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                        Returning 35 results for 'details instincts are beneath'.
                    
                
                        
                            
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                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
                                                
                                            
                                                
                                                     catalog all its details in a journal.
6
You mistakenly assume that surface folk know about and are impressed by your peopleâs history.
Triton Names
Most triton names have two or three
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     structures that would collapse beneath a human or an orc.
Some thievesâ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
                                                
                                            
                                                
                                                     a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     brazen mariners. This section details a variety of environmental features one might encounter both on and beneath the waves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Under the Barn Door Stonky and his cult fanatics are in the process of evacuating the chambers beneath the tower, having set the Barn Door on a programmed countdown to launch. But their evacuation
                                                
                                            
                                                
                                                     on the position of the lever in the observatory (area B4). See that area and the âConclusionâ section for details.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Cosmic Horror Adventure Sites Cosmic horror is rarely overt save at critical moments, relying on creating subtle but growing unease and leaving details to the imagination. Cosmic Horror Adventure
                                                
                                            
                                                
                                                     Sites    d8 Adventure Site 
     1  A hidden floor of the royal library 
   2  The ninth basement beneath a family home that seems normal from the outside 
   3  A decrepit manor, empty save for staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     for the favor of the deity Ezra, but in the catacombs beneath the cathedral, a hidden cell of the Ulmist Inquisition meets. This society cultivates psionic prowess to undermine the evil in peopleâs
                                                
                                            
                                                
                                                     souls before it comes to fruition. Yet despite its ties to heroes and vast lore, the society finds its numbers dwindling. (See âOther Groupsâ later in this chapter for details.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Chapter 2: Giants in Play New body, new adventures! The first time I encountered Diancastra was in the dungeons beneath the hill giant lordâs hall. I thought her an ordinary prisoner and helped her
                                                
                                            
                                                
                                                     the relationships between giants and other kinds of creatures. âOrganizationsâ details organizations that unite giants across the lines of the ordning, bringing them together around common goals and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    : Beneath the pink dawn sky, a swift-looking, double-masted vessel floats in the aquamarine water. Two wiry figures wearing green-blue armor and matching silk cloaks stand on the deck. One looks dour
                                                
                                            
                                                
                                                    , the sailors can share with the characters any of the details about Janya from the âDjaynai and Janya Gazetteerâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
                                                
                                            
                                                
                                                     information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adirohitâs Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. âYou out there!â calls a
                                                
                                            
                                                
                                                     voice from beneath the tree stump. âHas that horror been banished? Is she finally gone? Set things right. Set me free!â
 If the characters respond to the voice, the speaker shares the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     to those without firsthand experience of a sector. Creatures inside a sector are likely to know more specific details, especially about their neighboring zones; the DM is encouraged to provide
                                                
                                            
                                                
                                                     appropriate details wherever creatures are noted to have lore to offer. In the Abyssal Prisons, the maze of undoing (area 15) has no easy exit, but fiends that can climb are said to have somehow escaped the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the characters discover that the four cults occupy a sprawling dungeon complex beneath the Sumber Hills. The temples serve as the base for the cultistsâ insidious attacks against the Dessarin Valley
                                                
                                            
                                                
                                                    . Chapter 5 describes the ancient caverns beneath the temple complex and the altar dedicated to Elemental Evil. From these caverns, passages lead to four elemental nodes, places where forces from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
                                                
                                            
                                                
                                                     information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in Sarlona known to Khorvairians are described below. The
 SHARN INQUISITIVE
 Beneath the Basalt Towers, Part 3
 When I first spoke to the Morgrave board, I hid the details I share with you now. I
                                                
                                            
                                                
                                                     did this not from malice, nor even from fear that I would be ridiculed, but rather because I could not bear to revisit the horrors I had seen beneath the merciless Menechtarun sands. I force myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
                                                
                                            
                                                
                                                     of the growers is on the top terrace, near the cavern wall. The growers are the colonyâs farmers, ensuring the soil beneath the pools remains fertile and tending the fungi there. Hebopbe. The leader
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
                                                
                                            
                                                
                                                     natures are then confirmed by the agents themselves. Any injury dealt to Lynx Creatlach shows the unnatural construction of her undead flesh and the rune-scribed skeleton beneath it. Any injury dealt to Sir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     stands on the balcony, waving something over his head. Itâs hard to make out details from this distance, but it might be a blue mask.
 âHeroes,â the figure screams, âthey saw you in the village! Iâve
                                                
                                            
                                                
                                                     taken the mask, but theyâll realize itâs missing within minutes! Look for me beneath the tower, for itâs the only place I have a chance to hide. This is the key that will let you teleport into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     stands on the balcony, waving something over his head. Itâs hard to make out details from this distance, but it might be a blue mask.
 âHeroes,â the figure screams, âthey saw you in the village! Iâve
                                                
                                            
                                                
                                                     taken the mask, but theyâll realize itâs missing within minutes! Look for me beneath the tower, for itâs the only place I have a chance to hide. This is the key that will let you teleport into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     dungeon. You can roll on the table or choose an entry that inspires you.  Dungeon Location   d100 Location   01â04 A building in a city 05â08 Catacombs or sewers beneath a city 09â12 Beneath a farmhouse 13
                                                
                                            
                                                
                                                    â16 Beneath a graveyard 17â22 Beneath a ruined castle 23â26 Beneath a ruined city 27â30 Beneath a temple 31â34 In a chasm 35â38 In a cliff face 39â42 In a desert 43â46 In a forest 47â50 In a glacier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
                                                
                                            
                                                
                                                     teleportation. The part of the Old City the group is meant to explore has only recently been discovered beneath the Hall of Merit. This first foray will pave the way for further investigation into the Yun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Tormâs Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
                                                
                                            
                                                
                                                     characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     about the former lizardfolk lair and the surrounding area, including but not limited to the following details: The lair is a three-level cave system inside a rocky island. Remarkably, the island seems
                                                
                                            
                                                
                                                     place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . Otherwise, they are conjuring a storm. CAVE DESCRIPTIONS
 Three caves are set beneath the hilltop, each serving as the lair of an anchorite of Talos. The caves are dug out of the earth, with each cave
                                                
                                            
                                                
                                                    , bundled herbs, and creepy totems. In areas C2 and area C3, the anchorites have hidden treasure buried under the earthen floor in a random 5-foot square. See those areas for details of the treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and the leonin who call that land
                                                
                                            
                                                
                                                     damage normal for an unarmed strike.  Hunterâs Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.  Daunting Roar. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     path to the lair and whether they met the dragon hunters along the way. See âDragon Huntersâ below for more details. Pangil ng Buwan (see the bakunawa stat block at the end of this adventure) is covered
                                                
                                            
                                                
                                                     spirit blisters are affecting Pangil ng Buwan and succeeds on a DC 20 Charisma (Persuasion) check, Paolo and his allies stand down. Treasure. Pangil ng Buwan has a small hoard beneath the burnt tree roots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
                                                
                                            
                                                
                                                    , grew wealthy and powerful.
 Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     council holds its meetings here. Castle Kalaman also serves as the headquarters of Kalamanâs military, and its barracks can house hundreds of troops. Extensive catacombs run beneath Castle Kalaman
                                                
                                            
                                                
                                                     gain access to the apothecaryâs back room, which houses esoteric spell components. The âMessage for a Mageâ section later in this chapter provides more details on Wyhan and her shop.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
 In most cases, you need to describe where you are
                                                
                                            
                                                
                                                     looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might otherwise overlook.
 In most cases, you need to describe where you are
                                                
                                            
                                                
                                                     looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     represented. The details in this section are drawn from the extensive teachings of Drorn Waranvil, a longbeard (dwarf elder) who is a retired veteran of the Iron Guard of Citadel Adbar and the Citadel
                                                
                                            
                                                
                                                    : A mountain, with a left-facing fish, surmounted by a seven-pointed star.
 Gharraghaur. The dwarves of Gharraghaur were the original delvers beneath the earth at the site of present-day Mirabar. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     there are five or more characters (including sidekicks), add a second abomination. Pit of Snakes The characters lose the trail and wander into an area where swamp gas has built up beneath the surface of
                                                
                                            
                                                
                                                     vials of acid (see the Playerâs Handbook for details). Hydra Wranglers After hearing rumors of a hydra lairing in the Mere of Dead Men, a Waterdhavian circus owner hired a band of mercenaries to go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See âSpike Trapâ below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
                                                
                                            
                                                
                                                     systematically tapping the floor ahead with a pole or other tool. Beneath the parchment sheet is a shallow pit (about 2 feet deep) lined with poisoned spikes. Each time a character moves between areas 4 and 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Headquarters Upgrades All the charactersâ hard work and luck to date is about to pay off in the form of headquarters upgrades! The âFranchise Advancementâ section in chapter 2 has details of the cosmetic
                                                
                                            
                                                
                                                     more space beneath Tresendar Manor. But it also might arise as a result of the franchise moving its headquarters to the Silent Sound lighthouse â or even claiming both sites as a joint headquarters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See âSpike Trapâ below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
                                                
                                            
                                                
                                                     who is systematically tapping the floor ahead with a pole or other tool. Beneath the parchment sheet is a shallow pit (about 2 feet deep) lined with poisoned spikes. Each time a character moves between
                                                
                                            
                                        






