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Returning 35 results for 'details interest are bursts'.
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Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See âMyths of Nyleaâ in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Gnome
Legacy
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Species
Basic Rules (2014)
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomeâs insatiable interest in everything around.
A gnomeâs personality is writ large in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesnât have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Brevity Keep your descriptions short and evocative. Focus on the more important information to keep playersâ interest and to highlight important clues and details. Players need to know about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The details of the murders at Yellowcrest Manor can be learned from a few hoursâ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victoryâthe details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
the place of the giants just at dusk. No windows are visible, nor can giants or any other creatures be seen about the place, although occasional bursts of shouting and laughter can be heard faintly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
them as adventurers as he asks for help clearing Jarmeâs name. He pleads for the characters to accompany him to his workshop to get the details of the situation.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
them for releasing it from the bitter memories trapped within the blister. The spirit has forgotten its name, but it can share the following details: It was once a protector of Lambakluha and the temple
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
âand drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
interest in them. If they exhibit great fortitude and defiance, his interest is piquedâeven more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
players that they spend three uneventful days on the road before reaching the next point of interest.
Using a Map A map can help you or your players visualize a location or region that the characters are
.
Often a map is intended for the DMâs eyes only. You can copy portions of a DMâs map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attendees know nothing about the Murkmire Stone beyond basic details about its discovery. However, if the characters fish for information about the stone or the museum and succeed on a DC 12 Charisma
with Dr. Dannell. She deeply dislikes the anthropologist due to Dr. Dannellâs interest in the occult. If the characters mention Dr. Dannellâs fears about the Murkmire Stone, Alda snorts, dismisses their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
miles away) and then two thirds of a day to reach Bathalang Puno (9 miles away; see the Playerâs Handbook for details on travel pace). The entire region is also lightly obscured by foliage and haze
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, âTell us. How did you die?â Characters who respond with a tragic tale
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a corporeal form, bursts out of the cake (the symbol of Sergei and Tatyanaâs love), and escapes through the window. âStrahdâs hateâ has the statistics of an invisible stalker and tries to kill
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6œ feet tall
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
Basilisk* MM
6 Medusa* MM
8 Assassin MM
8 Hydra MM
8 Spirit naga MM
17 Hythonia MOoT
* See chapter 6 for details about these creatures in Theros. Pharikaâs clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris is spreading rumors that the characters couldâve saved Kalamanâs leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Sothâs interest in
while she and Darrett discuss details, suggesting they visit the castleâs small library and learn what they can about the Northern Wastes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
best interest of Silvanesti first.â Meeting Zhelsuel Zhelsuel confronts Dalamar and the characters when they arrive. He wants nothing to do with outsiders and sees them as an obstacle to the elves
interest in the City of Lost Names, he proposes an arrangement that would allow him to advance his research without technically disobeying Zhelsuel. He points the characters to sites in the Northern
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
believe these cult leaders work as we speak to bring about the cataclysm this page predicts. The details arenât clear. However, we believe the cultists plan to use a chamber underneath the temple to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need
angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.
Brian Valenzuela
Flameskull Details 1d6 The Flameskull Features
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
interest in doing this, thoughâwhat Adirohit did to Manivarsha fills her with anger. Feel free to roleplaying the contentious dynamic between Amanisha and Adirohit, or encourage the characters to choose
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
behind. Itâs sure to be dangerous, but the rewards defy imagination.â
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannikâs Employer. Bannik avoids naming
appendix A). The margrave is most concerned with ensuring his rivals donât get the treasure, but the lantern is of special interest. Iggwilvâs Verse The scroll provided by Bannik contains a map of the Yatil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
Brother Broumane announces he learned of
. Use the following points to guide the initial conversation, but see âUnexpected Interruptionâ below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
city populated by the Nightsea chil-liren, an aquatic people descended from the people of Djaynai. Atiba-Pa can also share this information and details about Janya from the âDjaynai and Janya
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Salt Burst. The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must
, Fireflash is a gregarious and inquisitive bronze dragon with a keen interest in other species, especially dwarves and elves. During the War of the Lance, he was one of the first to answer the call
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
encounter nothing of interestâ is okay, but far less evocative and memorable than, âA light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.â The trick is to focus on a few details that reinforce the desired mood rather
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
interest. 31â40 You made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and
someone important. Use the supplemental tables to determine this characterâs identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
glory. Maps are a centerpiece of the chapter, presenting a range of sites steeped in giantsâ supernatural power that you can drop into any campaign. Chapter 5 details the treasures characters might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
before other concerns. In the years soon after its founding more than one hundred fifty years ago, there was more interest in membership, and the Alliance accepted some members from farther south. Since
. NOTE TO THE DM: MAKING THE REALMS YOURS
The information in this chapter is intentionally nonspecific with respect to threats, monsters, and statistics. While you can use these details to flavor your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is crammed inside the bronze orb representing Torilâs moon, SelĂ»ne. The first time a creature inside the armillary sphere reorients its rings and outer orbs, the nycaloth bursts out of the moon
wall conceals a crawlway that leads south and passes underneath the control room. See area 61 for details.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
dreadful impossibilities. Idle Uneasiness Occasionally slow your adventureâs pace to draw out the tension youâve established. Linger on describing sensory details. Ask players to describe what their
bursts. Focus less on senses and more on descriptions of impactâa splash of crimson, who knows where it came from? Split the charactersâ attention. Roleplay other creatures begging, panicking, and trying
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods wonât have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
. Characters with no special interest in serving a deity might participate in the âScales of Warâ prelude instead. The prelude unfolds in a surreal, dreamlike situation where characters can follow a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crackles like dry weeds. âAt last you have arrived!â Cackling laughter bursts like mad lightning from her withered lips. Madam Eva (see appendix D) speaks the name of each party member and makes some
Strahdâs (see appendix D for details). She does the vampireâs bidding when called upon and does nothing to anger Strahd or bring harm to the Vistani. She never gives aid and never asks for any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
) check finds the shipâs ledger and the captainâs log, both written in Common. The log details the shipâs last voyage, including an account of the terrible storm that threw Emperor of the Waves off
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attacks hit. After a certain number of hits and misses, players can usually pinpoint a creatureâs AC on their own. However, in the interest of speeding up combat, you can divulge a creatureâs AC once
can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an






