Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'detected interest are both'.
Other Suggestions:
detect interests are both
detect inherent are both
detect interest are both
detected interests are both
defeated interest are both
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves as employees will need disguise kits or appropriate magic to perpetrate the deception. Whenever a disguised character enters a situation where the disguise might be detected by an onlooker who
takes more than a passing interest in the character, have the character make a Charisma (Deception) check. If the check’s total is higher than the passive Wisdom (Perception) score of the onlooker, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves as employees will need disguise kits or appropriate magic to perpetrate the deception. Whenever a disguised character enters a situation where the disguise might be detected by an onlooker who
takes more than a passing interest in the character, have the character make a Charisma (Deception) check. If the check’s total is higher than the passive Wisdom (Perception) score of the onlooker, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
impart a subtle influence over dragons that cannot be detected. Dragons cannot be controlled by the masks, but they can be swayed by ideas and proposals that they would not normally find persuasive
be willing to help out. With lifetimes of a thousand years or more to lose, chromatic dragons have no interest in dying in battle against mere humanoids, and they don’t sacrifice themselves nobly for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resurrection magic, Erebos might take a special interest in that soul. A soul in the clutches of Erebos himself isn’t free, so it can’t be returned to life by mortal magic. Demon Flight Creatures that
couldn’t be detected by Athreos, and Erebos couldn’t snare him with his great whip. Since Phenax’s escape, other souls have repeated his dangerous journey. When mortal souls travel the Path of Phenax
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resurrection magic, Erebos might take a special interest in that soul. A soul in the clutches of Erebos himself isn’t free, so it can’t be returned to life by mortal magic. Demon Flight Creatures that
couldn’t be detected by Athreos, and Erebos couldn’t snare him with his great whip. Since Phenax’s escape, other souls have repeated his dangerous journey. When mortal souls travel the Path of Phenax
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
emerald dragon wyrmling how to safely observe Humanoids without being detected.
6 An adult emerald dragon keeps a wary eye on the efreet who have built a tower near the dragon’s lair, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
emerald dragon wyrmling how to safely observe Humanoids without being detected.
6 An adult emerald dragon keeps a wary eye on the efreet who have built a tower near the dragon’s lair, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
wares are of little interest to adventurers. However, Z’neth is fond of using his profits to hire assassins to kill Mahadi, which the rakshasa finds endlessly amusing. If the characters pay his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the door so that it can’t be detected by anyone outside the palace. The glyph triggers when the door is opened by any means other than using the proper key. When triggered, the glyph erupts with
perils of Undermountain. Having lost all track of time, he doesn’t know how long ago his companions perished or how long he’s been by himself. Zox has no interest in joining another adventuring party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
wares are of little interest to adventurers. However, Z’neth is fond of using his profits to hire assassins to kill Mahadi, which the rakshasa finds endlessly amusing. If the characters pay his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the door so that it can’t be detected by anyone outside the palace. The glyph triggers when the door is opened by any means other than using the proper key. When triggered, the glyph erupts with
perils of Undermountain. Having lost all track of time, he doesn’t know how long ago his companions perished or how long he’s been by himself. Zox has no interest in joining another adventuring party
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the deck reveals that the dragon’s weight has pushed down and cracked the wooden planks and gunwales in many places. D3. Aft Castle Ice coats the captain’s wheel. There’s nothing else of interest here
interest the characters. Under the bed are three vials of antitoxin, a healer’s kit, and a vial of holy water. D5. First Mate’s Cabin A frost-covered bed is shoved into one corner under a wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the deck reveals that the dragon’s weight has pushed down and cracked the wooden planks and gunwales in many places. D3. Aft Castle Ice coats the captain’s wheel. There’s nothing else of interest here
interest the characters. Under the bed are three vials of antitoxin, a healer’s kit, and a vial of holy water. D5. First Mate’s Cabin A frost-covered bed is shoved into one corner under a wooden
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
character who succeeds on a DC 18 Wisdom (Perception) check notices the bat. If Alstare isn’t detected, he waits for the characters to enter the tomb and drops behind them, changing into his Humanoid form
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
character who succeeds on a DC 18 Wisdom (Perception) check notices the bat. If Alstare isn’t detected, he waits for the characters to enter the tomb and drops behind them, changing into his Humanoid form
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bed and a chamber pot.
The cell contains nothing of interest. M31: Workroom This room contains cluttered workbenches.
Characters who search the room find the following tools and supplies: One set of
success, the character finds the trip wire. Once detected, the wire is easily avoided or cut. A character using the stairs who fails to detect the wire snags on it, has the Prone condition, and takes 3
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bed and a chamber pot.
The cell contains nothing of interest. M31: Workroom This room contains cluttered workbenches.
Characters who search the room find the following tools and supplies: One set of
success, the character finds the trip wire. Once detected, the wire is easily avoided or cut. A character using the stairs who fails to detect the wire snags on it, has the Prone condition, and takes 3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
detected with a successful DC 15 Wisdom (Perception) check. J29. Guest Cabin Eyecatcher only This richly appointed cabin is set aside for special guests. It contains a large bed, a wooden chest, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
detected with a successful DC 15 Wisdom (Perception) check. J29. Guest Cabin Eyecatcher only This richly appointed cabin is set aside for special guests. It contains a large bed, a wooden chest, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
, taking 7 (2d6) necrotic damage on a failed saved or half as much damage on a successful one. This trap can’t be detected or disarmed. Inside the box are two Potions of Healing (greater). N15: Ritual
interest.” The apparition swivels to look at each of you in turn. “Yes, there is great potential here. May we meet again—but until then, I have my eye on you.” The apparition then explodes into
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
, taking 7 (2d6) necrotic damage on a failed saved or half as much damage on a successful one. This trap can’t be detected or disarmed. Inside the box are two Potions of Healing (greater). N15: Ritual
interest.” The apparition swivels to look at each of you in turn. “Yes, there is great potential here. May we meet again—but until then, I have my eye on you.” The apparition then explodes into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the paper is useful enough to the government that it’s never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from
growing interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
ensures that the paper is useful enough to the government that it’s never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from
interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or “dinosaur-deterring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the paper is useful enough to the government that it’s never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from
growing interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or






