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                        Returning 14 results for 'detect implanted are been'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
                                                
                                            
                                                
                                                     your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
                                                
                                            
                                                
                                                     constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     larger than a few inches in length without being implanted in a brain so they can’t become such threats. Neothelids are not intelligent enough for elder brains to detect, so mind flayers are
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Tentacles. Melee
                                                
                                            
                                                
                                                     previous existence.
For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
                                                
                                            
                                                
                                                     spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitate
1/day each: dominate monster, feeblemind, mass suggestion
                                                
                                            
                                        
                                                    Gray Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
                                                
                                            
                                                
                                                    .
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey
                                                
                                            
                                        
                                                    Death Slaad (control gem variant)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect
                                                
                                            
                                                
                                                     Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the
                                                
                                            
                                        
                                                    Green Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance. The slaad has
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm psionic powers. Cranium
                                                
                                            
                                                
                                                     ability (spell save DC 13):
 At will: command, comprehend languages, detect thoughts
 1/day each: confusion, dominate monster
 Bonus Actions
 Illumination. The swarm sheds dim light from its brains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon
                                                
                                            
                                                
                                                     13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
 At will: command, comprehend languages, detect thoughts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without being implanted in a brain so they can’t become such threats. Neothelids are not intelligent enough for elder brains to detect, so mind flayers are always alert for signs of their presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or simply a facet of how their minds
                                                
                                            
                                                
                                                     will: detect thoughts, levitate
 1/day each: dominate monster, plane shift (self only)
 Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
                                                
                                            
                                                
                                                     wizard spell list.  Psionic Spells   Sorcerer Level Spells   1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realm’s warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                    , Detect Thoughts, Dissonant Whispers, Mind Sliver 
   5  Hunger of Hadar, Sending 
   7  Evard’s Black Tentacles, Summon Aberration 
   9  Rary’s Telepathic Bond, Telekinesis 
   
   IGNATIUS BUDI
                                                
                                            
                                        






