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Returning 35 results for 'detection instantly are bottom'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ends if you stop holding the wand.
Wands Top to Bottom: Binding, Enemy
Detection, Fear, Fireballs, and Polymorph
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Enemy Detection Wand, rare (requires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
+ 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wands Top to Bottom: Lightning Bolts, Magic
Detection, Magic Missiles, Paralysis, and Secrets
Wand of Magic Detection Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
, and deal 3 (1d6) damage on a hit. The trap mechanism is under the crystal box and can’t be disabled without first removing the box. Oak. When the lid of the oak chest is opened, an animated giant skeleton (see appendix B) will be instantly teleported into the room, and it strikes with surprise.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
strong auras of conjuration magic. The central alcove is nonmagical. Creatures that enter the western alcove are instantly teleported to the western alcove of crypt 32 in area K84. Stepping into the
skull (750 gp), and ten platinum rings set with gemstones (worth 250 gp each). Teleport Destination Characters who teleport to this location from area K78 arrive at the bottom of the stairs, just
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one. Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly
instantly destroyed. Green Slime This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
so doing, Annam has spurred cloud, fire, frost, stone, and hill giants to challenge the established hierarchy and reforge their destiny. All the giants sensed the upheaval instantly, and now the giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
two goblets, all made of crystal. In the bottom of the crystal flask is a quantity of silvery dust.
The figures on the divans are a male and female, each about middle-aged and perfectly preserved
either is disturbed, they both instantly awaken and stand. Oxomoco says, first in Olman and then in an ancient dialect of Common, “You have broken our glorious sleep; for this you must atone.” The two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
character is freed by a wish spell. If the characters clear away the webs and descend to the foot of the stairway, read: Lying on the floor at the bottom of the stairs is an iron mace inlaid with silver
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
39. Golem Pit A fifteen-foot-wide, fifteen-foot-deep pit dominates this chamber. At the bottom of the pit, an eight-foot-tall clay figure stands motionless beside a stone treasure chest. A silver key
gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of −343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong—a flash of
spell, a feat she could accomplish only by sacrificing herself and tearing the Weave. Karsus was slain instantly, and for a time thereafter, most of the creatures of the world were either without
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into the coils allow them to withstand the intense energy. Metals melt almost instantly in the furnaces of the Great Forge, and tools cast from those metals are enchanted with motes of primordial
that resembles a great eye, set in the center of the lake of molten rock at the pit’s bottom. Maegera sleeps and dreams, half conscious of its surroundings and half delirious with whatever dreams
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. All the sand is stuck in the upper portion of the hourglass, seemingly unable to run down into the bottom. Written in glowing script on the base of the hourglass is a verse in Common.
Two nine-foot
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bartender is an ice devil named Oganath, who uses its frigid claws to instantly chill the drinks it serves. At any given time, 2d4 horned devils relax in the lounge. Oganath’s Cocktails. An expert in arcane
several pieces for sale: Two black jade pendants (each an Amulet of Proof against Detection and Location) for 300 talons each A brass necklace hung with citrine spheres (a Necklace of Fireballs with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Alarms” below for more information). The alarms are located as follows: The front doors to area V1 At the bottom of the stairs in area V1 In each hallway leading from area V1 to area V3 On the doors
V15 before closing, but anyone who hides here avoids detection. Attic or Basement. The guards don’t enter areas V16 or area V17 before the museum closes. Reentering the Museum The characters might
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
must make a DC 10 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save or half as much damage on a successful one. Treasure. The overseer’s corpse has a Wand of Magic Detection
condition for 24 hours. On a successful save, the creature takes half as much damage only. A small silver key rests at the bottom of the decanter, obscured by the wine until the decanter is emptied
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regional effects that encompass the island. While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties): Auril instantly knows the
currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. Brown mold has Immunity to Fire damage, and any source of fire brought within 5 feet of it causes the mold to instantly expand across a surface and toward the fire, creating a new
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
one of the wards have been dismantled or triggered by the aboleths that attacked the site. The sole remaining glyph is at the bottom level of the tower, in the doorway into area L2. The glyph is
goals: to kill Sgothgah and to deal with the kraken, either by destroying it or capturing it. If the characters don’t instantly jump to the attack and can demonstrate that they aren’t enslaved by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (2d10) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Nar’s gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though it was
dark gift of Vaund the Evasive. Vaund’s gift is the power of evasion. This dark gift grants its beneficiary the benefits of an amulet of proof against detection and location and a ring of evasion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creature’s previous location and
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
poisoned spikes at the pit’s bottom, taking 3 (1d6) bludgeoning damage and 11 (2d10) piercing damage, and it must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or
half as much damage on a successful one. Treasure. A potion of poison, a silvered warhammer, a diamond worth 500 gp, and 238 gp are scattered on the bottom of the pit. Zuri Kimyak (see the “Gnawbones
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
party receives a special blessing from Lathander. Any party member who died within the past 24 hours is instantly restored to life at full health, regardless of how the character died. In addition, each
. Any creature standing on the floor when it collapses must make a DC 15 Dexterity saving throw. On a failed save, the creature falls to the bottom of the gorge directly below this section of the cabin
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
faucet and into the washtub, which has a drain plug in the bottom of it. C11: Music Hall This spacious room contains several large instruments, including a harp, a harpsichord, a piano, a cello, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
within 1 minute. The vat contains three doses of paste. L12: Lost Soldier The ghostly image of a human Cyran soldier paces nervously at the bottom of this sloping cavern. On seeing you, the figure smiles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, taking 27 (5d10) radiant damage on a failed save or half as much damage on a successful one. A creature not in its true form has disadvantage on this save; if it fails its save, the creature instantly
passengers to and from a similar rookery near the bottom of the mountain. A bone roc attacks only if threatened or harmed. V25: Courtyard The center of the keep features an open-air plaza paved with moon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
duergar named Dreck huddles in the southwest corner, trying to avoid detection. Despite his effort, any character with a passive Wisdom (Perception) score of 14 or higher notices the duergar’s cold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He’s a sour-faced fellow with a drooping mustache and an arrogant manner. Reash is instantly suspicious of strangers. Reash uses the curtained area as his private quarters, while the reavers make do
. No idol hints at what deity is venerated here. A crude symbol is painted on the wall above the altar, resembling an X with a horizontal bar linking the bottom limbs. Several straw pallets lie near the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
drawbridge is down, and the portcullis is up. Read or paraphrase the following if the characters get close enough to see into the moat: The bottom of the dry moat is littered with bones as well as complete
many rare tomes on necromancy, but most of the books were here when he arrived. The patches of webbing on the floor are difficult terrain. These webs burn up instantly when touched by flame, but flames
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.) Tea and Cakes. The pavilion’s supply of tea and cakes magically replenishes every hour. The cakes are delicious. Any cakes removed from the pavilion instantly become moldy. Treasure. Characters who
isn’t taken from the hand, it can be retrieved from the bottom of the lake, which is 10 feet deep. Taking the Crown. Its sharp needles make the crown difficult to handle without gloves or gauntlets
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the secret door causes water to submerge the bottom 2 feet of the stairway. G17: Drow Delegation Room Two feet of water pools in this room. Rusted metal chair frames jut from the water, and delicate
, eleven jacinths worth 90 gp each, a wand of magic detection, and a Heward’s handy haversack. If the Characters Fail. If the characters are routed from this room before acquiring the obelisk fragment
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
sounds of trickling water echo from the northwest.
The river dead-ends in this flooded chamber. A marid named Kasdu’ul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable
one of the pechs in area L5 or the xorn in area L19—can easily break the cage as if it were made of fragile clay. If the dust of a slain dao is scattered over the lake, the cage instantly rusts away. A






