characters might hear any of the following remarks. The first two rumors are more or less true
how to magically replicate those creatures’ sounds. Black Dragon Prop. “Someone wants to summon and control a real young black dragon on stage. No way will that work!” Students keep the biblioplex assistants busy with their many requests while studying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and the death knight out to destroy the kingdom. The Monster Manual contains stat blocks you can use to represent NPCs in your game. You can add details to make them distinctive and memorable. For
example, your players will have no trouble remembering the no-nonsense blacksmith with the tattoo of the black rose on her right shoulder or the badly dressed musician with the broken nose. NPCs in your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
conspiracies from the city’s notorious fortress, the Black Tower (see “Other Groups” later in this chapter for details). An unprecedented number of serial killers prey on Martira Bay, most infamously the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
telepathy out to a range of 30 feet. When she attacks, swarms of mummified spiders pour out from the niches at the start of the following round. Undead Spider Warrens Six swarms of undead spiders inhabit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to those without firsthand experience of a sector. Creatures inside a sector are likely to know more specific details, especially about their neighboring zones; the DM is encouraged to provide
appropriate details wherever creatures are noted to have lore to offer. In the Abyssal Prisons, the maze of undoing (area 15) has no easy exit, but fiends that can climb are said to have somehow escaped the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the cult consists of three people who range from fanatical to deluded in serving the Demon Prince of Undeath. Talking to Cultists Three non-Undead cultists inhabit the temple, serving as
intermediaries between Xia and the zombies she has animated. The descriptions of the rooms where the cultists are found include details on whether the characters can talk to them to acquire information about the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruler of the Gloaming Court in the Feywild. The queen is described as an intelligent, gleaming black crystal that hovers above a throne of twisted, petrified wood. The princess is cast in the role of the
end, her companions (including the book’s narrator, known only as “the scrivener”) convince the princess to reclaim her rightful place as a high noble of the fey. The details of The Scrivener’s Tale
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
memorable physical characteristic, such as a scar, a limp, or a tattoo. TIKA AND ARTEMIS: CHARACTER DETAILS
Consider how the names Tika Waylan and Artemis Entreri set these characters apart from
man, compact and all wiry muscle. He has angular features and high cheekbones, and he always seems in need of a shave. His raven-black hair is thick and full, but his eyes are gray and lifeless—betraying the emptiness of his life and soul.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
memorable physical characteristic, such as a scar, a limp, or a tattoo. TIKA AND ARTEMIS: CHARACTER DETAILS
Consider how the names Tika Waylan and Artemis Entreri set these characters apart from
man, compact and all wiry muscle. He has angular features and high cheekbones, and he always seems in need of a shave. His raven-black hair is thick and full, but his eyes are gray and lifeless — betraying the emptiness of his life and soul.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
War Wooden club Hiatea N Life, Nature Flaming spear Iallanis NG Light, Peace* Garland of flowers Karontor NE Death, Knowledge Broken shackles Memnor N or NE Knowledge, Trickery Black obelisk Skoraeus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Darkweaver’s Lair Darkweavers dwell in lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stables, kennel, and well (see areas 2 and 3 for details). Tapestries Four of the five tapestries each show dragons hunting, killing, and feasting on lesser creatures, with blue dragons attacking a desert
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
magic of the black dragon’s lair. In addition to the odorous fog and fouled water described in the Monster Manual, the surrounding flora grows thick and twisted, and the dirt trail becomes muddy and
begins to stink of sulfur.
A character who considers these environmental details as a Study action can make a DC 12 Intelligence (Arcana or Nature) check. On a success, the character recognizes these as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Feast Hall The double doors that lead to this room are coated with ice and can’t be pulled open until the ice is chipped away or melted (see area 6 for details). The room is 240 feet wide by 440
matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stables, kennel, and well (see areas 2 and area 3 for details). Tapestries Four of the five tapestries each show dragons hunting, killing, and feasting on lesser creatures, with blue dragons attacking a
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp






