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                        Returning 35 results for 'detect imparted are bard'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     following wizard spells prepared:
Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, sleep
2nd level (3 slots
                                                
                                            
                                                
                                                     Brahma Lutier left the group. In fact, his first assignment was to assist in the team's attempts to apprehend the wandering bard. An adopted child of the âCâ Team's Rosie Beestinger, Pendragon is his
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , mage hand, prestidigitation
3/day each: detect magic, dispel magic, faerie fire, hold monster
1/day each: mind blank, teleport
Supreme Mockery. Quill hurls a string of insults laced with enchantments
                                                
                                            
                                                
                                                     charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    "} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
                                                
                                            
                                                
                                                     imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
                                                
                                            
                                        
                                                    Cloud Giant Smiling One
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: detect magic, fog
                                                
                                            
                                                
                                                     (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots): charm person, detect magic, disguise self, identify, Tasha's hideous laughterShortsword. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mind Blank Level 8 Abjuration (Bard, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S
 Duration: 24 hours
 Until the spell ends, one willing creature you touch has Immunity to Psychic
                                                
                                            
                                                
                                                     damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave.  The Bard     
   âSpell Slots per Spell
                                                
                                            
                                                
                                                    Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mind Blank Level 8 Abjuration (Bard, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S
 Duration: 24 hours
 Until the spell ends, one willing creature you touch has Immunity to Psychic
                                                
                                            
                                                
                                                     damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
 Range: Self
 Components: V, S
 Duration: Concentration, up to 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
 Range: Self
 Components: V, S
 Duration: Concentration, up to 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
 Range: Self
 Components: V, S
 Duration: Concentration, up to 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bard Spells  Cantrips (0 Level)
 Dancing Lights
 Light
 Mage Hand
 Mending
 Message
 Minor Illusion
 Prestidigitation
 True Strike
 Vicious Mockery
 1st Level
 Animal Friendship
 Bane
                                                
                                            
                                                
                                                    
 Charm Person
 Comprehend Languages
 Cure Wounds
 Detect Magic
 Disguise Self
 Faerie Fire
 Feather Fall
 Healing Word
 Heroism
 Identify
 Illusory Script
 Longstrider
 Silent Image
 Sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level)   Blade Ward
 Dancing Lights
 Friends
 
  Light
 Mage Hand
 Mending
Message
 Minor Illusion
 Prestidigitation
 
  True Strike
 Vicious Mockery
1st
                                                
                                            
                                                
                                                     Level   Animal Friendship
 Bane
 Charm Person
 Comprehend Languages
 Cure Wounds
 Detect Magic
 
  Disguise Self
 Dissonant Whispers
 Faerie Fire
 Feather Fall
 Healing Word
Heroism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Bard  Bards thrive on stories, whether those stories are true or not. Your characterâs background and motivations are not as important as the stories that he or she tells about them
                                                
                                            
                                                
                                                    , following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: Self
 Components: V, S, M (1 Copper Piece)
 Duration: Concentration, up to 1 minute
 You activate one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: Self
 Components: V, S, M (1 Copper Piece)
 Duration: Concentration, up to 1 minute
 You activate one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     120 ft.; Passive Perception 22
 Languages Celestial, Common
 CR 17 (XP 18,000, or 20,000 in lair; PB +6)
 Traits
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without
                                                
                                            
                                                
                                                    ):
 At Will: Detect Evil and Good, Thaumaturgy
 1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroesâ Feast, Zone of Truth
 Legendary Actions
 Legendary Action Uses: 3 (4 in Lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     apprehend the wandering bard. An adopted child of the âCâ Teamâs Rosie Beestinger, Pendragon is his motherâs foil in almost every way â including his goal of wanting to mainstream some of the familyâs
                                                
                                            
                                                
                                                     has the following wizard spells prepared:
 Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, sleep
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     magic. Mother Night has also imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly
                                                
                                            
                                                
                                                     level (4 slots): detect magic, magic missile, sleep, witch bolt
 2nd level (3 slots): crown of madness, enlarge/reduce, misty step
 3rd level (3 slots): dispel magic, fireball, lightning bolt
 4th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Kruphixâs Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
                                                
                                            
                                                
                                                    , you have proven yourself a devotee of realityâs mysteries and laws. You can cast detect magic with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     beholder  Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesnât hint at the full extent of his skills or
                                                
                                            
                                                
                                                    , the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    .
 Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
 Armor Class 15 (natural armor)
 Hit Points 337 (27d12 + 162)
 Speed 40 ft., fly 40 ft. (hover)
  STR
 27 (+8)
 DEX
 12 (+1)
 CON
                                                
                                            
                                                
                                                     Charisma as the spellcasting ability (spell save DC 20):
 At will: detect magic, fog cloud, light, minor illusion
 1/day each: dream (as an action), gaseous form, major image
 Thunderous Clap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
 Armor Class 19 (studded leather armor)
 Hit Points 323 (34d8 + 170
                                                
                                            
                                                
                                                     material components and using Charisma as the spellcasting ability (spell save DC 23):
 At will: Detect Magic, Light, Thaumaturgy
 3/day each: Shatter, Unseen Servant
 2/day each: Hypnotic Pattern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
                                                
                                            
                                                
                                                     slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
 2nd level (3 slots): augury, lesser restoration, protection from poison
 3rd level (3 slots): magic circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that end in area M3. Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all
                                                
                                            
                                                
                                                     at each stop. The statue weighs 1,500 pounds. A detect magic spell or similar effect reveals auras of enchantment and necromancy magic radiating from the statue. A creature of any nonchaotic alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                                
                                                    ): charm person, detect magic, disguise self, identify, Tashaâs hideous laughter
 Actions
 Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ring to the character she likes the most (as determined by you). The ring radiates evocation magic under the scrutiny of a detect magic spell. Development. If a character whispers Keltarâs name into
                                                
                                            
                                                
                                                     directions, run the âOld Towerâ encounter in chapter 3. The apparition canât be harmed and provides no other assistance. It vanishes forever once it has imparted its information, waving goodbye as it fades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                                
                                                     wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation
 1st level (4 slots): detect magic, mage armor, magic missile, shield
 2nd level (3 slots): misty step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     one.
 Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
 At will: light, mage hand, prestidigitation
 3/day each: detect magic, dispel
                                                
                                            
                                                
                                                     is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. Itâs sustained by magic and is too big to leave the room. If killed, the roc is not replaced.  The Bard and the Beholder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . A detect magic spell or similar magic reveals an aura of evocation magic around each one. Any creature that dons a mask takes 9 (2d8) lightning damage. Once this effect triggers, the mask becomes
                                                
                                            
                                                
                                                    . It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light.
 A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
                                                
                                            
                                                
                                                    . Pink light pours out of the highest windowâa single point of illumination in a dark and out-of-the-way region of the city.
 A detect magic spell cast here reveals an aura of enchantment magic. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
                                                
                                            
                                                
                                                     mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the âAarakocra Simulacraâ section earlier in this chapter). A detect magic spell reveals a
                                                
                                            
                                        






