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Returning 35 results for 'details insist are better'.
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Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Species
Eberron: Rising from the Last War
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crafted monsters of its own. Some rumors even insist that Vadalis has been trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
firbolgs’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better. If these
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
similar to settings that appear in your Darklord’s past, or take inspiration from the Settings tables in the “Genres of Horror” section later in this chapter. Combine Locations and Visceral Details
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
those parties — but it seems like you made a deal with the fey prince. You’re not sure what you agreed to; you’d better find out! Guild Artisan Bard. You ran the finest bar in Cyre, until the Mourning
Compendium
- Sources->Dungeons & Dragons->Stranger Things
instantly knows that they pose no danger to her. (No stats for her. She’s not someone they should fight. If they insist on trying, they can hit her only with a critical hit, and even then she shrugs off
whatever damage they do. Her attacks always hit them and deal 2d6 + 6 slashing damage.) The Proud Princess has a quest of her own, though she will not talk about the details. She warns the characters to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Anvilwrought You were forged in the fires of Purphoros’s forge. Your appearance bears a metallic sheen and visible joints. The Anvilwrought Characteristics table suggests details of your life or
serve him.
3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
4 Purphoros regrets my creation and wants to reforge me into something better
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventuring party If you’re using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
locations the adventurers aren’t likely to visit right away; save those fun tasks for when you and your players have a better sense of where the campaign is headed.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offers tantalizing details of the story of Iggwilv the Witch Queen—better known as the archmage Tasha, famous for her Hideous Laughter spell. The adventure featured Drelnza, the vampire daughter of Iggwilv, and debuted the lightning-breathing behir, which appeared on its stunning cover.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 5: Spring Madness Xanathar has let its paranoia get the better of it, and the beholder trusts no one. The Stone of Golorr disappeared from its lair while it was brokering a deal that would
so in Waterdeep: Dungeon of the Mad Mage. In that adventure, the characters are most likely to approach the beholder’s lair from Skullport (see area X4 for details). As they explore Xanathar’s lair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
tantalizing details about Iggwilv the Witch Queen—perhaps better known as the archmage Tasha, famous for her Hideous Laughter spell. This adaptation pays homage to the original by including a score sheet for competitive play.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
more often he encounters the characters, the better. The characters can and should meet him multiple times before the final encounter, which most likely takes place in the location determined by the
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
example.” The harsher, the better. Use these exaggerated and opposite reflections as inspirations for creating your Darklord. By basing your Darklord on intimate details drawn from the players’ characters
constantly refer to that person’s deeds and example” into “I’m obsessed with a hero of my faith, and I must become exactly like them so I can take their place.” The more unreasonable, the better
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil Traits Common traits among devils include the following: Charm. Devils are consummate charmers. Like humans, some are better at it than others. The good ones savor the exchange of pleasantries
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that arise from the characters’ actions.
You can adjust a published adventure so it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure
with one the players have already encountered in your campaign, or add details from your campaign setting so the adventure involves your players’ characters in ways that the adventure’s designer never
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
what we know, and to get their backing for what it is I propose. Ye have braved the Underdark and lived to tell the tale. Ye know, better than anyone, what it is we face, but we need to know more
support our cause and your mission. From all I’ve seen and heard, there’s no one better to do what needs be done.
“So, what say ye?”
Paraphrase Bruenor’s speech as needed to handle interjections by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha Nightshade Skabatha is the oldest member of the Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in
comes to a dead stop. Alignment. Neutral evil. Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.” Ideal. “Children are better off working for me than
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger to herself and others. Fortunately for her, Strahd has not yet bitten her, though he intends to. (If he can do so while the characters look on helplessly, so much the better.) Next to the bed
, set into the north wall, is a secret door. It can be pushed open to reveal a dusty hall that ends at a similar secret door in the back of an alcove (see area K45 for details). Gertruda doesn’t know that this secret door exists.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Basilisk* MM
6 Medusa* MM
8 Assassin MM
8 Hydra MM
8 Spirit naga MM
17 Hythonia MOoT
* See chapter 6 for details about these creatures in Theros. Pharika’s clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
— Andwe Cururen, agent of the Lords’ Alliance
The Lords’ Alliance isn’t a nation unto itself, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(commoner) believes she can care for the city’s children better than their parents and works to have the other adults arrested.
2 A priest begins imposing restrictive lifestyle rules on a
tree MOoT
2 Druid MM
4 Setessan hoplite MOoT
5 Earth elemental MM
5 Unicorn* MM
9 Treant MM
12 Archdruid VGtM
* See chapter 6 for details about these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
out. These details can fade into the background as your adventures focus on more exciting threats, or you can highlight the cosmic dread that declares, yes, this place doesn’t make sense at all, yet it
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
have bars only on the outside—as if they’re designed to keep people inside. Those who question the guards here are told to move along (see the “Curst’s Walls” section for details). Inside, the
multiverse… but we’re still better than you.”
–Tovus Gilaf, former burgomaster of Curst,
to his replacement, Villigus Bazengar
Encounters in Curst While exploring Curst, the characters might have any
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s locale. Each adventure’s beginning includes a simple setting description, such as “a village with a nearby forest.” Beyond these basic details, feel free to alter the adventure’s location
in the adventure to fit better into your world, link the adventure villains to organizations and events that are important in your campaign, and plant clues to the themes of your campaign in the dragon’s treasure hoard.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
works alongside Kelemvor, the god of the dead. But whereas Kelemvor sees to the more metaphysical side of death, Jergal sees to the details. Where did sweet Nana want to be buried? What rites did your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dream, they could allow those caught within to escape. (See “The Dream of I’Cath” later in this domain for details.) Darklord Tsien Chiang and her daughters dwell at the heart of both these worlds
wakes from the dream and attempts to set I’Cath on fire, believing it’s better for everything to burn than to live a lie. The characters must choose how to contend with the murderous arsonist.
10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
moderate, dangerous, or deadly threat, based on its particular details. Trigger. A simple trap activates when an event occurs that triggers it. This entry in a trap’s description gives the location of
to use a large number of traps. Doing so ensures that the characters will have to deal with at least one or two of them, but it’s better to fight that urge.
If your encounters or adventures are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
may be a part of the story later on. Establishing a debt requires collaboration and approval by both player and DM. Work together to develop the details: who is blackmailing you? What’s this secret
you settle things with House Tharashk, you’d better keep an eye out for bounty hunters.
9 You’ve got an opportunity to join an influential secret society. But you’ve only got one month to raise
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fly across the Tartyx without Erebos’s permission find themselves attacked by flocks of vicious monsters. The demons of the Underworld make this flight with better success than most, though. By
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Use the following points to guide the initial conversation, but see “Unexpected Interruption” below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of






