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                        Returning 35 results for 'detect implanted are band'.
                    
                
                        
                            
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Barkskin. Sharwynâs AC canât be lower than 16.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image
                                                
                                            
                                                
                                                     + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a toothâs
                                                
                                            
                                                
                                                     your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
                                                
                                            
                                                
                                                     constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     (Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
1/day each: calm emotions, detect magic
                                                
                                            
                                                
                                                     Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartukâs body is shaped like a five-pointed star and is
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     for 24 hours.
Spellcasting. The fensir casts one of the following spells, using Intelligence as the spellcasting ability:
1/day each: create or destroy water, detect magic, pass without traceFensir
                                                
                                            
                                                
                                                     can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     larger than a few inches in length without being implanted in a brain so they canât become such threats. Neothelids are not intelligent enough for elder brains to detect, so mind flayers are
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Tentacles. Melee
                                                
                                            
                                                
                                                     previous existence.
For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
                                                
                                            
                                                
                                                     spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitate
1/day each: dominate monster, feeblemind, mass suggestion
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     0 hit points by this attack.
Spellcasting. The giant casts one of the following spells, using Intelligence as the spellcasting ability:
At will: detect magic, mage armor
3/day each: speak with dead
                                                
                                            
                                                
                                                     conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
                                                
                                            
                                        
                                                    Gray Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
                                                
                                            
                                                
                                                    .
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the slaadâs brain is a magic control gem. The slaad must obey
                                                
                                            
                                        
                                                    Death Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect
                                                
                                            
                                                
                                                     Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the
                                                
                                            
                                        
                                                    Green Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance. The slaad has
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
                                                
                                            
                                                
                                                    .
 Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
 Spellcasting. Sharwyn is a 1st-level spellcaster. Her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm psionic powers. Cranium
                                                
                                            
                                                
                                                     ability (spell save DC 13):
 At will: command, comprehend languages, detect thoughts
 1/day each: confusion, dominate monster
 Bonus Actions
 Illumination. The swarm sheds dim light from its brains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon
                                                
                                            
                                                
                                                     13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
 At will: command, comprehend languages, detect thoughts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without being implanted in a brain so they canât become such threats. Neothelids are not intelligent enough for elder brains to detect, so mind flayers are always alert for signs of their presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Most of their armor and weapons are damaged beyond repair.
 Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation â had they a magic wand to activate
                                                
                                            
                                                
                                                     unoccupied space next to the identical gate located there. Treasure The dwarf that was once Falkir Gravelfist wears a steel helm shaped like the head of a boar. A detect magic spell reveals a faint aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic.
 Long before Akar Kessel
                                                
                                            
                                                
                                                     choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood wonât let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrokâs dagger of blindsight and fled
                                                
                                            
                                                
                                                     cover up her husbandâs blindness, but her efforts were undone by a mind flayer acting as Skullportâs ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or simply a facet of how their minds
                                                
                                            
                                                
                                                     will: detect thoughts, levitate
 1/day each: dominate monster, plane shift (self only)
 Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
                                                
                                            
                                                
                                                     wizard spell list.  Psionic Spells   Sorcerer Level Spells   1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evardâs black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wall is illusory, concealing area 47b beyond. A detect magic spell reveals an illusory wall for what it truly is. It has no substance, and creatures and objects can pass right through it. The illusory
                                                
                                            
                                                
                                                     is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     out of situations that seem morally straightforward, such as refusing to help a squad of hoplites finish off a band of vicious raiders. Kruphixâs Devotee Piety 3+ Kruphix trait As a devotee of Kruphix
                                                
                                            
                                                
                                                    , you have proven yourself a devotee of realityâs mysteries and laws. You can cast detect magic with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail
                                                
                                            
                                                
                                                     it and radiated magic under the scrutiny of detect magic spells, but its properties and purpose couldnât be ascertained. The villagers assumed it was a relic of some bygone age or kingdom and left it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ).
 Slave Pen. A stone enclosure in the northwest corner serves as a slave pen. Band music emanates from within.
 The fountain is fed by a natural spring and provides the drow with a virtually endless supply
                                                
                                            
                                                
                                                     would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with a penchant for arcane magic. Long ago, Laeral ruled a kingdom called Stornanter and held the title of Witch-Queen of the North. After that, she led a band of adventurers called the Nine. She met
                                                
                                            
                                                
                                                    ): detect magic, disguise self, magic missile, shield
2nd level (at will): detect thoughts, invisibility, misty step
3rd level (3 slots): counterspell, fly, sending, tongues
4th level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     silver or blue.
 High and Mighty. Cloud giants are spread to the winds, encompassing vast areas of the world. In times of need, scattered cloud giant families band together as a unified clan. However
                                                
                                            
                                                
                                                     Charisma. It can innately cast the following spells, requiring no material components:
 At will: detect magic, fog cloud, light
 3/day each: feather fall, fly, misty step, telekinesis
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     shovels, digging up the ground to reach the Vonindod fragment â a bent and broken band of 2-inch-thick adamantine roughly 11 feet long and weighing 1,000 pounds. It takes ten actions by the giants to
                                                
                                            
                                                
                                                     adamantine ring can, with a successful DC 15 Intelligence (Arcana) check, determine that it was once part of some kind of enormous construct. Casting a detect magic spell on the fragment reveals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     check. The figurehead is a Large object with AC 13, a damage threshold of 5, 50 hit points, and immunity to poison and psychic damage. It weighs 1,000 pounds. A band of adventurers used a telekinesis
                                                
                                            
                                                
                                                     know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Death Giants Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they
                                                
                                            
                                                
                                                     Intelligence as the spellcasting ability:
 At will: detect magic, mage armor
 3/day each: speak with dead, Tenserâs floating disk
 Bonus Actions
 Frightening Teleport (Recharge 4â6). The giant magically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Fensirs Arash Radkia  Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annamâs favor by conquering
                                                
                                            
                                                
                                                     has the petrified condition for 24 hours.
 Spellcasting. The fensir casts one of the following spells, using Intelligence as the spellcasting ability:
 1/day each: create or destroy water, detect magic, pass without trace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light.
 A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
                                                
                                            
                                                
                                                    . Pink light pours out of the highest windowâa single point of illumination in a dark and out-of-the-way region of the city.
 A detect magic spell cast here reveals an aura of enchantment magic. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     verbal components to cast its spells. The orc has the following cleric spells prepared:
 Cantrips (at-will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bane, detect magic
                                                
                                            
                                                
                                                     healed. The hands cultivate the sickness of these nurtured ones, turning them into instruments of defense and weapons of war. When orcs go to battle, a band of nurtured ones might charge in first â to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     furniture and broken crates.
 Goblins. Feeding on rats in the middle of the room are two goblins and a goblin boss, all with intellect devourers implanted in their skulls.
 Brain-Dogs. Two more
                                                
                                            
                                                
                                                     House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words âTo Kres â Fly high and stoop swift.â The ring is worth 25 gp. The finger upon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     spring gains advantage on Wisdom (Insight) checks and can cast the detect thoughts spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass
                                                
                                            
                                                
                                                     immediately casts the detect thoughts spell, requiring no components. Constitution is the spellcasting ability for this spell. 10 Magical mists pour out of the creatureâs eyes and ears, acting as a
                                                
                                            
                                        






