Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'details inherent are beings'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        devils inherently are beings
                                    
                                
                                    
                                        detail inherent are beings
                                    
                                
                                    
                                        detail inherently are beings
                                    
                                
                                    
                                        devils inherent are beings
                                    
                                
                                    
                                        detailed interest are beings
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragonâs lair and hoard.
Ancient Sapphire Dragon
                                                
                                            
                                                
                                                     their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragonâs lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     relationships with other beings, it is almost always to bolster the defenses of the dragonâs lair and hoard.
Adult Sapphire Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll
                                                
                                            
                                                
                                                    
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
                                                
                                            
                                        
                                                    Hermit
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
                                                
                                            
                                                
                                                     hence the reason for your return to society.
Work with your DM to determine the details of your discovery and its impact on the campaign.
Other Hermits
This hermit background assumes a
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     veins making it clear that theyâve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
                                                
                                            
                                                
                                                     Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
                                                
                                            
                                                
                                                     determine the details of your discovery and its impact on the campaign.
Buldurâs Gate Feature: The Real City
You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     than cryptic workers, yet these mysterious beings also punish those who disrupt city life. Whatever opposes the Ladyâs edicts or the smooth functioning of Sigil, dabus work to correct. For more details on dabus, see Morteâs Planar Parade.
                                                
                                            
                                                
                                                    Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
                                                
                                            
                                                
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
                                                
                                            
                                                
                                                     donât typically exalt themselves and demand worship from lesser beings. Rather, they are often drawn to follow godsâand sometimes other powerful beingsâwho help them live out their part in that epic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     history, many believed that all drow were beings of inherent and irredeemable evil. In truth, most drow do align with evil, engaging in torture, slavery, murder, and other nefarious activities in the
                                                
                                            
                                                
                                                     Handbook. Drow characters can come from any background, though most have a history that links to one of the drow city-states of the Underdark. Inherent magical abilities and a preference for dark places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details donât need to rely on grotesque
                                                
                                            
                                                
                                                     descriptions. Sometimes itâs a contrast between mundane and terrifying details that stands out, like a monsterâs soulful eyes or pearly teeth set amid vicious features. Make it Personal. Thereâs a fine line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatestârelated to the citadelâs founding civilizationsâare larger-than-life beings that embody the wisdom of ages (see the âIncarnatesâ section for details).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     chapter 3) to flesh out the details of encounters with these giants. Giant Children
 Generally, itâs a good idea to avoid situations where you treat a giant child as a monster. While even giant
                                                
                                            
                                                
                                                     several adjustments. You can craft the stat block as you see fit to match the challenge rating youâre aiming for.
 For a giant child of any age, you can further modify one of these stat blocks by adding the parentsâ damage immunities and resistances (if any) and any inherent traits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 20: Flames  The following pages detail three unique Fiends designed to be recurring adversaries for your campaign. Each entry includes a description and details about the Fiendâs background
                                                
                                            
                                                
                                                    .
 A character who draws the Flames card from a Deck of Many Things attracts the ire of a powerful Fiend. The three malevolent beings described in this chapter can each fill that role, but you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatestârelated to the citadelâs founding civilizationsâare larger-than-life beings that embody the wisdom of ages (see the âIncarnatesâ section for details).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Nyleaâs Villains From Nyleaâs perspective, her desires are benign, but her unwillingness to favor sapient beings over wild animals and plants sometimes makes her a figure of menace. Those who dwell
                                                
                                            
                                                
                                                     uses magic on fields near the border of the forest, creating animated plants to drive off farmers. 
   5  A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 17: Donjon  This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
                                                
                                            
                                                
                                                     split up.
 The Donjon Sphere The Donjon Sphere is a metal sphere that drifts through the Astral Sea. Centuries ago, an unknown species of intelligent beings built the sphere to capture and contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     beings have and how ki can not only be attacked, but also stolen. The book opens with theories on how the natural energies of the primordial trifectaâsoul, essence, and mindâcan be combined. It notes
                                                
                                            
                                                
                                                     attachment. Following the sections on spiritual and medicinal wisdom is one on the crafting of magic items that augment the userâs martial abilities, with grisly details of how the authors obtained such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in Planescape campaigns often focus on the following themes: Backstage of Reality. Planescape adventures provide glimpses of the daily lives of unfathomable beingsâlike gods, angels, and demonsâand how
                                                
                                            
                                                
                                                    . Power and Possibility. The planes are home to beings of phenomenal power, yet the smallest things make a difference. Although adventurers might seem insignificant in the grand scheme of the multiverse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    .
 âFind that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then
                                                
                                            
                                                
                                                     information they havenât yet learned, including the details found in âMagic in the Sanctumâ earlier in this chapter. A Significant Lie In the guise of Mordenkainen, Kas has lied to the characters about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     enterpriseâs success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
                                                
                                            
                                                
                                                     Acquisitions Incorporated world, founding members and characters from the companyâs ongoing adventures. Appendix B details foes, from terrifying deep crows to infamous keg robots. Appendices C, D, and E conclude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
                                                
                                            
                                                
                                                     beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
 AC 15 Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    History of Eberron Every child knows the story of the Progenitor Dragons: Siberys, Eberron, and Khyber. In the dawn of time, these three cosmic beings created thirteen planes of existence, each
                                                
                                            
                                                
                                                     alliance of dragons and celestialsâeventually defeated the Overlords. But these fiends couldnât be destroyed; instead, their immortal essences were bound in Khyber. Whatever the true details of this tale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ingredient. 
   6  An archmage devotee of Pharika manages to shrink monsters to a size so small that they effectively behave as viruses. 
   Pharikaâs Monsters Serpents, rare magical beings, and
                                                
                                            
                                                
                                                      Basilisk*  MM 
   6  Medusa*  MM 
   8  Assassin  MM 
   8  Hydra  MM 
   8  Spirit naga  MM 
   17  Hythonia  MOoT 
   * See chapter 6 for details about these creatures in Theros.  Pharikaâs clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . There she exposed the modrons to fiendish influences, convincing them the Outlands are overrun by evil beings. The modronsâ belief is skewing the underpinnings of the Outlands and the planes beyond
                                                
                                            
                                                
                                                     the characters to go to Gzemnidâs Realm; find the groupâs leader, the hexton modron called X01; and help the modrons escape. R04M can also reiterate any details he provided in chapter 13. While the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
                                                
                                            
                                                
                                                     gods, it presents omens that might launch heroes on the road to adventure, details hundreds of plot hooks, includes maps of potential adventure locations, and presents a short introductory adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . These paths lie beyond lands controlled by the poleis and other civilized beings. Dark caves with tunnels leading down into darkness and rivers quietly lapping at fog-shrouded gravel shores give way
                                                
                                            
                                                
                                                     various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most preciseâfollowers of Erebos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
                                                
                                            
                                                
                                                     dear to him was once lost, and he wishes to see that person live again. He doesnât share the details, but the Sugar Man plans to use the power of the seed pod to resurrect his son, Endis, who died a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
                                                
                                            
                                                
                                                    . However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Elminster doesnât reveal what happened to Gromph, for heâs reluctant to divulge too much information about the future. If the characters press him for details, Elminster says only that many great
                                                
                                            
                                                
                                                     demon summoning and the inherent unpredictability of faerzress.â These echoes donât have much else to offer, although they can explain how the library works (see the âGravenhollow: General Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cosmic phenomena. Its power slips into the world in the same form, with star fields filling the shadows of Nyxborn beings that are infused with its power (see chapter 6 for details on Nyxborn). While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
                                                
                                            
                                                
                                                     experiences new meaning in life. DIVINE RANK
 The divine beings of the multiverse are often categorized according to their cosmic power. Some gods are worshiped on multiple worlds and have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     chapter 3 for more details on Phoberos, the minotaur polis of Skophos, and various minotaur bands. Passion and Zeal Minotaurs are known for venting their outrage through violence, but they arenât
                                                
                                            
                                                
                                                     to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs arenât destined to a life of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , transforming the house into a supernatural deathtrap. The haunting within the house has two states: Dormant. When living beings arrive at the house, the haunting is dormant. During this time, the
                                                
                                            
                                                
                                                     during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the âStory Overview.â Relate these specifics to the
                                                
                                            
                                        






