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Returning 15 results for 'detected innate are being'.
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detect innate are being
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:
At will
: detect thoughts, disguise self
1/day: shield
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing
Limited Magic Immunity. Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
effects.
Innate Spellcasting. Mahadi’s innate spellcasting ability is Charisma (spell save DC 18, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
At
divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his
Rakshasa
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical
effects.
Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
)
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect
thoughts, disguise self
1/day: shield
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Infernal
Challenge 13 (10,000 XP)
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against
all other spells and magical effects.
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Challenge 23 (50,000 XP)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
At will: alter self
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 18
Languages Common, Infernal
Challenge 15 (13,000 XP)
Innate Spellcasting
can’t be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
organize hunting parties to exterminate the abomination. Lacking enough intelligence to be detected by an elder brain’s power to sense thoughts, neothelids warrant such precautions. Savage Behemoth. As a
about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Innate Spellcasting (Psionics). The neothelid’s innate spellcasting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision 120 ft., passive Perception 19
Languages Common, Infernal; can read all writing
Challenge 14 (11,500 XP)
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level
or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. Mahadi’s innate spellcasting ability is Charisma (spell save DC
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
emerald dragon wyrmling how to safely observe Humanoids without being detected.
6 An adult emerald dragon keeps a wary eye on the efreet who have built a tower near the dragon’s lair, and
has spent the past century collecting magic items that he hopes will enable him to survive the coming conflict.
Raulothim’s drive to amass magic and his innate mistrust of anyone powerful enough to
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly






