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Returning 35 results for 'details interest are brown'.
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Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Siabsungkoh Features Those familiar with Siabsungkoh know the following details: Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its people’s tight family bonds and ties to
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Features Those familiar with Godsbreath know the following details: Hallmarks. Godsbreath is a land known for its cooperative agricultural communities and the importance its people place
on maintaining their oral history. People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with the Dayawlongon archipelago know the following details: Hallmarks. The archipelago is known for the gigantic skybridges and sacred trees that tower over the islands
. Serpentine Dragons called bakunawa, now rare, once defended the islands, and their bones and magic are infused into the skybridges. People. Most Dayawlongos are human, with dark hair and brown skin. Eyes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with Shankhabhumi know the following details: Hallmarks. This region is known for its isolated city-states separated by tangled swamps, and for the capricious river spirits
that rule its waters. People. Urban society is a mix of humans, halflings, elves, and dwarves. Skin tones in Shankhabhumi span shades of brown, and people have uniformly dark hair that ranges from wavy to very curly. Languages. The folk of Shankhabhumi speak Common and Shankhi, the regional tongue.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vibrant Expression A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown
expressing the gnome’s insatiable interest in everything around. A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Brevity Keep your descriptions short and evocative. Focus on the more important information to keep players’ interest and to highlight important clues and details. Players need to know about
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
expressing the gnome’s insatiable interest in everything around. A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atagua Features Those familiar with Atagua know the following details: Hallmarks. This land is known for the chocolate and sugar produced there and for the elevated walkways that traverse its forests
and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The details of the murders at Yellowcrest Manor can be learned from a few hours’ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
! If the characters undertake this quest, they must track the verbeeg to his lair, which he shares with a dopey ogre, some stolen livestock, and a sleepy brown bear. To complicate matters, the verbeeg’s
romantic interest—another verbeeg—arrives as the characters are leaving. How the characters learn of the town’s travails depends on whether the adventure began in Good Mead or not. If Good Mead is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory—the details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
warm brown skin. As the characters approach, the cheerful Lancer introduces himself as Gurau (neutral good, human veteran). He is friendly and explains that the two have been informed of the
, the sailors can share with the characters any of the details about Janya from the “Djaynai and Janya Gazetteer” section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Djaynai and Janya Features Those familiar with Djaynai and Janya typically know the following details: Hallmarks. These lands are known for their ancestral legacies, political schisms, and
resemble lithe humans with sharp teeth and ribbon-like fins along their appendages. Their skin tones are usually desaturated shades of gray-brown. Janya’s Languages. The people of Janya speak an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
them as adventurers as he asks for help clearing Jarme’s name. He pleads for the characters to accompany him to his workshop to get the details of the situation.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rattle The zone of fertile crimson soil known as the Ribbon cuts a wide swath through the gray-brown plains that stretch from the water’s edge to the lands of the Rattle. Most inhabitants of the Ribbon
live on small family farms joined together in pacts—resource-sharing alliances forged by common interest. Inexplicably, the Ribbon’s soil grows less fertile each year, and no living soul in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—and drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
interest in them. If they exhibit great fortitude and defiance, his interest is piqued—even more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players that they spend three uneventful days on the road before reaching the next point of interest.
Using a Map A map can help you or your players visualize a location or region that the characters are
.
Often a map is intended for the DM’s eyes only. You can copy portions of a DM’s map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
1 Dryad MM
1 Nyxborn brown bear* MM
2 Nyxborn saber-toothed tiger* MM
2 Satyr thornbearer MOoT
3 Archer VGtM
5 Shambling mound MM
5 Unicorn* MM
9
Treant MM
12 Ironscale hydra MOoT
19 Polukranos MOoT
* See chapter 6 for details about these creatures in Theros.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attendees know nothing about the Murkmire Stone beyond basic details about its discovery. However, if the characters fish for information about the stone or the museum and succeed on a DC 12 Charisma
with Dr. Dannell. She deeply dislikes the anthropologist due to Dr. Dannell’s interest in the occult. If the characters mention Dr. Dannell’s fears about the Murkmire Stone, Alda snorts, dismisses their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
Basilisk* MM
6 Medusa* MM
8 Assassin MM
8 Hydra MM
8 Spirit naga MM
17 Hythonia MOoT
* See chapter 6 for details about these creatures in Theros. Pharika’s clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pseudodragon The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp
teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful. Quiet and Defensive. Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris is spreading rumors that the characters could’ve saved Kalaman’s leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Soth’s interest in
while she and Darrett discuss details, suggesting they visit the castle’s small library and learn what they can about the Northern Wastes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
best interest of Silvanesti first.” Meeting Zhelsuel Zhelsuel confronts Dalamar and the characters when they arrive. He wants nothing to do with outsiders and sees them as an obstacle to the elves
interest in the City of Lost Names, he proposes an arrangement that would allow him to advance his research without technically disobeying Zhelsuel. He points the characters to sites in the Northern
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Rainbows holds colorful paintings, some of which depict a golem. Shamir knows the story of Hamukai and his stone golem and can help the characters remember the details as needed. Personality Trait. “I know
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
“Step forward, heroes,” the queen says. “Word of your exploits has brought solace to my ears in these troubled times, and I am honored that you’ve answered my
believe these cult leaders work as we speak to bring about the cataclysm this page predicts. The details aren’t clear. However, we believe the cultists plan to use a chamber underneath the temple to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
interest in doing this, though—what Adirohit did to Manivarsha fills her with anger. Feel free to roleplaying the contentious dynamic between Amanisha and Adirohit, or encourage the characters to choose
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
city populated by the Nightsea chil-liren, an aquatic people descended from the people of Djaynai. Atiba-Pa can also share this information and details about Janya from the “Djaynai and Janya
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
interest. 31–40 You made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and
someone important. Use the supplemental tables to determine this character’s identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character






