Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'details inspired are bodies'.
Other Suggestions:
devils inspire are bodies
detail inspires are bodies
detail inspire are bodies
detailed inspire are bodies
Monsters
Eberron: Rising from the Last War
Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
Monsters
Eberron: Rising from the Last War
surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Innate Spellcasting (Psionics). The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the
Monsters
Eberron: Rising from the Last War
Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Innate Spellcasting
Monsters
Eberron: Rising from the Last War
has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.
Innate Spellcasting (Psionics
Monsters
Mythic Odysseys of Theros
identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they're
disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the
Monsters
Eberron: Rising from the Last War
. Hashalaq quori have studied their mortal prey for centuries. Inhabiting human bodies as Inspired (Hashalaq variant);Inspired has granted the hashalaq a deep understanding of the hedonistic urges of
encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Hashalaq Quori
Hashalaq quori are loremasters
Monsters
Mythic Odysseys of Theros
eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in
death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.
Undead
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant
Monsters
The Book of Many Things
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
oppressively muggy realm known for the following regional effects:
Boiling Water. Bodies of water on Xulregg perpetually boil, and even bottled liquids steam when exposed to the layer’s
Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Monsters
The Book of Many Things
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
often decorated with the petrified bodies of creatures that raised arms against the medusa or its followers. The lair is typically a rich repository of knowledge, with lore both worldly and esoteric
Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Species
Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortals to surrender their bodies. VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired
Inspired The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Outer Planes. Consult the Dungeon Master’s Guide for general details about the planes and their organization. DMs can determine how much of this book they want to share with their players
. Characters native to a Material Plane world might know nothing of the details herein, while experienced planar explorers could know everything in this book. This introduction presents an overview of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in Sarlona known to Khorvairians are described below. The
SHARN INQUISITIVE
Beneath the Basalt Towers, Part 3
When I first spoke to the Morgrave board, I hid the details I share with you now. I
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Celestial Suite These four chapters are inspired by astrological phenomena: Chapter 10: Sun. This chapter describes knights of the Solar Bastion, who monitor the deck and protect innocent people
chapter details the Sky of Many Things, a zodiac of twelve constellations that creates magical effects in the world as each constellation rises and falls.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would ever need, inspired by visions of Abyssal palaces. If Gasbide interacts with the characters using rapport spores, it demands descriptions of surface-world structures, bristling with an excitement
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sphere, their location all but impossible to discover. This chapter details that massive techno-magical prison, which is collapsing slowly into ruin. Chapter 18: Void. Victims of the Void card have their
souls whisked away to an unknown location, leaving their helpless bodies behind. This chapter reveals where their souls go and provides DMs with advice on handling sessions where a player might not be able to play their own character.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s divinely inspired intuition, could find themselves succumbing to megalomania and hubris, with disastrous consequences for a polis. Keranos’s followers can become too narrowly focused on fulfilling
blue dragon* MM
23 Ancient blue dragon* MM
* See chapter 6 for details about these creatures in Theros. The mountain temples of Keranos are constantly wrapped in storm clouds
(YEONG-HAO HAN)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 3) to flesh out the details of encounters with these giants. Giant Children
Generally, it’s a good idea to avoid situations where you treat a giant child as a monster. While even giant
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat block
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
techniques tells how the physical and spiritual aspects of one’s being can be joined to achieve immortality. The book offers detailed descriptions of pressure points that all the bodies of humanoid
attachment. Following the sections on spiritual and medicinal wisdom is one on the crafting of magic items that augment the user’s martial abilities, with grisly details of how the authors obtained such
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
claim to have seen the fog and creatures within it as well, Ahn-Jun is relieved and shares the following details with the party: No one else in the city has seen the fog, but it’s been rising and
monsters have slain people in the fog. Those who’ve witnessed the tragedies are shocked anew by the sight of bodies when the fog dissipates. The deaths are always considered accidents or bizarre but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. (See “Travelers in the Mists” at the end of this chapter for details on the Vistani.) The stories of Barovia’s people are full of hidden evils: treacherous witches, secretive cults, portentous ravens
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
relics and jewelry, and more than a few have disappeared, their bodies never found. Vecken’s Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
would rather let the past fade. In truth, he won’t join the characters because their unexpected news has inspired thoughts of vengeance that he wants to undertake on his own. As soon as the characters






