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Returning 35 results for 'detect intent are broken'.
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Magic Items
Tales from the Yawning Portal
This stone is a large gem worth 150 gp.
Curse. The stone is cursed, but its magical nature is hidden; detect magic doesnât detect it. An identify spell reveals the stoneâs true nature
. If you use the Dash or Disengage action while the stone is on your person, its curse activates. Until the curse is broken with remove curse or similar magic, your speed is reduced by 5 feet, and your maximum load and maximum lift capacities are halved. You also become unwilling to part with the stone.
Monsters
Storm King's Thunder
Amphibious. Hekaton can breathe air and water.Multiattack. Hekaton makes two attacks with his broken chains.
Broken Chain. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
","rollAction":"Broken Chain"} to hit, reach 15 ft., one target. Hit: 19 (3d6 + 9);{"diceNotation":"3d6+9","rollType":"damage","rollAction":"Broken Chain","rollDamageType":"bludgeoning"} bludgeoning damage
Monsters
Dragonlance: Shadow of the Dragon Queen
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
and Kendermore, Lohezetâs investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon Army, intent on finding the City of Lost Names and
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod canât be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Monsters
Waterdeep: Dungeon of the Mad Mage
): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): fire
(Recharges after a Short or Long Rest). Valtagar magically turns invisible for up to 1 hour or until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if concentrating on
Monsters
Phandelver and Below: The Shattered Obelisk
":"damage", "rollAction":"Dissonant Claw", "rollDamageType":"psychic"} psychic damage. If the target is a creature concentrating on a spell, its concentration is broken.
Mind Blast (Recharge 5â6
Intelligence as the spellcasting ability (spell save DC 19):
At will: detect magic, detect thoughts
3/day each: dispel magic, modify memory
1/day each: feeblemind, plane shift (self only)
Teleport
Monsters
Tales from the Yawning Portal
Focused Conjuration. While Var is concentration on a conjuration spell, his concentration can't be broken as a result of taking damage.
Legendary Resistance (3/Day). If Var fails a saving throw, he
bolt, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, unseen servant*
2nd level (3 slots): detect thoughts, flaming sphere
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self
dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
âA red hat approaches with ill intent. Be wary.â
2
âA ship comes on a sea of bones, but treasure
Monsters
Van Richtenâs Guide to Ravenloft
and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its speciesâ life cycle
zombies. The embedded carrion stalkers ride along in their freshly animated conveyances, bursting forth once they detect living creatures nearby. This destroys the zombie, but unleashes a new horror
Monsters
Candlekeep Mysteries
ability (save DC 21) and requiring no material components:
At will: dancing lights, mage hand
3/day each: detect magic, detect thoughts, dispel magic, locate creature
1/day each: dispel evil and good
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
Monsters
Baldurâs Gate: Descent into Avernus
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
Magic Items
Tashaâs Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
a success.
Spellcasting. The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Magic Items
Tashaâs Cauldron of Everything
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
.
13
Three Bridges to the Sky (lapis lazuli oni fang)
3 oni
You gain a flying speed of 30 feet, and you can use the tooth to cast the detect magic spell at will. While you are attuned to fewer
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
white dragonâs presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
white dragonâs presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
monsters
dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder becomes Difficult Terrain. Each creature in the
monsters
.
Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At Will: Detect Magic, Shapechange
Spellcasting to cast Thunderwave (level 2 version).
Unearth Ruins. The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Loadstone Wondrous item, rare This stone is a large gem worth 150 gp. Curse. The stone is cursed, but its magical nature is hidden; detect magic doesnât detect it. An identify spell reveals the
stoneâs true nature. If you use the Dash or Disengage action while the stone is on your person, its curse activates. Until the curse is broken with remove curse or similar magic, your speed is reduced by 5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fog makes it hard to see the dragonâs features from a distance, but close inspection reveals that itâs a silver dragon of noble bearing, its spiny frill cracked and broken in many places. The statue
is 10 feet tall but looks much more imposing perched on the granite block. If scrutinized with a detect magic spell, the statue radiates an aura of evocation magic. The dragon statue used to breathe a cone of cold as part of a magic trap, but the trap no longer works (see area Q2).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.)
Spite Harrowdale used a true polymorph spell to turn a wyvern into a golden statue of himself. Characters who have met Spite will recognize the statueâs likeness. The statue doesnât detect as magical, but
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
68. Hall of Decay Graven images of rotting corpses decorate this hall, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal.
All
into area 69. This yawning archway has a keystone adorned with an iron bullâs skull, which bites down on an ivory ring.
A detect magic spell or similar effect reveals an aura of necromancy magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long by 10 feet wide. A statue of a humanoid figure lies shattered at the bottom of the pit. The broken statue is all that remains of Aasathra Raghthroknaar, a female dragonborn adventurer who was turned
to stone and placed here by Halaster to lure other adventurers to their doom (see âPit Trapâ below). Pit Trap A detect magic spell reveals an aura of transmutation magic around the pit. Each time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brimming with skulls, jars of powdered substances, and leather-bound journals filled with MaddÂgothâs mad scribblings.
Refuse. The floor is strewn with bits of broken glass, scraps of parchment, and
other refuse.
Treasure The room contains three full sets of alchemistâs supplies, all of which can fit in one backpack. A potion of invisibility in a stoppered glass vial has rolled underneath the northwest corner cabinet and is lodged in the back corner. A detect magic spell reveals its presence.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
someone, and it canât rest until its torturer is slain. The ghost tries to possess the first character to come within 5 feet of it, with the intent of using the host to find and kill its torturer. If
rest, it leaves behind a pearlescent conch shell that weighs 2 pounds. The conch radiates an aura of evocation magic under the scrutiny of a detect magic spell or similar effect. An identify spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in area 29b, they decided not to explore these rooms further. 29a. Gallery Broken statuary litters this dust-choked gallery. Examination of the stone fragments accompanied by a successful Wisdom
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
creatures in areas 1a, 1b, and 1c detect them and attack. 1a. Ledges Ten-foot-high ledges of rock have formed along the walls of the cavern. Climbing up to a ledge or safely descending from one requires a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesnât require air
level (4 slots): charm person, detect magic, magic missile, ray of sickness
2nd level (3 slots): detect thoughts, Melfâs acid arrow, suggestion
3rd level (3 slots): fear, slow, stinking cloud
4th
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the room. (The bugbears are trying to reassemble it.)
The bugbears detect the approach of adventurers with the aid of the intellect devourersâ Detect Sentience trait and therefore canât be
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spans the chasm (see area 16).
Debris. Whatâs left of the floor is strewn with broken, corroded fragments of dwarf-sized chain mail and plate armor.
Arch. Embedded in the middle of the south wall
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
Compendium
- Sources->Dungeons & Dragons->Stranger Things
becomes too rocky to follow footprints anymore. Area 3: Trapped Hall. The cave is empty, but the hall to area 4 is trapped, which requires a successful DC 10 ability check to detect, using Intelligence
valuables worth 200 gp more. The secret door that connects to area 6 needs a successful DC 15 ability check to detect, using Intelligence (Investigation), or open, using Dexterity. Area 5: Common Chamber






