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Returning 35 results for 'detect imbued are breaking'.
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Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Waterdeep: Dungeon of the Mad Mage
solid surface, doing so with a successful DC 17 Strength (Athletics) check. Breaking the staff in this manner destroys it.Melee Attack. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
+1 cold damage.A staff of frost was animated and imbued with sentience. Because of the alterations made to it, the staff is a creature and no longer usable as a magic item.PoisonCold
Monsters
Out of the Abyss
spell attacks). Shedrak has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
. Karazikar (the beholder) can see through this eye and treats it as one of its own eyes for the purpose of using its eye rays. Breaking the staff renders the eye inert and prevents Karazikar from using
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"necrotic"} necrotic damage.
Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage
warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, disguise self, mage armor, minor illusion
1/day each: darkness, dimension
forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor
1/day each: fear, hold
warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain
Monsters
Vecna: Eve of Ruin
was tailored specifically for her and imbued with Tiamat’s power. When she dies, the coat functions as a Robe of Scintillating Colors.Multiattack. Windfall makes two Chromatic Rapier attacks and
only.
Spellcasting. Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Detect Magic, Light
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell of a giant who outwitted a celestial being to win a feather imbued with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
between them.
Actions
Multiattack. The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, light
1/day each: dimension door, invisibility, mage armor (self only)
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
“The Ruins: General Features” at the beginning of the adventure). If more than 30 pounds is placed on the plate, the trap described below triggers. If the characters detect the presence of this plate
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
musical notes opens a hidden compartment that contains the scroll. Smashing or breaking open the harpsichord damages the scroll, rendering it useless.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topple or damage the obelisk, or who attacks them first. Obelisk The obelisk radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a paladin
using Divine Sense can detect a fiendish presence within the obelisk. Clearing the vines and moss from the south face of the obelisk exposes a message carved into it in Common. (Give the players a copy of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have strung thin web strands between some of the stalagmites, creating trip wires. Any creature that enters a square marked T on the map has a 50 percent chance of breaking a strand and triggering a
tunnel in the north wall is hidden behind a 1-foot-thick wall of rocks held in place by web netting and clay mortar; characters can detect the false wall with a successful DC 10 Wisdom (Perception) check and break through it with ease.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
Chuth’s animal spies (part of the magic imbued into the area around the dragon’s lair) as they approach Neronvain’s stronghold. In addition, the first time a character wearing a garland is confronted by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
are invisible to Chuth’s animal spies (part of the magic imbued into the area around the dragon’s lair) as they approach Neronvain’s stronghold. In addition, the first time a character wearing a garland
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painted figurines.
Staff. Floating next to the table is a 5-foot-long staff made of chiseled ice.
Ezzat animated a staff of frost and imbued it with sentience. Because of the alterations made to it
Strength (Athletics) check. Breaking the staff in this manner destroys it. Treasure The game on the table is called Coroniir, more commonly known as crowns. A game of strategy like chess, it enables
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.”
Jamna Gleamsilver If the characters tell Gleamsilver what they know about the cult’s cargo, she expresses gratitude and relief that she doesn’t need to risk breaking into their wagons. In fact, she
against the characters in all their dealings. If players ask to use Wisdom (Insight) to detect whether the gnome is telling the truth, let them make the check. On a roll of 15 or higher, the character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.”
Jamna Gleamsilver
If the characters tell Gleamsilver what they know about the cult’s cargo, she expresses gratitude and relief that she doesn’t need to risk breaking into their wagons. In fact
against the characters in all their dealings. If players ask to use Wisdom (Insight) to detect whether the gnome is telling the truth, let them make the check. On a roll of 15 or higher, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13. Crypt of Diderius
Varram
Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at
illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
spells: Cantrips (at will): minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
8 to set an appropriate DC for any check made to spot or recognize a hazard. Desecrated Ground Some cemeteries and catacombs are imbued with the unseen traces of ancient evil. An area of desecrated
ground can be any size, and a detect evil and good spell cast within range reveals its presence. Undead standing on desecrated ground have advantage on all saving throws. A vial of holy water purifies a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. A character who casts detect magic on the unconscious students discovers an aura of enchantment magic surrounding each of them, along with some strange element they can’t quite place. This is an
so would mean openly admitting that they snuck into the Furygale Repository. Should Strixhaven faculty members find out about the characters sneaking into the repository, the characters are warned that further rule-breaking will result in disciplinary consequences.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
spells, requiring no material components:
At will: detect magic, disguise self, mage armor
Spellcasting. The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
threads are arranged reveals what type of magic is used (necromancy, abjuration, and so on). Similarly, active spells and areas imbued with magic are limned in a silvery network of threads, which might
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game
druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
bound to the floor as they walk along it. A detect magic spell or similar effect reveals an aura of transmutation within the corridor. The corpse belongs to Devlin Bashir, a Calishite wizard and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water. Water Lords
components:
At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
3/day each: tongues, water breathing, water walk
1/day each: conjure elemental
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detect magic spell reveals a powerful aura of abjuration magic around the seal. The seal has AC 17, 30 hit points, and immunity to poison and psychic damage. If the seal is destroyed, the rakshasa bound
fuel her terrible transmutation rituals. Alussiarr has no beef with the adventurers and doesn’t want to distress them by revealing its true form. It does, however, ask them to set it free by breaking
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deathlocks The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
+ 3) necrotic damage.
Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of a giant who outwitted a celestial being to win a feather imbued with the light of an extinct sun, and another who obtained a fraction of power from the demon lord Orcus. To depict a destiny gambler
Charisma as the spellcasting ability (spell save DC 20):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap






