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Returning 35 results for 'device insects are breath'.
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Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Acid"} Acid damage.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Acid Breath"}. Dexterity Saving
Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8);{"diceNotation":"12d8", "rollType":"damage", "rollAction":"Acid Breath", "rollDamageType":"Acid"} Acid damage. Success
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Acid"} Acid damage.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Acid Breath"}. Dexterity Saving
Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8);{"diceNotation":"15d8", "rollType":"damage", "rollAction":"Acid Breath", "rollDamageType":"Acid"} Acid damage
Monsters
Princes of the Apocalypse
Presence for the next 24 hours.
Shadow Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Breath"}. The dragon exhales acid in a 60-foot line that is 5 feet wide
. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Shadow Breath","rollDamageType":"necrotic"} necrotic damage
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The dragon exhales acid in a 60-foot line that is 5 feet
wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The dragon exhales acid in a 90-foot line that is 10 feet wide
. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts
creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Black Dragon Martin Mottet An adult black dragon uses its acid breath to melt the construct defenders of a clockwork fortress By the time they’re adults, black dragons are among the greatest
Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11
+ 4) Slashing damage plus 3 (1d6) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 49 (14d6) Acid damage. Success
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success. Shivering Sickness Insects native
of breath. After 1d6 hours, the infected character gains 1 level of exhaustion that can’t be removed (except as described below) until the disease is cured. At the end of each long rest, the infected
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
moldering remains of a human wearing a Flaming Fist-style helmet, his legs broken. (He succumbed to a faerie dragon’s euphoria breath weapon and stepped off a cliff. A companion tried to carry him back to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
purple eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
time a creature touches the altar, eight swarms of insects (spiders) magically pour out of it. The spiders quickly enshroud the altar and attack all creatures within 5 feet of it, pursuing prey that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fetid undergrowth.
The forest’s corruption has attracted a nest of deadly centipedes that hide in the tree’s bark. When a character moves next to the tree, a Swarm of Insects (centipedes) and a
are beginning to decay, and black streaks mar their rotting flesh. One corpse leans against the tree, insects crawling around its open, blackened mouth. Another lies on its side under a blanket, and a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Adaptation 43 Oil of Slipperiness 44 Pearl of Power 45 Periapt of Health 46–47 Philter of Love 48–49 Potion of Animal Friendship 50–51 Potion of Fire Breath 52–53 Potion of Giant Strength (hill
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
experimental device consists of a pressure-resistant padded suit, made of canvas with iron fittings and iron gauntlets. A fishbowl helmet attaches to the suit’s collar and functions as a cap of water
the lid causes panels in the front and sides to open, releasing a swarm of mechanical spiders that attacks anyone other than Jarlaxle. This swarm has the statistics of a swarm of insects (spiders), with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
. This device is a 10-foot-diameter iron wheel on its side, held above the ground by a metal brace, with eight barrel-sized, egg-shaped open containers attached to the outer ends of its spokes. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spots. Cracks and crevices are common, but are too small to admit anything but insects and other tiny vermin. Automatic Doors. A number of doors in the super-secret basement are activated by placing
characters when it attacks. The buzz saw of doom has AC 17, 50 hit points, immunity to poison and psychic damage, and resistance to all other damage. It can also be deactivated as follows: The device
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
information in the “Old Flame” section. During the cosmic storm, Grimzod Gargenhale pays Topolah a visit. Conclude with “The Last Breath,” skipping over “Gargenhale’s Fleet.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
device resembling an orrery housing. The device is battered and falling apart, revealing exposed gears and spokes, and with its exterior pieces and plating scattered across the floor. Splayed on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
shaped and covered with complex controls, stands here. Atop the device rotates an antenna reminiscent of a weather vane.
This advanced weather machine controls the garden’s environment. Left alone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
web in the doorway leading from area 4 or when any creature enters area 5 after that web is removed. Six swarms of insects (spiders) lie elsewhere in this area, with two swarms joining the fight each
creature paralyzed by a ghast’s claws holds its breath automatically if it collapses into the water, but is at risk of drowning unless it is pulled out again. See “Suffocating” in chapter 8 of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dial Rising from the center of the circular depression is a tall, triangular, crystal gnomon—a device one typically finds in the middle of a sundial. It is thick near the base and narrows to a sharp
breath to say, “My beasts will avenge us!” Awakened Shrub. The awakened shrub is terrified of Ravisin and doubly frightened of fire. It fights only in self-defense. Growing on its branches are 2d20
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
Three ghost-white cave crickets (use the giant frog stat block) nibble at the glowing mushrooms in this cave, which
radiate dim light. The crickets are indifferent toward the characters. If the characters disturb the crickets, the insects begin to chirp loudly. The trolls in area L8 investigate any loud noises coming
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ingredients here and there in the room have infestations of mold and insects. Thunderwing looks forlornly about the kitchen and cries a bit, lamenting the loss of the Xanthoria she remembers. Lost Memento
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bleak Cabal void soother (see Morte’s Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
buzzing insects. They wheel wagonfuls of bodies to Death’s Door, a metal chute supervised by joyless undertakers, who pay collectors a pittance for each corpse they round up. The Mortuary’s uninviting halls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat block with these changes: It speaks Common, though its responses are programmed. A successful DC 11 Wisdom (Perception) check notes a small clockwork device attached to the inside of a
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
flies to the mythallar’s location to discourage any further tampering with the device. Only by destroying the demilich can the characters use the mythallar’s properties unimpeded. The mythallar’s
only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to “destroy the crown … release my memories … let me have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, occasionally performing threatening but harmless swoops near anyone he sees. When he spots the characters, he makes an intimidating display, scorching the ground with his fire breath before landing on
multiple creatures from the water’s trance. Key Leaves. The dog-rose leaves here are a key to the teleportation sundial in the maze (area G21). G10: Fairy Forest Harmless insects abound in this forest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeeds on a DC 13 Wisdom (Medicine) check determines the hobgoblin was stung by hundreds of insects. Treasure. The hobgoblin carries a purse with 8 gp and 27 sp. The chest contains only rotting
thieves’ tools. The key is held by Kanadius, the faction’s leader (see area B12). Two swarms of bees nest within the hive; use the swarm of insects (wasps) stat block to represent each of them. The bees
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
area E13. It is operated from area E17. Despite its age, this device still functions perfectly. E13. Foundry The temperature rises noticeably as one approaches this room, and characters can hear






