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                        Returning 35 results for 'detect infused are bless'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary
                                                
                                            
                                                
                                                     casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to
                                                
                                            
                                                
                                                     spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion 1/Day
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Psionic Ability. Unknown to all
                                                
                                            
                                                
                                                     but her closest aides, the magister has the innate psionic ability to cast the detect thoughts spell without somatic or material components. After using it once, the magister must finish a short or
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots
                                                
                                            
                                        
                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a
                                                
                                            
                                                
                                                     magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect thoughts, levitate
3/day: modify memory
                                                
                                            
                                                
                                                     heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
                                                
                                            
                                        
                                                    Couatl
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
                                                
                                            
                                                
                                                    Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the
                                                
                                            
                                                
                                                    .
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an
                                                
                                            
                                        
                                                    Sahuagin Priestess
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Paladin Spells  1st Level
 Bless
 Command
 Cure Wounds
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Divine Favor
 Heroism
 Protection from Evil and Good
 Purify Food and
                                                
                                            
                                        
                                                    Elder Brain
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    :
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
 
Lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Paladin Spells 1st Level   Bless
 Command
 Compelled Duel
 Cure Wounds
 
  Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Divine Favor
Heroism
 Protection from Evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Tanarukks A tanarukk is an abyssal creation infused with demonic power. Half demon, half orc, it wanders the world in a murderous haze. Its dimly glowing red eyes burn under thick, horn-like brows
                                                
                                            
                                                
                                                     followers, and the violent orcs are prime candidates for corruption. A tribe pushed to the edge of destruction, its faith in its deities shattered, might beseech Baphomet to bless its next generation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Cleric Spells  Cantrips (0 Level)
 Guidance
 Light
 Mending
 Resistance
 Sacred Flame
 Spare the Dying
 Thaumaturgy
 1st Level
 Bane
 Bless
 Command
 Create or Destroy Water
 Cure Wounds
                                                
                                            
                                                
                                                    
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 Purify Food and Drink
 Sanctuary
 Shield of Faith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cleric Spells Cantrips (0 Level)   Guidance
 Light
 
  Mending
 Resistance
Sacred Flame
 Spare the Dying
 
  Thaumaturgy
1st Level   Bane
 Bless
 Command
 Create or Destroy Water
                                                
                                            
                                                
                                                    
 
  Cure Wounds
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 
  Purify Food and Drink
 Sanctuary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Level 1 Paladin Spells   Spell School Special   Bless Enchantment C, M Command
                                                
                                            
                                                
                                                     Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Level 1 Paladin Spells   Spell School Special   Bless Enchantment C, M Command
                                                
                                            
                                                
                                                     Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     wielded by creatures under the effect of a Bless spell
 Immunities Charmed, Frightened
 Senses Truesight 60 ft.; Passive Perception 18
 Languages Common, Infernal
 CR 13 (XP 10,000; PB +5
                                                
                                            
                                                
                                                     rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
 Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting. Atonement. You touch
                                                
                                            
                                                
                                                     one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment. Bless Water. You touch one vial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     — Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy —   Level 1 Cleric Spells (Slots: 4)   Spell School Special*   Bless (always prepared) Enchantment C, M Cure Wounds (always
                                                
                                            
                                                
                                                     prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Shield of Faith Abjuration C   Level 2 Cleric Spells (Slots: 3)   Spell School Special*   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    :
 Cantrips (at will): guidance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots): hold person, spiritual weapon (trident)
 3rd level (3 slots): mass healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     — Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy —   Level 1 Cleric Spells (Slots: 4)   Spell School Special*   Bless (always prepared) Enchantment C, M Cure Wounds (always
                                                
                                            
                                                
                                                     prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Shield of Faith Abjuration C   Level 2 Cleric Spells (Slots: 3)   Spell School Special*   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
 Immunities Charmed
                                                
                                            
                                                
                                                     throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots): hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     —   Level 1 Cleric Spells   Spell School Special   Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
                                                
                                            
                                                
                                                     Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spell components and using Wisdom as the spellcasting ability (spell save DC 15):
 At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary
                                                
                                            
                                                
                                                     Actions
 Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Cambion Mortal Infused with Fiendish Might Habitat: Any; Treasure: Relics Justin Gerard  It seems that I must do everything myself, since I have only fools for servants. Clearly disappointment must
                                                
                                            
                                                
                                                     (spell save DC 14):
 2/Day Each: Alter Self, Command (level 3 version), Detect Magic
 1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a terrible curse among Strixhaven’s students.
 Sentience. Murgaxor’s
                                                
                                            
                                                
                                                     side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , requiring only verbal components:
 At will: detect evil and good, detect magic, detect thoughts
 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
                                                
                                            
                                                
                                                     sense its emotions, read its thoughts, or detect its location.
 Actions
 Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear.  (RYAN BARGER) MYTHS OF PHENAX
 The tales told of Phenax’s deeds speak of his duplicity, cunning
                                                
                                            
                                                
                                                     identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Features   2nd 16 (3d8 + 3) Spellcasting. Hrigg learns another 1st-level spell: bless. 3rd 22 (4d8 + 4) Spellcasting. Hrigg gains one 1st-level spell slot. He also learns another 1st-level spell: detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun
                                                
                                            
                                                
                                                     cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . High Elves High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call
                                                
                                            
                                                
                                                    . Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
                                                
                                            
                                        






