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                        Returning 35 results for 'details inspire are being'.
                    
                
                        
                            
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                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
                                                
                                            
                                                
                                                     each other with immediate hostility. Only a truly great warlord can force legions to work together as an army if Maglubiyet has not called forth a host.
Hobgoblins have a code of honor. Its details vary from legion to legion, but it’s always brutal.
— Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     villain’s evil and torment. Use the “Genres of Horror” section later in this chapter or your own grim imaginings to inspire the details of your nightmare domain.
                                                
                                            
                                                
                                                    Creating a Domain The guidelines in this section help you create your own unique Domain of Dread. This setting’s details should reflect the Darklord of the domain, being a reflection of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     surrounding lands, you can use the map and the information on these pages to inspire your own adventures and world details. Mike Schley  View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
                                                
                                            
                                                
                                                     help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     gaps that inspire horrific implications. Fixate on a specific trait, like only describing a vampire’s eyes as it attacks. Alternatively, directly ask players to fill in details. Ask questions like
                                                
                                            
                                                
                                                    Describing Horror The horrors populating your adventures can take endless forms, whether they be foes, impending events, or magical forces. Rather than just naming what the terrible thing is, inspire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
 Azalin Rex spills through endless ages and countless domains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     domains share the following format: Overview. Each domain has a brief overview with its Darklord’s name, the horror genres that inspire it (explored in chapter 2), distinctive hallmarks, and related Mist
                                                
                                            
                                                
                                                     talismans. Noteworthy Features. Details about the domain known by the domain’s residents and those who have traveled there appear in this section. Settlements and Sites. This section provides an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     gate? The noisy hubbub of merchants and buyers thronging the market square? The overpowering stench of manure? Sensory details help bring a settlement to life and vividly communicate its personality to
                                                
                                            
                                                
                                                     suggests a wealth of sensory details: the sight of colorful boats floating on muddy waters, the sound of lapping waves and perhaps singing gondoliers, the smells of fish and waste polluting the water, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     2 to inspire you as you craft a monster’s unique details. When it comes time for the final confrontation, it might not matter whether the bridge-haunting merrow was the product of an amoral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     here should inspire you as you prepare to use giants in your D&D game. This material is divided into five main sections: “Roleplaying Giants” discusses how to bring giants to life during your game
                                                
                                            
                                                
                                                     the relationships between giants and other kinds of creatures. “Organizations” details organizations that unite giants across the lines of the ordning, bringing them together around common goals and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    -loving peoples of Krynn and an age of oppression. This chapter presents player-facing details of peoples and groups in Krynn, as well as character options supplementing the rules in the Player’s
                                                
                                            
                                                
                                                     Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     used as alternatives to the approach in the Player’s Handbook and the Dungeon Master’s Guide, or you can use the material here to inspire the creation of your own options. By engaging the characters in
                                                
                                            
                                                
                                                     they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
 The Sky of Many Things A zodiac is a series of constellations that appear to rotate
                                                
                                            
                                                
                                                     might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details. Lost Memories    d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     monsters reputations that suggests their form, deeds, or peculiarities while letting players’ imaginations embellish details. For example, tales describe a horrifying skeletal figure that corrupts the
                                                
                                            
                                                
                                                     acts of terrible carnage. Use the tables in chapter 4 of the Dungeon Master’s Guide to help inspire similar characteristics to color a monster’s notorious reputation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     creepy manors suit ghostly inhabitants, so does each domain inspire and encourage a distinct type of terror. Details on how to create your own domains appear in chapter 2, while chapter 3 describes some of
                                                
                                            
                                                
                                                     but also to inspire hope. Relentless despair gradually beats characters down and takes the fun out of adventures. Punctuate your horror tales with moments of relief, comedy, and fortuitous coincidences. These moments of hope help characters push through the dark to the thrill of dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    ? The characters’ pasts don’t have any bearing on the rest of this adventure, but use these details to inspire where the campaign leads next. Heroic Equipment Trapped with each incarnation in the House
                                                
                                            
                                                
                                                     character receives a flood of sensations and their memories as this missing piece of themself returns. Among these are any other details about the character the player wants to be true—such as how the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     score, the mortal can tap into hidden properties of the weapon (see chapter 2 for details on piety). Alternatively, those who don’t worship the weapon’s divine owner often find themselves cursed for
                                                
                                            
                                                
                                                     suggestions of the sort of quests these artifacts might inspire. Weapons of the Gods Adventures    d6 Plot 
     1  Steal a god’s weapon to lay low one of that god’s servants—a creature that can only be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Creating a Brass Dragon Use the Brass Dragon Personality Traits and Brass Dragon Ideals tables to inspire your portrayal of distinctive brass dragon characters, and use the Brass Dragon Spellcasting
                                                
                                            
                                                
                                                    ! 
   2  I’m skilled at making others feel that I’m interested in the details of their tiny, meaningless lives. 
   3  Every word I say is worth hearing, so I speak loudly and eloquently to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     scene should be a student the characters have interacted with. Read or paraphrase the following, altering the text to incorporate the student’s name or other details: The air buzzes with excitement—and
                                                
                                            
                                                
                                                    ) check. Encourage a player to really sell this scene by naming their frog and coming up with ways to inspire it. If one of the characters succeeds on this Wisdom check, that character’s frog wins the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     shape a character’s personality, goals, and core beliefs. Looking at the two elements of an alignment, you can use the lists below to inspire details of your character’s personality.  Personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
                                                
                                            
                                                
                                                     table to inspire a link from one adventure to the next. The table suggests things you can do near the end of one adventure to lead characters into the next one.  Adventure Connections   1d6 Adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     elements of an alignment, you can use the lists below to inspire details of your character’s personality.  Personality Traits by Alignment   Alignment 1d4 Associated Trait   Chaotic 1 Boastful 2 Impulsive 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     garment from the wool of a Nyx-fleece ram (see chapter 6). You can also use the tables in chapter 7 of the Dungeon Master’s Guide to help further inspire the story you create for a magic item
                                                
                                            
                                                
                                                      The item is at least partially made of iron. 
   10  Whoever first touches the item receives an omen from the god who watches over it (see chapter 4 for details on omens). 
   11  The item lies in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     have the same origin, but it’s more likely (particularly in the hoard of an older dragon) that the coins have a variety of origins. If you aren’t interested in explaining the details of coinage from a
                                                
                                            
                                                
                                                     unchanged. Mundane Items A dragon’s hoard often includes mundane items that can be clues to their owner’s personality and history, and that might inspire further investigation by curious adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     and inspire the other players by their example. However, be sure to tailor aspects of social interactions to fit the other players’ tastes too. Involve Specific Characters. If you have players who don’t
                                                
                                            
                                                
                                                     information is concealed in details around the room where the interaction takes place, which a perceptive character might notice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.
 
   Brian Valenzuela   
  Flameskull Details    1d6 The Flameskull Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1  Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
                                                
                                            
                                                
                                                     represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1  Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
                                                
                                            
                                                
                                                     represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to the hidden vaults below the great hall. Sample Maps. Appendix B contains maps you can use for your adventures or as inspiration for your own maps. You can also modify those maps to fit the details
                                                
                                            
                                                
                                                     images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
                                                
                                            
                                        





