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                        Returning 31 results for 'detected instincts are bite'.
                    
                
                        
                            
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                                        detect instincts are bite
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     the hydra sleeps, at least one of its heads is awake.Multiattack. The hydra makes as many Bite attacks as it has heads.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
                                                
                                            
                                                
                                                    ", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Shell Defense
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Nondetection. The cat canât be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature
                                                
                                            
                                                
                                                     and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5
                                                
                                            
                                                
                                                    );{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite (radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    , uses Reel, and makes two Bite attacks.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8
                                                
                                            
                                                
                                                    );{"diceNotation":"3d8+8","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite (radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     structures.
Unusual Nature. The dragon doesnât require air.Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType
                                                
                                            
                                                
                                                    ":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     structures.
Unusual Nature. The dragon doesnât require air.Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType
                                                
                                            
                                                
                                                    ":"to hit","rollAction":"Bite"} to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9);{"diceNotation":"3d6+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 10
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magical effects.
Unusual Nature. The clockwork doesnât require air, food, drink, or sleep.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.Multiattack. Fraz-Urbâluu makes three attacks: one with his bite and two with his
                                                
                                            
                                                
                                                     fists.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9);{"diceNotation":"3d6+9","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     other magical effects.
Undetectable. Fraz-Urbâluu canât be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or
                                                
                                            
                                                
                                                     Fiends.Multiattack. Fraz-Urbâluu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one
                                                
                                            
                                                
                                                     target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three headsâ conflicting instincts. Their heads agree on little but their desires to feed and to drive
                                                
                                            
                                                
                                                    , and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. Theyâre undiscerning about what they collect, gathering shiny objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
 Medium construct, unaligned
 Armor Class 13
 Hit Points
                                                
                                            
                                                
                                                     burrows.
 Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     and strong instincts of self-preservation. When a snapping hydra feels a battleâs odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of
                                                
                                            
                                                
                                                     opportunity attacks.
 Wakeful. While the hydra sleeps, at least one of its heads is awake.
 Actions
 Multiattack. The hydra makes as many Bite attacks as it has heads.
 Bite. Melee Weapon Attack: +9 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY  Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
                                                
                                            
                                                
                                                     new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Actions
 Multiattack. The barlgura makes one Tormenting Bite attack and two Thrash attacks.
 Tormenting Bite. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    )
 Nondetection. The cat canât be targeted or detected by any divination magic or perceived through magical scrying sensors.
 Pounce. If the cat moves at least 20 feet straight toward a creature and
                                                
                                            
                                                
                                                     then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     1 (200 XP)
 Nondetection. The cat canât be targeted or detected by any divination magic or perceived through magical scrying sensors.
 Pounce. If the cat moves at least 20 feet straight toward a
                                                
                                            
                                                
                                                     creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     beastâs predatory instincts. Deadly Hunters. Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey
                                                
                                            
                                                
                                                     walking speed that it spends on the jump allows it to move 3 feet.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with it, a process that begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts. Rather than spinning webs, steeders excrete a viscous substance
                                                
                                            
                                                
                                                     ability check.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage.
 Sticky Leg. Melee Weapon Attack: +5 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
 Actions
 Multiattack. Fraz-Urbâluu makes three attacks: one with his bite and two with his fists.
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members
                                                
                                            
                                                
                                                     two Bite attacks. 
 Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 10 (3d6) acid damage.
 Web Strand. Ranged Weapon Attack: +13 to hit, reach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     scrying sensors, or detected by abilities that sense demons or fiends.
 Actions
 Multiattack. Fraz-Urbâluu makes three attacks: one with his bite and two with his fists.
 Bite. Melee Weapon Attack: +16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     lizardfolk makes two melee attacks, each one with a different weapon.
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
 Heavy Club. Melee Weapon Attack
                                                
                                            
                                                
                                                     territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , or detected by abilities that sense demons or Fiends.
 Actions
 Multiattack. Fraz-Urbâluu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
 Bite. Melee Weapon Attack: +16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
 Medium Construct, Unaligned
 Armor Class 13
 Hit
                                                
                                            
                                                
                                                     has advantage on saving throws against spells and other magical effects.
 Unusual Nature. The clockwork doesnât require air, food, drink, or sleep.
 Actions
 Bite. Melee Weapon Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     themselves at odds. Seelie Fey cling to the trappings of civilization, value protocol, and uphold traditions. Unseelie Fey indulge their primal instincts, abhor adherence to protocol, and shun
                                                
                                            
                                                
                                                     laced with bawdy insults and lewd gestures. Only on rare occasions do things get physical, and even then, the Fey do little more than bite, scratch, and hurl mud at each other. Every now and then, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     DC 25 Strength (Athletics) check. Secret Door. The secret door to the library (area C3) can be detected by a character who makes a successful DC 18 Wisdom (Perception) check. The character discovers
                                                
                                            
                                                
                                                     normal mimic, with these changes: The mimic is Large and has 75 (10d10 + 20) hit points. As an action, it can make three attacks: two with its pseudopods and one with its bite. It has a challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . These are harmless glowing cave fish, but it takes a successful DC 12 Intelligence (Nature) or Wisdom (Survival) check to recognize that. The fish immediately start to bite any exposed skin of a
                                                
                                            
                                                
                                                     pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     to exposure to drow poison (see âSample Poisonsâ in chapter 8 of the Dungeon Masterâs Guide). The mechanism for this trap is inside the chest, thus it cannot be detected from the outside. A character
                                                
                                            
                                                
                                                     brown-purple stone. This magic wall is like two ropers combined into one creature, giving it two bite attacks and eight tendrils that it can employ every round (though the tendrils have a range of only 20
                                                
                                            
                                        





