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Returning 14 results for 'detected injured are beings'.
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Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for reconnaissance, spying on opponents, and moving around without being
detected. The Ethereal Plane also disobeys the laws of gravity; a creature there can move up and down as easily as walking.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
treads on the lid.
Each pit is spiked at the bottom, so someone who falls in takes falling damage plus 11 (2d10) piercing damage from the spikes. The spikes are also poisoned, so someone injured by
detected by sounding, and it is technically not a trap, so a find traps spell doesn’t reveal it. A true seeing spell reveals a tiny rectangular gap where the door meets the floor. Once the trapdoor falls away, the pit remains open thereafter.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
am devoted to whoever protects the land and its people.” Ideal. “The land and its ways must be defended, most of all those ancient beings—like bakunawa—who created all that exists today.” Bond. “My
injured but no dead among the rubble.”
Lungtian glances toward the street, still packed with wounded and scared people, then continues. “I want you to know and understand this—after today, I don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the movement of a creature in the Border Ethereal. The exceptions are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for
scouting, spying on opponents, and moving around without being detected. The Ethereal Plane also disobeys the laws of gravity; a creature there can freely move in any direction. Deep Ethereal To reach the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
Exterior. Anyone who is skilled or fortunate enough to pass through the territory of a goblin tribe without being detected is likely to come upon some telltale signs of habitation — complete with goblins at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curiosity about these strange beings. Unless firmly discouraged, they attach themselves to the characters and follow them wherever they go, making strangely adorable nuisances of themselves. Reptilian Throne
because of the general hubbub, but their presence will certainly be detected if they move into the room. Even when their intrusion is noticed, the characters will not be greeted with hostility unless






