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                        Returning 35 results for 'detect inherent are bow'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
                                                
                                            
                                                
                                                     magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
                                                
                                            
                                                
                                                     work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic, fog cloud, light
2/day: telekinesis
1/day: gaseous formGiven their inherent
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts
                                                
                                            
                                                
                                                    , but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
                                                
                                            
                                                
                                                     Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
                                                
                                            
                                        
                                                    Sahuagin Priestess
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
                                                
                                            
                                                
                                                     massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
 A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
                                                
                                            
                                                
                                                     in its bow.
 The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Cloud Giant of Evil Air Given their inherent link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants
                                                
                                            
                                                
                                                     components and using Charisma as the spellcasting ability (spell save DC 16):
 At will: detect magic, fog cloud, light
 2/day: telekinesis
 1/day: gaseous form
  Jabari Weathers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a use of Slaying Bow.
 Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically
                                                
                                            
                                                
                                                     returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
 Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face
                                                
                                            
                                                
                                                     skeletons, as does bowing before the faceless statue (“Bow before no one”). Each cauldron is a Large object with AC 15, 22 hit points, vulnerability to bludgeoning and thunder damage, and immunity to poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     saving throws against spells and other magical effects.
 Actions
 Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
 Flying Sword. Melee or
                                                
                                            
                                                
                                                     feet of the solar immediately after a ranged attack.
 Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     lake below the cage.
 The stone door separating the mooring area from the spiral staircase (area 26) radiates auras of abjuration, conjuration, and illusion to a detect magic spell or similar effect
                                                
                                            
                                                
                                                     teleported to area 57. Diving Cage A rusty iron gate on the side of the cage provides ingress for two Medium or smaller creatures. The cage radiates transmutation magic to a detect magic spell or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Solar A solar is godlike in its glory and power. On the battlefield, the solar’s sword flies into the fray on its own, and a single arrow from a solar’s bow can strike a target dead on contact. So
                                                
                                            
                                                
                                                    .
 Innate Spellcasting. The solar’s spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
 At will: detect evil and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     her chest. The caryatids face inward.
 Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
 Bas-Reliefs. The
                                                
                                            
                                                
                                                     walls are carved with bas-reliefs of unicorns and bare-branched trees.
 A detect magic spell reveals an aura of abjuration magic around the pillars. Touching a pillar while speaking the proper command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
                                                
                                            
                                                
                                                     control an enemy. Nautiloids move quietly and are almost impossible to detect in the darkness. A sudden strike, with the ship disgorging mind flayers and thralls to finish the assault after it lands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
                                                
                                            
                                                
                                                     with Nylea. A pair of accomplished hunters, both fervent followers of Nylea, had a bet with one another to prove who was better with a bow. After countless tests found them equally matched, the hunters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
                                                
                                            
                                                
                                                     aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                     components and using Intelligence as the spellcasting ability (spell save DC 16):
 At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
 1/Day Each: Dispel Magic, Legend Lore, Locate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
                                                
                                            
                                                
                                                     detect it and set out for the source can feel it guiding them toward the downed nautiloid. The signal is a sequence of words in Deep Speech with a buzzing undertone. Any creature that understands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow
                                                
                                            
                                                
                                                     components and using Intelligence as the spellcasting ability (spell save DC 16):
 At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
 1/day each: dominate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation
 1st level (4 slots): detect magic, mage armor, magic missile, shield
 2nd level (3 slots): misty step
                                                
                                            
                                                
                                                     Hunter Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, it’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability (spell save DC 14):
 At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
 2/Day Each: Fireball (level 4 version
                                                
                                            
                                                
                                                     damage.
 Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
 Heart Sight. Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , instead of twice.
 Innate Spellcasting. Rak Tulkhesh’s spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:
 At will: detect
                                                
                                            
                                                
                                                     what forces they are dealing with, or recognize the danger inherent in her gifts. The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve-foot-tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Black
                                                
                                            
                                                
                                                    ):
 At will: alter self, major image
 3/day each: charm person, detect thoughts, fear
 1/day each: confusion, dominate person, mass suggestion
  Red Abishai Red abishais have no equals among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron. However, wizardry remains a rare temptation.
 In the pages of a spellbook, an illithid sees a system to acquire
                                                
                                            
                                                
                                                    .
 Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
 At will: detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Tiamat is a
                                                
                                            
                                                
                                                    , major image
 3/day each: charm person, detect thoughts, fear
 1/day each: confusion, dominate person, mass suggestion
 Magic Resistance. The abishai has advantage on saving throws against spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
                                                
                                            
                                                
                                                     panels. If the check made to detect the trap succeeds by 5 or more, the character also spots a concealed switch on one wall that disables the trap. Treasure. The crates hold 60 pounds of gemstones. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light.
 A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
                                                
                                            
                                                
                                                    . Pink light pours out of the highest window—a single point of illumination in a dark and out-of-the-way region of the city.
 A detect magic spell cast here reveals an aura of enchantment magic. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
 At Will: Darkness, Detect Magic, Dispel Magic
 1/Day Each: Confusion, Fly, Power
                                                
                                            
                                                
                                                     Darkvision 60 ft.; Passive Perception 10
 Languages Gnoll
 CR 1/2 (XP 100; PB +2)
 Actions
 Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
 Bone Bow. Ranged Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
                                                
                                            
                                                
                                                     advertised as “rare and magical elixirs” with outlandish properties—for anything precious the characters can offer. A Detect Magic spell reveals the potions as fakes. If confronted, the sisters flee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado  Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
                                                
                                            
                                                
                                                     thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , facing south. Three more statues, unseen from this vantage point, are located under the hill in area E6.) A detect magic spell or similar magic reveals an aura of abjuration magic around each statue
                                                
                                            
                                                
                                                    . The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
                                                
                                            
                                                
                                                     Sarlamir’s tomb is the distinctive head of a rusty spear—all that remains of his dragonlance. A detect magic spell reveals an aura of evocation magic, though the spearhead has no obvious properties. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a small arcane rune engraved above the keyhole on the journal’s lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
                                                
                                            
                                                
                                                    . Bow down to the children of Tiamat!” “Enough of this! This work is too important to be hindered by the likes of you!” The dragon fights until reduced to 10 or fewer hit points, at which point he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
 Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
                                                
                                            
                                                
                                                     someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
                                                
                                            
                                        





