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Returning 35 results for 'details instincts are break'.
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Monsters
Van Richten’s Guide to Ravenloft
’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup
broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1
Kenku
Legacy
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Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
uneventfully, tell the players that and move on. Don’t make the players spend time discussing which character cooks what for dinner unless they enjoy such descriptions. It’s OK to gloss over mundane details
those discussions unless they have questions for you. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyone’s ready. Taking Breaks
When you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
players spend time discussing which character cooks what for dinner unless they enjoy such descriptions. It’s OK to gloss over mundane details and return to the action as quickly as possible. Expect
. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyone’s ready. Taking Breaks
When you finish a lengthy combat encounter or a tension-filled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
description in appendix A for details), which ends the time-freezing magic throughout the palace. Touching Iggwilv’s Cauldron with a unicorn horn while reciting a poem called “The Witch Queen’s Cauldron” (see
(area P36) or from Iggrik the quasit (area P51). Once she is freed, Zybilna can use the horn, the poem, and the cauldron to break the spell on the rest of the palace, as described in area P22.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
area with additional details. It is highly recommended, to get the maximum enjoyment out of this adventure, that you have six players ready to play each of the pregenerated characters. Due to the
slots, taking a break after the third combat encounter (most likely Area 7). If you’re running this adventure outside of an event, it is of course up to the DM and players to decide how best to break
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Details Opportunities to subvert minds and deeds exist throughout Baldur’s Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Opportunities to subvert minds and deeds exist throughout Baldur’s Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character receives a flood of sensations and their memories as this missing piece of themself returns. Among these are any other details about the character the player wants to be true—such as how the
they create now. This is now their one and only character—who they truly are and have always been. The other incarnations aren’t used again, and the details in the “Glitch Characters” section in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wisdom (Perception) check, provided you describe the character searching in the hidden object’s vicinity. On a success, you find the object, other important details, or both. If you describe your
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
fungal tower “even greater than Yggmorgus.” It hopes to break through the Underdark to the surface world, possibly “with the aid of Araumycos.” Gasbide has no conscious knowledge of what Araumycos is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wisdom (Perception) check, provided you describe the character searching in the hidden object’s vicinity. On a success, you find the object, other important details, or both. If you describe your
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
memories. Having players describe what unsettles or disgusts their characters can make menacing encounters more impactful as well. In any case, take note of interesting character details that your
players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy In the Dragonlance setting, Tanis and Tika call their local
inn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
corruption of nature. Its members are well aware that the newly seen demonic corruption will not be contained within the Underdark for long. Eventually it will break through to the surface and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
run, ask your players what they prefer. If your players have different preferences, you can intersperse episodic, stand-alone adventures among serialized adventures to break up the bigger story
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alliance of dragons and celestials—eventually defeated the Overlords. But these fiends couldn’t be destroyed; instead, their immortal essences were bound in Khyber. Whatever the true details of this tale
, this much is true: if the Overlords ever break their bonds, the consequences would be catastrophic. Over the course of millennia, numerous civilizations rose only to fall. Giants built mighty kingdoms
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—and drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
old vampire hunter, lock him in the dungeons of Castle Ravenloft, and slowly break his spirit. Chapter 5 describes the town of Vallaki, where van Richten currently resides incognito. Search for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or the inspiration for a barbarian’s rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
be cracked open at a place where a waterfall once flowed down its side but has since frozen. We have already found the waterfall. All we need now is the magic to break open the glacier.”
Vellynne
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
’ chains to rust with age and weaken, even as the owlbears age into undead versions, break free, and attack until destroyed. Each of the skeletal, rotted creatures uses the skeletal owlbear or skeletal two
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it.
In an Ongoing Campaign Maybe
adventure’s locale. Each adventure’s beginning includes a simple setting description, such as “a village with a nearby forest.” Beyond these basic details, feel free to alter the adventure’s location
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grew wealthy and powerful.
Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the
attempting to break out of its sea lock (see chapter 6).
5 Make a sacrifice at a triton temple devoted to Thassa or another god.
6 Transform into a sea creature and infiltrate an undersea
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
break down magic without damaging creatures. See “Duels in the Repository” for details on the site’s protective magic. The site’s magic restores hit points to creatures within the structure, whether
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brought here as prisoners are thrown into the north cell. The guards depart after locking up the characters. A character can use an action to try to break into or out of a cell, tearing through its root
be battling one of the characters in trial by combat (see area D9 for details). Bavlorna is a recluse who rarely leaves her cottage. She enjoys making foul bargains with visitors. If the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and the leonin who call that land
damage normal for an unarmed strike. Hunter’s Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. Daunting Roar. As a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime During the break between episode 4 and episode 5, the characters are likely to be focused on deciding their next move. The urgency of seeking out the final orrery component at Horn
details from the “Horn Enclave” section of episode 5 if you like. This might include information on residents and guards, gaining access to the hold, the general workings of its vaults, and so forth.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. She confirms that the town has been experiencing break-ins and robberies lately, but no one has witnessed a potential culprit. The only clue is a set of tracks leading in the direction of Kelvin’s
the characters ask Cori for details, she explains that the magic lantern that used to decorate the outside of their inn doesn’t do anything useful other than light up the area with different colors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
something to break or unfasten the chain.” “Dirlagraun, Candlefoot, and Palasha might help you—they’re good eggs. But stay away from Thaco—he’s untrustworthy.” If the characters suggest stealing the
” later in the chapter for details of the coronation. It’s up to the characters to come up with a plan to get close enough to Mister Witch to steal his pocket watch. Any allies they’ve gained go along
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
terrible faces appear in the clouds. If this doesn’t urge them to act, the ritual will be completed, and the adventurers must deal with the consequences (see “Aftermath” below for details
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
trek. Journey Stages It can be helpful to break up a journey into stages, with each stage representing anything from a few hours’ journey to ten days or so of travel. A journey might have only a single
occupy several game sessions. You decide how to break up the journey, though your decision can be shaped by the characters’ plan for navigating the journey. When the characters know the route they must






